Directx 3D编程实例:绘制3DMesh
最近朋友建议我写一些关于微软云技术的博客留给学校下一届的学生们看,怕下一届的MSTC断档。于是我也觉的有这个必要。写了几篇博客之后,我觉得也有必要把这一年的学习内容放在博客做个纪念,就这样写了本篇博客。
第一步:判断显卡是否支持
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using System.Windows.Forms; namespace _3DMesh
{
static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Form1 frm = new Form1();
if (frm.InitializeGraphics() == false)
{
MessageBox.Show("显卡不支持3D或者未安装配套的显卡驱动程序!");
return;
}
Application.Run(frm);
}
}
}
第二步:程序源码
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms; using Microsoft.DirectX;
using Microsoft.DirectX.Direct3D; namespace _3DMesh
{
public partial class Form1 : Form
{
private Device device = null;
private Mesh boxMesh = null;
private Mesh cylinderMesh = null;
private Mesh polygonMesh = null;
private Mesh sphereMesh = null;
private Mesh teapotMesh = null;
private Mesh torusMesh = null;
private Mesh textMesh = null;
private Microsoft.DirectX.Direct3D.Font d3dfont;
private string helpString;
private bool showHelpString = true;
private float angle = 0.0f;
private int rotatorXYZ = 0;
private bool enableRotator = true;
private bool enableCullMode = false;
private bool enableSolidMode = false; public Form1()
{
InitializeComponent();
}
public bool InitializeGraphics()
{
try
{
PresentParameters presentParams = new PresentParameters();
presentParams.Windowed = true;
presentParams.SwapEffect = SwapEffect.Discard;
device = new Device(0, DeviceType.Hardware, this,
CreateFlags.SoftwareVertexProcessing, presentParams);
return true;
}
catch (DirectXException)
{
return false;
}
} private void SetupCamera()
{
float fieldOfView = (float)Math.PI / 4;
float aspectRatio = this.Width / this.Height;
float nearPlane = 1.0f;
float farPlane = 100.0f;
device.Transform.Projection =
Matrix.PerspectiveFovLH(fieldOfView, aspectRatio, nearPlane, farPlane);
Vector3 cameraPosition = new Vector3(0, 0, -18.0f);
Vector3 cameraTarget = new Vector3(0, 0, 0);
Vector3 upDirection = new Vector3(0, 1, 0);
device.Transform.View = Matrix.LookAtLH(cameraPosition, cameraTarget, upDirection);
device.RenderState.Lighting = false;
device.RenderState.CullMode = (enableCullMode ? Cull.CounterClockwise : Cull.None);
device.RenderState.FillMode = (enableSolidMode ? FillMode.Solid : FillMode.WireFrame);
} private void SetWorldTransform(float x, float y, float z)
{
Vector3 world;
if (rotatorXYZ == 0)
{
world = new Vector3(angle, 0, 0);
}
else if (rotatorXYZ == 1)
{
world = new Vector3(0, angle, 0);
}
else
{
world = new Vector3(0, 0, angle);
}
device.Transform.World = Matrix.RotationAxis(world, angle) * Matrix.Translation(x, y, z);
if (enableRotator == true)
{
angle += 0.03f / (float)Math.PI;
}
} private void Form1_Load(object sender, EventArgs e)
{
this.Width = 575;
this.Height = 475;
this.SetStyle(ControlStyles.AllPaintingInWmPaint | ControlStyles.Opaque, true);
this.KeyPreview = true;
helpString = "<Esc>:退出\n\n\n" +
"<F1>:显示/隐藏提示信息\n" +
"<F2>:实心/线框\n" +
"<F3>:旋转/不旋转\n" +
"<F4>:旋转轴(x轴、y轴、z轴)\n" +
"<F5>:背景剔除/不剔除\n\n";
System.Drawing.Font winFont = new System.Drawing.Font("宋体", 9, FontStyle.Regular);
d3dfont = new Microsoft.DirectX.Direct3D.Font(device, winFont);
d3dfont.PreloadText(helpString);
textMesh = Mesh.TextFromFont(
device, new System.Drawing.Font("宋体", 12), "Mesh对象展示", 1.0f, 0.3f);
boxMesh = Mesh.Box(device, 2.0f, 2.0f, 2.0f);
cylinderMesh = Mesh.Cylinder(device, 1.0f, 0.5f, 2.0f, 10, 10);
polygonMesh = Mesh.Polygon(device, 0.4f, 20);
sphereMesh = Mesh.Sphere(device, 1.0f, 20, 10);
teapotMesh = Mesh.Teapot(device);
torusMesh = Mesh.Torus(device, 0.3f, 1.0f, 20, 20);
} private void Form1_Paint(object sender, PaintEventArgs e)
{
SetupCamera();
device.Clear(ClearFlags.Target, Color.DarkSeaGreen, 1.0f, 0);
device.BeginScene();
// 绘制文本
SetWorldTransform(0, 5, 0);
textMesh.DrawSubset(0);
// 绘制立方体
SetWorldTransform(-5, 0, 0);
boxMesh.DrawSubset(0);
// 绘制圆筒
SetWorldTransform(0, 0, 0);
cylinderMesh.DrawSubset(0);
// 绘制多边形
SetWorldTransform(5, 0, 0);
polygonMesh.DrawSubset(0);
// 绘制球形
SetWorldTransform(-5, -5, 0);
sphereMesh.DrawSubset(0);
// 绘制茶壶
SetWorldTransform(0, -5, 0);
teapotMesh.DrawSubset(0);
// 绘制圆环
SetWorldTransform(5, -5, 0);
torusMesh.DrawSubset(0);
if (showHelpString == true)
{
d3dfont.DrawText(null, helpString, 25, 30, Color.Tomato);
}
device.EndScene();
device.Present();
if (WindowState != FormWindowState.Minimized)
{
this.Invalidate();
}
} private void Form1_KeyDown(object sender, KeyEventArgs e)
{
switch (e.KeyCode)
{
case Keys.Escape:
this.Close();
break;
case Keys.F1:
showHelpString = !showHelpString;
break;
case Keys.F2:
enableSolidMode = !enableSolidMode;
break;
case Keys.F3:
enableRotator = !enableRotator;
break;
case Keys.F4:
rotatorXYZ = (rotatorXYZ + 1) % 3;
break;
case Keys.F5:
enableCullMode = !enableCullMode;
break;
} }
}
}
Directx 3D编程实例:绘制3DMesh的更多相关文章
- Directx 3D编程实例:随机绘制的立体图案旋转
最近朋友建议我写一些关于微软云技术的博客留给学校下一届的学生们看,怕下一届的MSTC断档.于是我也觉的有这个必要. 写了几篇博客之后,我觉得也有必要把这一年的学习内容放在博客做个纪念,就这样写了本篇博 ...
- Directx 3D编程实例:绘制可变速旋转的三角形
最近朋友建议我写一些关于微软云技术的博客留给学校下一届的学生们看,怕下一届的MSTC断档.于是我也觉的有这个必要. 写了几篇博客之后,我觉得也有必要把这一年的学习内容放在博客做个纪念,就这样写了本篇博 ...
- Directx 3D编程实例:多个3D球的综合Directx实例
最近朋友建议我写一些关于微软云技术的博客留给学校下一届的学生们看,怕下一届的MSTC断档.于是我也觉的有这个必要.写了几篇博客之后,我觉得也有必要把这一年的学习内容放在博客做个纪念,就这样写了本篇博客 ...
- OpenGL学习进程(9)在3D空间的绘制实例
本节将演示在3D空间中绘制图形的几个简单实例: (1)在3D空间内绘制圆锥体: #include <GL/glut.h> #include <math.h> # ...
- 开始3D编程前需注意的十件事
http://www.csdn.net/article/2013-06-21/2815949-3d-programming 原文作者Vasily Tserekh是名3D编程爱好者,他发表了一篇博文&l ...
- DirectX API 编程起步 #01 项目设置
=========================================================== 目录: DirectX API 编程起步 #02 窗口的诞生 DirectX A ...
- QT Graphics-View 3D编程例子- 3D Model Viewer
学习在Graphics-View框架中使用opengl进行3D编程,在网上找了一个不错的例子“3D Model Viewer”,很值得学习. 可以在http://www.oyonale.com/acc ...
- UWP简单示例(二):快速开始你的3D编程
准备 IDE:Visual Studio 2015 了解并学习:SharpDx官方GitHub 推荐Demo:SharpDX_D3D12HelloWorld 第一节 世界 世界坐标系是一个特殊的坐标系 ...
- PHP多进程编程实例
这篇文章主要介绍了PHP多进程编程实例,本文讲解的是在Linux下实现PHP多进程编程,需要的朋友可以参考下 羡慕火影忍者里鸣人的影分身么?没错,PHP程序是可以开动影分身的!想完成任务,又觉得一个进 ...
随机推荐
- CI 笔记4 (easyui 手风琴)
添加父div标签,和子div标签 <div class="easyui-accordion" data-options="fit:true,border:false ...
- Index Full Scan vs Index Fast Full Scan-1103
[Oracle] Index Full Scan vs Index Fast Full Scan作者:汪海 (Wanghai) 日期:14-Aug-2005 出处:http://spaces.msn. ...
- TOM大师脚本01-查找未建索引的外键
[oracle@Oracle11g 2016]$ cat 022201.sql column columns format a30 word_wrappedcolumn tablename forma ...
- mysqldump: command not found问题解决
首先得知道mysql命令或mysqldump命令的完整路径,可以使用find命令查找除非你知道mysql安装路径可以略过这一步. find / -name mysql -print 例如我的mysql ...
- PHP时间戳和日期相互转换
在php中我们要把时间戳转换日期可以直接使用date函数来实现,如果要把日期转换成时间戳可以使用strtotime()函数实现,下面我来给大家举例说明. 1.php中时间转换函数 strtotime ...
- 矩形嵌套问题-ACM集训
参考 http://blog.csdn.net/xujinsmile/article/details/7861412 有n个矩形,每个矩形可以用a,b来描述,表示长和宽.矩形X(a,b)可以嵌套在矩形 ...
- python str + int
TypeError: cannot concatenate 'str' and 'int' objects 1. print 'Is your secret number " + str(p ...
- tableview 编辑状态设置
#pragma mark - tableview 编辑状态设置 -(BOOL)tableView:(UITableView *)tableView canEditRowAtIndexPath:(NSI ...
- MAC——laravel环境
apache: 目录:etc/apache2 重启:sudo apachectl restart PHP: 把/etc/php.ini.default复制并重命名/ect/php.ini 打开Load ...
- WPF学习笔记-TextBox光标位置如何放到最后?
TextBox光标位置如何放到最后? 使用SelectionStart : TextBox.SelectionStart = TextBox.Text.Length;