参见:

https://yoursunny.com/study/IS409/ScoreBoard.htm

https://wiki.wireshark.org/LuaAPI/TreeItem

https://www.cnblogs.com/zzqcn/p/4840589.html

foo.lua

--https://www.cnblogs.com/zzqcn/p/4840589.html
-- @brief Foo Protocol dissector plugin
-- @author zzq
-- @date 2015.08.12

-- create a new dissector
local NAME = "foo"
local PORT = 27015
local foo = Proto(NAME, "Foo Protocol")
-- create fields of foo
local fields = foo.fields
fields.type = ProtoField.uint8 (NAME .. ".type", "Type")
fields.flags = ProtoField.uint8 (NAME .. ".flags", "Flags")
fields.seqno = ProtoField.uint16(NAME .. ".seqno", "Seq No.")
fields.ipaddr = ProtoField.string(NAME .. ".ipaddr", "IPv4 Address")

-- dissect packet
-- dissect packet
function foo.dissector (tvb, pinfo, tree)
local subtree = tree:add(foo, tvb())
local offset = 0

-- show protocol name in protocol column
pinfo.cols.protocol = foo.name

-- dissect field one by one, and add to protocol tree
local type = tvb(offset, 1)
subtree:add(fields.type, type)
subtree:append_text(", type: " .. type:uint())
offset = offset + 1

subtree:add(fields.flags, tvb(offset, 1))
offset = offset + 1
subtree:add(fields.seqno, tvb(offset, 2))
offset = offset + 2
subtree:add(fields.ipaddr, tvb(offset, 4))
end

-- register this dissector
DissectorTable.get("tcp.port"):add(PORT, foo)

client.c

#define WIN32_LEAN_AND_MEAN

#include <windows.h>
#include <winsock2.h>
#include <ws2tcpip.h>
#include <stdlib.h>
#include <stdio.h>
#include <stdint.h>

// Need to link with Ws2_32.lib, Mswsock.lib, and Advapi32.lib
#pragma comment (lib, "Ws2_32.lib")
#pragma comment (lib, "Mswsock.lib")
#pragma comment (lib, "AdvApi32.lib")

#define DEFAULT_BUFLEN 512
#define DEFAULT_PORT "27015"
#define IP_LEN 32
struct tagFoo {
uint8_t type;
uint8_t flags;
uint16_t seqno;
char ipaddr[IP_LEN];
};

int __cdecl main(int argc, char **argv)
{
printf("%d", sizeof(struct tagFoo));
WSADATA wsaData;
SOCKET ConnectSocket = INVALID_SOCKET;
struct addrinfo *result = NULL,
*ptr = NULL,
hints;
struct tagFoo *sendbuf = 0;// "this is a test";
sendbuf = malloc(sizeof(struct tagFoo));
sendbuf->type = 1;
sendbuf->flags = 2;
sendbuf->seqno = 323;
ZeroMemory(sendbuf->ipaddr, sizeof(char)*IP_LEN);
strcpy(sendbuf->ipaddr, "192.168.1.158");

char recvbuf[DEFAULT_BUFLEN];
int iResult;
int recvbuflen = DEFAULT_BUFLEN;

// Validate the parameters
if (argc != 2) {
printf("usage: %s server-name\n", argv[0]);
return 1;
}

// Initialize Winsock
iResult = WSAStartup(MAKEWORD(2, 2), &wsaData);
if (iResult != 0) {
printf("WSAStartup failed with error: %d\n", iResult);
return 1;
}

ZeroMemory(&hints, sizeof(hints));
hints.ai_family = AF_UNSPEC;
hints.ai_socktype = SOCK_STREAM;
hints.ai_protocol = IPPROTO_TCP;

// Resolve the server address and port
iResult = getaddrinfo(argv[1], DEFAULT_PORT, &hints, &result);
if (iResult != 0) {
printf("getaddrinfo failed with error: %d\n", iResult);
WSACleanup();
return 1;
}

// Attempt to connect to an address until one succeeds
for (ptr = result; ptr != NULL; ptr = ptr->ai_next) {

// Create a SOCKET for connecting to server
ConnectSocket = socket(ptr->ai_family, ptr->ai_socktype,
ptr->ai_protocol);
if (ConnectSocket == INVALID_SOCKET) {
printf("socket failed with error: %ld\n", WSAGetLastError());
WSACleanup();
return 1;
}

// Connect to server.
iResult = connect(ConnectSocket, ptr->ai_addr, (int)ptr->ai_addrlen);
if (iResult == SOCKET_ERROR) {
closesocket(ConnectSocket);
ConnectSocket = INVALID_SOCKET;
continue;
}
break;
}

freeaddrinfo(result);

if (ConnectSocket == INVALID_SOCKET) {
printf("Unable to connect to server!\n");
WSACleanup();
return 1;
}

// Send an initial buffer
iResult = send(ConnectSocket, (const char*)sendbuf, sizeof(sendbuf), 0);
if (iResult == SOCKET_ERROR) {
printf("send failed with error: %d\n", WSAGetLastError());
closesocket(ConnectSocket);
WSACleanup();
free(sendbuf);
return 1;
}
free(sendbuf);

printf("Bytes Sent: %ld\n", iResult);

// shutdown the connection since no more data will be sent
iResult = shutdown(ConnectSocket, SD_SEND);
if (iResult == SOCKET_ERROR) {
printf("shutdown failed with error: %d\n", WSAGetLastError());
closesocket(ConnectSocket);
WSACleanup();
return 1;
}

// Receive until the peer closes the connection
do {

iResult = recv(ConnectSocket, recvbuf, recvbuflen, 0);
if (iResult > 0)
printf("Bytes received: %d\n", iResult);
else if (iResult == 0)
printf("Connection closed\n");
else
printf("recv failed with error: %d\n", WSAGetLastError());

} while (iResult > 0);

// cleanup
closesocket(ConnectSocket);
WSACleanup();

return 0;
}

server.c

#undef UNICODE

#define WIN32_LEAN_AND_MEAN

#include <windows.h>
#include <winsock2.h>
#include <ws2tcpip.h>
#include <stdlib.h>
#include <stdio.h>

// Need to link with Ws2_32.lib
#pragma comment (lib, "Ws2_32.lib")
// #pragma comment (lib, "Mswsock.lib")

#define DEFAULT_BUFLEN 512
#define DEFAULT_PORT "27015"

int __cdecl main(void)
{
WSADATA wsaData;
int iResult;

SOCKET ListenSocket = INVALID_SOCKET;
SOCKET ClientSocket = INVALID_SOCKET;

struct addrinfo *result = NULL;
struct addrinfo hints;

int iSendResult;
char recvbuf[DEFAULT_BUFLEN];
int recvbuflen = DEFAULT_BUFLEN;

// Initialize Winsock
iResult = WSAStartup(MAKEWORD(2,2), &wsaData);
if (iResult != 0) {
printf("WSAStartup failed with error: %d\n", iResult);
return 1;
}

ZeroMemory(&hints, sizeof(hints));
hints.ai_family = AF_INET;
hints.ai_socktype = SOCK_STREAM;
hints.ai_protocol = IPPROTO_TCP;
hints.ai_flags = AI_PASSIVE;

// Resolve the server address and port
iResult = getaddrinfo(NULL, DEFAULT_PORT, &hints, &result);
if ( iResult != 0 ) {
printf("getaddrinfo failed with error: %d\n", iResult);
WSACleanup();
return 1;
}

// Create a SOCKET for connecting to server
ListenSocket = socket(result->ai_family, result->ai_socktype, result->ai_protocol);
if (ListenSocket == INVALID_SOCKET) {
printf("socket failed with error: %ld\n", WSAGetLastError());
freeaddrinfo(result);
WSACleanup();
return 1;
}

// Setup the TCP listening socket
iResult = bind( ListenSocket, result->ai_addr, (int)result->ai_addrlen);
if (iResult == SOCKET_ERROR) {
printf("bind failed with error: %d\n", WSAGetLastError());
freeaddrinfo(result);
closesocket(ListenSocket);
WSACleanup();
return 1;
}

freeaddrinfo(result);

iResult = listen(ListenSocket, SOMAXCONN);
if (iResult == SOCKET_ERROR) {
printf("listen failed with error: %d\n", WSAGetLastError());
closesocket(ListenSocket);
WSACleanup();
return 1;
}

// Accept a client socket
ClientSocket = accept(ListenSocket, NULL, NULL);
if (ClientSocket == INVALID_SOCKET) {
printf("accept failed with error: %d\n", WSAGetLastError());
closesocket(ListenSocket);
WSACleanup();
return 1;
}

// No longer need server socket
closesocket(ListenSocket);

// Receive until the peer shuts down the connection
do {

iResult = recv(ClientSocket, recvbuf, recvbuflen, 0);
if (iResult > 0) {
printf("Bytes received: %d\n", iResult);

// Echo the buffer back to the sender
iSendResult = send( ClientSocket, recvbuf, iResult, 0 );
if (iSendResult == SOCKET_ERROR) {
printf("send failed with error: %d\n", WSAGetLastError());
closesocket(ClientSocket);
WSACleanup();
return 1;
}
printf("Bytes sent: %d\n", iSendResult);
}
else if (iResult == 0)
printf("Connection closing...\n");
else {
printf("recv failed with error: %d\n", WSAGetLastError());
closesocket(ClientSocket);
WSACleanup();
return 1;
}

} while (iResult > 0);

// shutdown the connection since we're done
iResult = shutdown(ClientSocket, SD_SEND);
if (iResult == SOCKET_ERROR) {
printf("shutdown failed with error: %d\n", WSAGetLastError());
closesocket(ClientSocket);
WSACleanup();
return 1;
}

// cleanup
closesocket(ClientSocket);
WSACleanup();

return 0;
}

用lua编写wireshark插件分析自己定义的协议的更多相关文章

  1. Lua编写wireshark插件初探——解析Websocket上的MQTT协议

    一.背景 最近在做物联网流量分析时发现, App在使用MQTT协议时往往通过SSL+WebSocket+MQTT这种方式与服务器通信,在使用SSL中间人截获数据后,Wireshark不能自动解析出MQ ...

  2. 使用Lua编写Wireshark插件解析KCP UDP包,解析视频RTP包

    前段时间写了一个局域网音视频通话的程序,使用开源 KCP 来实现可靠UDP传输. 通过研究发现KCP在发包时,会在数据包前面加上它自己的头.如果数据包较小,KCP可能会把多个数据包合成一个包发送,提高 ...

  3. 使用 lua 编写 wireshark 协议解析插件

    一.平台 操作系统:windows 7 wireshark:1.10.3 lua:5.1 二.准备 lua 语言基本语法,特别是关于表操作和循环 wireshark 文档,包括用户使用文档和开发者文档 ...

  4. Wireshark插件编写

    Wireshark插件编写 在抓包的过程中学习了使用wireshark,同时发现wireshark可以进行加载插件,便在网上学习了一下相应的插件开发技术. 需求编写一个私有协议名为SYC,使用UDP端 ...

  5. 【wireshark】Wireshark原理分析与二次开发系列

    1.版权声明 本系列文章是本人花了很多心血写成,wireshark本是开源软件,本人也乐于技术知识和经验的分享,更是欣赏和推崇开源精神,因此任何看到本文的人都可以随意转载,但只有一个要求: 在大段甚至 ...

  6. 使用lua给wireshark编写uTP的Dissector

      lonelycastle做uTP的实验,使用wireshark捕包,但是最初没有找到wireshark下的uTP的dissector,每次都需要比对文档,这样做实验理解报文含义,效率非常低.作为程 ...

  7. Wireshark Lua: 一个从RTP抓包里导出H.264 Payload,变成264裸码流文件(xxx.264)的Wireshark插件

    Wireshark Lua: 一个从RTP抓包里导出H.264 Payload,变成264裸码流文件(xxx.264)的Wireshark插件 在win7-64, wireshark Version ...

  8. Go - 如何编写 ProtoBuf 插件(二)?

    目录 前言 定义插件 使用插件 获取自定义选项 小结 推荐阅读 前言 上篇文章<Go - 如何编写 ProtoBuf 插件 (一) >,分享了使用 proto3 的 自定义选项 可以实现插 ...

  9. Go - 如何编写 ProtoBuf 插件 (三) ?

    目录 前言 演示代码 小结 推荐阅读 前言 上篇文章<Go - 如何编写 ProtoBuf 插件 (二) >,分享了基于 自定义选项 定义了 interceptor 插件,然后在 hell ...

随机推荐

  1. 匈牙利算法--java

    先上例题 杭电acm 2063 :http://acm.hdu.edu.cn/showproblem.php?pid=2063 bool 寻找从k出发的对应项出的可增广路 { while (从邻接表中 ...

  2. django生产环节部署

    在linux下安装mysql yum install mysql-server mysql -u root(安装完后,你的root账户是没有密码的.所以你可以直接使用这条命令,就可以登陆控制台了) 如 ...

  3. 【不做标题党,只做纯干货】HashMap在jdk1.7和1.8中的实现

     同步首发:http://www.yuanrengu.com/index.php/20181106.html Java集合类的源码是深入学习Java非常好的素材,源码里很多优雅的写法和思路,会让人叹为 ...

  4. GPG(GnuPG)入门

    GPG(GnuPG)入门 下载: https://gnupg.org/download/index.html 或者 http://www.hellopp.cn/page/5b9a1405c3f1f7d ...

  5. 前端后台以及游戏中使用Google Protocol Buffer详解

    前端后台以及游戏中使用Google Protocol Buffer详解 0.什么是protoBuf protoBuf是一种灵活高效的独立于语言平台的结构化数据表示方法,与XML相比,protoBuf更 ...

  6. 实时查看docker容器日志

    实时查看docker容器日志 $ sudo docker logs -f -t --tail 行数 容器名 例:实时查看docker容器名为s12的最后10行日志 $ sudo docker logs ...

  7. apache配置伪静态Rewrite

    1: 修改apache的httpd.conf文件 找到这一行 #LoadModule rewrite_module modules/mod_rewrite.so 改成 LoadModule rewri ...

  8. DockerSwarm+Dubbo镜像与部署相关命令与参数

    Docker 镜像 一.容器转镜像 docker commit <containerId> <image:tag> docker commit 3ffa4284ddca zoo ...

  9. 这些APP开发技巧可少花60万!

    用户需求——我偏不用干嘛要装? 随着手机的普及,大众流量的端口从电脑转移到手机,传统的商业平台从线下到电脑再到手机进行了转换.手机APP作为移动互联网的入口,众多创业者凭借一个手机APP成就了亿万财富 ...

  10. C#面试题(转载) SQL Server 数据库基础笔记分享(下) SQL Server 数据库基础笔记分享(上) Asp.Net MVC4中的全局过滤器 C#语法——泛型的多种应用

    C#面试题(转载) 原文地址:100道C#面试题(.net开发人员必备)  https://blog.csdn.net/u013519551/article/details/51220841 1. . ...