Description

You are trapped in a 3D dungeon and need to find the quickest way out! The dungeon is composed of unit cubes which may or may not be filled with rock. It takes one minute to move one unit north, south, east, west, up or down. You cannot move diagonally and the maze is surrounded by solid rock on all sides.

Is an escape possible? If yes, how long will it take?

Input

The input consists of a number of dungeons. Each dungeon description starts with a line containing three integers L, R and C (all limited to 30 in size). 
L is the number of levels making up the dungeon. 
R and C are the number of rows and columns making up the plan of each level. 
Then there will follow L blocks of R lines each containing C characters. Each character describes one cell of the dungeon. A cell full of rock is indicated by a '#' and empty cells are represented by a '.'. Your starting position is indicated by 'S' and the exit by the letter 'E'. There's a single blank line after each level. Input is terminated by three zeroes for L, R and C.

Output

Each maze generates one line of output. If it is possible to reach the exit, print a line of the form

Escaped in x minute(s).

where x is replaced by the shortest time it takes to escape. 
If it is not possible to escape, print the line

Trapped!

Sample Input

3 4 5
S....
.###.
.##..
###.# #####
#####
##.##
##... #####
#####
#.###
####E 1 3 3
S##
#E#
### 0 0 0

Sample Output

Escaped in 11 minute(s).
Trapped! 三维的bfs, 总共可以向6个方向走,走一步步数+1, 可以按行读取地图, 把z轴设为最高维度, 基本过程和二维的bfs类似
#include <iostream>
#include <stdio.h>
#include <cstring>
#include <queue>
using namespace std; char maze[][][];
bool v[][][];
int l, r, c; int dir[][] = {{,,},{-,,},{,,},{,-,},{,,},{,,-}}; struct node
{
int x, y, z, t;
}now, Next;
int bx, by, bz;
int ex, ey, ez; int bfs()
{
now.x = bx;
now.y = by;
now.z = bz;
now.t = ;
v[bz][bx][by] = ;
queue<node> q;
q.push(now);
while (!q.empty()) {
now = q.front();
q.pop();
if (now.z == ez && now.x == ex && now.y == ey)
return now.t;
for (int i = ; i < ; i++) {
Next.z = now.z + dir[i][];
Next.x = now.x + dir[i][];
Next.y = now.y + dir[i][];
Next.t = now.t + ;
if (Next.x>=&&Next.x<r&&Next.y>=&&Next.y<c&&Next.z>=&&Next.z<l
&& !v[Next.z][Next.x][Next.y] && maze[Next.z][Next.x][Next.y] != '#')
{
q.push(Next);
v[Next.z][Next.x][Next.y] = ;
}
}
}
return ;
} int main()
{
//freopen("1.txt", "r", stdin);
while (~scanf("%d%d%d", &l, &r, &c)) {
if (l+c+r == ) break;
memset(v, , sizeof(v));
for (int i = ; i < l; i++)
for (int j = ; j < r; j++)
scanf("%s", maze[i][j]); for (int i = ; i < l; i++)
for (int j = ; j < r; j++)
for (int k = ; k < c; k++) {
if (maze[i][j][k] == 'S') {
bz = i; bx = j; by = k;
}
if (maze[i][j][k] == 'E') {
ez = i; ex = j; ey = k;
} }
int ans = bfs();
if (ans == )
printf("Trapped!\n");
else
printf("Escaped in %d minute(s).\n", ans);
} return ;
}
 

[poj] Dungeon Master bfs的更多相关文章

  1. POJ:Dungeon Master(三维bfs模板题)

    Dungeon Master Time Limit: 1000MS   Memory Limit: 65536K Total Submissions: 16748   Accepted: 6522 D ...

  2. POJ2251 Dungeon Master —— BFS

    题目链接:http://poj.org/problem?id=2251 Dungeon Master Time Limit: 1000MS   Memory Limit: 65536K Total S ...

  3. hdu 2251 Dungeon Master bfs

    Dungeon Master Time Limit: 1000MS   Memory Limit: 65536K Total Submissions: 17555   Accepted: 6835 D ...

  4. poj 2251 Dungeon Master( bfs )

    题目:http://poj.org/problem?id=2251 简单三维 bfs不解释, 1A,     上代码 #include <iostream> #include<cst ...

  5. poj 2251 Dungeon Master (BFS 三维)

    You are trapped in a 3D dungeon and need to find the quickest way out! The dungeon is composed of un ...

  6. POJ 2251 Dungeon Master bfs 难度:0

    http://poj.org/problem?id=2251 bfs,把两维换成三维,但是30*30*30=9e3的空间时间复杂度仍然足以承受 #include <cstdio> #inc ...

  7. POJ 2251 Dungeon Master (BFS最短路)

    三维空间里BFS最短路 #include <iostream> #include <cstdio> #include <cstring> #include < ...

  8. Dungeon Master bfs

    time Limit:1000MS     Memory Limit:65536KB     64bit IO Format:%I64d & %I64u POJ 2251 Descriptio ...

  9. POJ2251 Dungeon Master(bfs)

    题目链接. 题目大意: 三维迷宫,搜索从s到e的最小步骤数. 分析: #include <iostream> #include <cstdio> #include <cs ...

随机推荐

  1. global 全局变量的用法

    说明:i 和foo()都为全局变量,i 是在模块文件顶层注册的,所以为全局变量,他能够在函数内部进行引用而不需要再特意声明是全局变量,且foo()函数也是全局变量 1.当没有局部变量时,print(i ...

  2. 关于JavaScript中prototype机制的理解

    最近几天一直在研究JavaScript中原型的机制,从开始的似懂非懂,到今天终于有所领悟.不敢说彻底理解,但是起码算知道怎么回事了. 为什么一开始似懂非懂 开始了解一遍原型机制后,感觉知其然但不知其所 ...

  3. JS表自动取值赋值

    /* * * V1.0.0 表单自动取值.赋值插件 * 表单类型:text radio select-one checkbox textarea * 注意项: * 1.表单必须设置name属性 * 调 ...

  4. jQuery:[2]百度地图开发平台实战

    jQuery:[2]百度地图开发平台实战 原文链接:   http://blog.csdn.net/moniteryao/article/details/51078779 快速开始 开发平台地址 ht ...

  5. SQL语句性能优化操作

    1.对查询进行优化,应尽量避免全表扫描,首先应考虑在where及order by涉及的列上建立索引. 2.应尽量避免在where子句中对字段进行null值判断,创建表时NULL是默认值,但大多数时候应 ...

  6. Contiki-Timer 概述

    Contiki有一个clock模块和一系列timer模块:timer,stimer,ctimer,etimer,和rtimer. 一.clock模块 clock模块提供一些处理系统时间的函数,还有一些 ...

  7. HDU 2035 人见人爱A^B(二分求幂,快速求幂)

    题意:求A的B次方的后三位数字 思路1:常规求幂,直接取余求解 代码: #include<iostream> #include<cstdio> using namespace ...

  8. 基于深度学习的目标检测算法:SSD——常见的目标检测算法

    from:https://blog.csdn.net/u013989576/article/details/73439202 问题引入: 目前,常见的目标检测算法,如Faster R-CNN,存在着速 ...

  9. 【Codeforces】894E.Ralph and Mushrooms Tarjan缩点+DP

    题意 给定$n$个点$m$条边有向图及边权$w$,第$i$次经过一条边边权为$w-1-2.-..-i$,$w\ge 0$给定起点$s$问从起点出发最多能够得到权和,某条边可重复经过 有向图能够重复经过 ...

  10. 「USACO08DEC」「LuoguP2922」秘密消息Secret Message(AC自动机

    题目描述 Bessie is leading the cows in an attempt to escape! To do this, the cows are sending secret bin ...