device framework(设备框架)
|
Name |
First available |
Prefixes |
Description |
|---|---|---|---|
|
|
4.0 |
|
Contains accelerated math and DSP functions. See Accelerate Framework. |
|
|
5.0 |
|
Contains interfaces for managing access to a user’s system accounts. See Accounts Framework. |
|
|
2.0 |
|
Contains functions for accessing the user’s contacts database directly. See Address Book Framework. |
|
|
2.0 |
|
Contains classes for displaying the system-defined people picker and editor interfaces. See Address Book UI Framework. |
|
|
6.0 |
|
Contains a class for gathering analytics. See Ad Support Framework. |
|
|
4.0 |
|
Contains classes for accessing the user’s photos and videos. See Assets Library Framework. |
|
|
2.0 |
|
Contains the interfaces for handling audio stream data and for playing and recording audio. See Core Audio. |
|
|
2.0 |
|
Contains the interfaces for loading and using audio units. See Core Audio. |
|
|
2.2 |
|
Contains Objective-C interfaces for playing and recording audio and video. See AV Foundation Framework. |
|
|
8.0 |
|
Contains Objective-C interfaces for playing and recording audio and video. See AVKit Framework. |
|
|
2.0 |
|
Contains interfaces for accessing the network via Wi-Fi and cellular radios. See CFNetwork Framework. |
|
|
8.0 |
|
Contains Objective-C interfaces for fetching and saving iCloud data. See CloudKit. |
|
|
2.0 |
|
Provides the data types used throughout Core Audio. See Core Audio. |
|
|
8.0 |
|
Provides the data types used throughout Core Audio. See CoreAudioKit Framework. |
|
|
5.0 |
|
Provides access to low-power Bluetooth hardware. See Core Bluetooth Framework. |
|
|
3.0 |
|
Contains interfaces for managing your application’s data model. See Core Data Framework. |
|
|
2.0 |
|
Provides fundamental software services, including abstractions for common data types, string utilities, collection utilities, resource management, and preferences. See Core Foundation Framework. |
|
|
2.0 |
|
Contains the interfaces for Quartz 2D. See Core Graphics Framework. |
|
|
5.0 |
|
Contains interfaces for manipulating video and still images. See Core Image Framework. |
|
|
2.0 |
|
Contains the interfaces for determining a user’s location. See Core Location Framework. |
|
|
4.0 |
|
Contains low-level routines for manipulating audio and video. See Core Media Framework. |
|
|
4.2 |
|
Contains low-level routines for handling MIDI data. See Core Audio. |
|
|
4.0 |
|
Contains interfaces for accessing accelerometer and gyro data. See Core Motion Framework. |
|
|
4.0 |
|
Contains routines for accessing telephony-related information. See Core Telephony Framework. |
|
|
3.2 |
|
Contains a text layout and rendering engine. See Core Text Framework. |
|
|
4.0 |
|
Contains low-level routines for managing memory for video frames. |
|
|
4.0 |
|
Contains interfaces for accessing a user’s calendar event data. See EventKit Framework. |
|
|
4.0 |
|
Contains classes for displaying the standard system calendar interfaces. See EventKit UI Framework. |
|
|
3.0 |
|
Contains interfaces for communicating with attached hardware accessories. See External Accessory Framework. |
|
|
2.0 |
|
Contains interfaces for managing strings, collections, and other low-level data types. See Foundation Framework. |
|
|
7.0 |
|
Contains interfaces for communicating with game-related hardware. See Game Controller Framework. |
|
|
3.0 |
|
Contains interfaces for managing peer-to-peer connectivity. See GameKit Framework. |
|
|
5.0 |
|
Contains Objective-C utility classes for building complex OpenGL ES applications. See GLKit Framework. |
|
|
5.0 |
|
Provides a standard set of security-related services. |
|
|
8.0 |
|
Provides a way to store health-related information for the user. See HealthKit Framework. |
|
|
8.0 |
|
Provides services for communicating with integrated household devices. See HomeKit Framework. |
|
|
4.0 |
|
Contains classes for displaying advertisements in your application. See iAd Framework. |
|
|
4.0 |
|
Contains classes for reading and writing image data. See Image I/O Framework. |
|
|
2.0 |
N/A |
Contains interfaces used by the device. Do not use this framework directly. |
|
|
7.0 |
|
Contains Objective-C wrappers for evaluating JavaScript code and parsing JSON. See JavaScript Core Framework. |
|
|
8.0 |
|
Provides support for authenticating the user via Touch ID. See Local Authentication Framework. |
|
|
3.0 |
|
Contains classes for embedding a map interface into your application and for reverse-geocoding coordinates. See MapKit Framework. |
|
|
7.0 |
|
Manages the presentation of closed-caption content in media files. See Media Accessibility Framework. |
|
|
2.0 |
|
Contains interfaces for playing full-screen video. See Media Player Framework. |
|
|
6.0 |
|
Contains interfaces for playing audio content. |
|
|
3.0 |
|
Contains interfaces for composing and queuing email messages. See Message UI Framework. |
|
|
8.0 |
|
Provides a low-overhead graphics rendering engine for apps. See Metal Framework. |
|
|
3.0 |
|
Defines the uniform type identifiers (UTIs) supported by the system. See Mobile Core Services Framework. |
|
|
7.0 |
|
Provides interfaces for implementing peer-to-peer networking between devices. See Multipeer Connectivity Framework. |
|
|
8.0 |
|
Provides interfaces for configuring and controlling VPN support. See Network Extension Framework. |
|
|
5.0 |
|
Provides interfaces for downloading magazine and newspaper content in the background. See NewsstandKit Framework. |
|
|
8.0 |
|
Provides interfaces for implementing notification center widgets. See Notification Center Framework. |
|
|
2.0 |
|
Contains the interfaces for OpenAL, a cross-platform positional audio library. See OpenAL Framework. |
|
|
2.0 |
|
Contains the interfaces for OpenGL ES, which is an embedded version of the OpenGL cross-platform 2D and 3D graphics rendering library. See OpenGL ES Framework. |
|
|
6.0 |
|
Contains interfaces for creating digital passes to replace things like tickets, boarding passes, member cards, and more. See PassKit Framework. |
|
|
8.0 |
|
Contains interfaces for accessing and manipulating photo and videos. See Photos Framework. |
|
|
8.0 |
|
Contains interfaces for creating app extensions that manipulate photo and video assets. See Photos UI Framework. |
|
|
8.0 |
|
Provides a way for VoIP apps to register with a device. See PushKit Framework. |
|
|
2.0 |
|
Contains the Core Animation interfaces. See Quartz Core Framework. |
|
|
4.0 |
|
Contains interfaces for previewing files. See Quick Look Framework. |
|
|
7.0 |
|
Supports the creation of reading list items in Safari. See Safari Services Framework. |
|
|
8.0 |
|
Provides interfaces for creating 3D graphics. See SceneKit Framework. |
|
|
2.0 |
|
Contains interfaces for managing certificates, public and private keys, and trust policies. See Security Framework. |
|
|
6.0 |
|
Contains interfaces for interacting with social media accounts. See Social Framework. |
|
|
7.0 |
|
Facilitates the creation of sprite-based animations and rendering. See SpriteKit Framework. |
|
|
3.0 |
|
Contains interfaces for handling the financial transactions associated with in-app purchases. See StoreKit Framework. |
|
|
2.0 |
|
Contains interfaces for determining the network configuration of a device. See System Configuration Framework. |
|
|
5.0 |
|
Contains interfaces for sending tweets via the Twitter service. See Twitter Framework. |
|
|
2.0 |
|
Contains classes and methods for the iOS application user interface layer. See UIKit Framework. |
|
|
6.0 |
VT |
Contains low-level routines for compressing and decompressing video frames. |
|
|
8.0 |
WK |
Provides support for integrating web content into your apps. See WebKit Framework. |
device framework(设备框架)的更多相关文章
- 与众不同 windows phone (18) - Device(设备)之加速度传感器, 数字罗盘传感器
原文:与众不同 windows phone (18) - Device(设备)之加速度传感器, 数字罗盘传感器 [索引页][源码下载] 与众不同 windows phone (18) - Device ...
- 与众不同 windows phone (21) - Device(设备)之摄像头(拍摄照片, 录制视频)
原文:与众不同 windows phone (21) - Device(设备)之摄像头(拍摄照片, 录制视频) [索引页][源码下载] 与众不同 windows phone (21) - Device ...
- 与众不同 windows phone (20) - Device(设备)之位置服务(GPS 定位), FM 收音机, 麦克风, 震动器
原文:与众不同 windows phone (20) - Device(设备)之位置服务(GPS 定位), FM 收音机, 麦克风, 震动器 [索引页][源码下载] 与众不同 windows phon ...
- 与众不同 windows phone (19) - Device(设备)之陀螺仪传感器, Motion API
原文:与众不同 windows phone (19) - Device(设备)之陀螺仪传感器, Motion API [索引页][源码下载] 与众不同 windows phone (19) - Dev ...
- USB 3.0规范中译本第9章 设备框架
本文为CoryXie原创译文,转载及有任何问题请联系cory.xie#gmail.com. 设备框架可以被分成三层: 最底层是总线接口层,传送和接收包. 中间层处理在总线接口和设备的各种端点之间路由数 ...
- Entity Framework 实体框架的形成之旅--实体数据模型 (EDM)的处理(4)
在前面几篇关于Entity Framework 实体框架的介绍里面,已经逐步对整个框架进行了一步步的演化,以期达到统一.高效.可重用性等目的,本文继续探讨基于泛型的仓储模式实体框架方面的改进优化,使我 ...
- Entity Framework 实体框架的形成之旅--实体框架的开发的几个经验总结
在前阵子,我对实体框架进行了一定的研究,然后把整个学习的过程开了一个系列,以逐步深入的方式解读实体框架的相关技术,期间每每碰到一些新的问题需要潜入研究.本文继续前面的主题介绍,着重从整体性的来总结一下 ...
- Entity Framework 实体框架的形成之旅--为基础类库接口增加单元测试,对基类接口进行正确性校验(10)
本篇介绍Entity Framework 实体框架的文章已经到了第十篇了,对实体框架的各个分层以及基类的封装管理,已经臻于完善,为了方便对基类接口的正确性校验,以及方便对以后完善或扩展接口进行回归测试 ...
- Entity Framework 实体框架的形成之旅--几种数据库操作的代码介绍(9)
本篇主要对常规数据操作的处理和实体框架的处理代码进行对比,以便更容易学习理解实体框架里面,对各种数据库处理技巧,本篇介绍几种数据库操作的代码,包括写入中间表操作.联合中间表获取对象集合.递归操作.设置 ...
随机推荐
- jq手风琴---点击时列表的左边距逐渐减小
<!DOCTYPE html> <html> <head lang="en"> <meta charset="UTF-8&quo ...
- Android 使用dagger2进行依赖注入(基础篇)
0. 前言 Dagger2是首个使用生成代码实现完整依赖注入的框架,极大减少了使用者的编码负担,本文主要介绍如何使用dagger2进行依赖注入.如果你不还不了解依赖注入,请看这一篇. 1. 简单的依赖 ...
- [saiku] 使用 Apache Phoenix and HBase 结合 saiku 做大数据查询分析
saiku不仅可以对传统的RDBMS里面的数据做OLAP分析,还可以对Nosql数据库如Hbase做统计分析. 本文简单介绍下一个使用saiku去查询分析hbase数据的例子. 1.phoenix和h ...
- Servlet后续的尾(yi)巴--------Filter过滤器
-------载录自 http://www.blogjava.net/yangaiyou/archive/2007/08/29/140854.html 感谢博主心如止水 一心向佛 描写出这么的具体 ...
- javaSE之如何将一个文件复制到另一个文件
/* * (1). 文件字符输入,输出流 * 文件字节输入,输出流的read和write方法使用 * 字节数组读写数据,即以字节为单位处理数据,因此,字节流不能很好的操作Unicode字符 * ,比如 ...
- 你不知道的JavaScript--面向对象高级程序设计
转载http://blog.csdn.net/i10630226/article/details/51088841 1. JS是基于原型的程序 建立一个简单的面向对象的类.有属性,有方法. funct ...
- maven install 时提示“程序包 javax.crypto不存在”
但是javax.crypto是在jdk的jre\lib目录下的 解决方案: <compilerArguments> <bootclasspath>${java.home}/li ...
- 引用CSS文件到html网页里方法
引用CSS文件到Html方法-css引入,css引用 使用不同的方法来引用css样式表,最终到达的效果相同,但是使用不同方法应用的css文件将影响到SEO及网页打开速度效率. html引用cs ...
- EF5.X Code First表关联与延迟加载
1-指定导航属性,会自动生成外键,命名规则为:“表名_主键名”2-默认情况下与导航属性的主键名称相同的字段会自动被标记为外键3-通过[ForeignKey]标记指定实体类的属性为外键,4-方式2的升级 ...
- Struts+Spring+Hibernate整合入门详解
Java 5.0 Struts 2.0.9 Spring 2.0.6 Hibernate 3.2.4 作者: Liu Liu 转载请注明出处 基本概念和典型实用例子. 一.基本概念 St ...