GameObject

 Note : gameObject 指的是当前挂着的对象。

class in UnityEngine

/

Inherits from:Object

 
 

Description

Base class for all entities in Unity scenes.

Note: Many variables in the GameObject class have been removed. To access, for example GameObject.renderer in csharp use GetComponent<Renderer>() instead. In JS script use GetComponent.<Renderer>().

See Also: Component.

Variables

activeInHierarchy Is the GameObject active in the scene?
activeSelf The local active state of this GameObject. (Read Only)
isStatic Editor only API that specifies if a game object is static.
layer The layer the game object is in. A layer is in the range [0...31].
scene Scene that the GameObject is part of.
tag The tag of this game object.
transform The Transform attached to this GameObject.

Constructors

GameObject Creates a new game object, named name.

Public Functions

AddComponent Adds a component class named className to the game object.
BroadcastMessage Calls the method named methodName on every MonoBehaviour in this game object or any of its children.
CompareTag Is this game object tagged with tag ?
GetComponent Returns the component of Type type if the game object has one attached, null if it doesn't.
GetComponentInChildren Returns the component of Type type in the GameObject or any of its children using depth first search.
GetComponentInParent Returns the component of Type type in the GameObject or any of its parents.
GetComponents Returns all components of Type type in the GameObject.
GetComponentsInChildren Returns all components of Type type in the GameObject or any of its children.
GetComponentsInParent Returns all components of Type type in the GameObject or any of its parents.
SendMessage Calls the method named methodName on every MonoBehaviour in this game object.
SendMessageUpwards Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour.
SetActive Activates/Deactivates the GameObject.

Static Functions

CreatePrimitive Creates a game object with a primitive mesh renderer and appropriate collider.
Find Finds a GameObject by name and returns it.
FindGameObjectsWithTag Returns a list of active GameObjects tagged tag. Returns empty array if no GameObject was found.
FindWithTag Returns one active GameObject tagged tag. Returns null if no GameObject was found.

Inherited members

Variables

hideFlags Should the object be hidden, saved with the scene or modifiable by the user?
name The name of the object.

Public Functions

GetInstanceID Returns the instance id of the object.
ToString Returns the name of the game object.

Static Functions

Destroy Removes a gameobject, component or asset.
DestroyImmediate Destroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoad Makes the object target not be destroyed automatically when loading a new scene.
FindObjectOfType Returns the first active loaded object of Type type.
FindObjectsOfType Returns a list of all active loaded objects of Type type.
Instantiate Clones the object original and returns the clone.

Operators

bool Does the object exist?
operator != Compares if two objects refer to a different object.
operator == Compares two object references to see if they refer to the same object.

Unity GameObject Class的更多相关文章

  1. Unity GameObject.activeSelf, GameObject.activeInHierarchy,GameObject.SetActive和SetActiveRecursively

    activeSelf(read only只读):物体本身的active状态,对应于其在inspector中的checkbox是否被勾选activeInHierarchy(read only只读):物体 ...

  2. Unity GameObject

    GameObject 游戏对象 GameObject是unity所有实体的基类 gameObject 获取当前脚本所挂载的游戏对象 一般来说,在属性视图中能看到或修改的属性,我们同样可以在脚本中获取并 ...

  3. Unity GameObject.FindObjectOfType<>(); 按类型查找游戏对象

    FindObjectOfType<>()   是按类型查找游戏对象.<>里面填写类型,那要是有多个这种类型的呢?来试一下. 1. 新建一个场景,新建一个Test.cs脚本,内容 ...

  4. Unity GameObject.Find 和 transform.Find

    transform.Find(""); 找到子游戏对象,找自己找不到,能找到未激活的子游戏对象. 括号里可以是游戏对象的名字,也可以是层级. GameObject.Find(&qu ...

  5. 从Unity引擎过度到Unreal4引擎(最终版)

    原文地址:http://demo.netfoucs.com/u011707076/article/details/44036839 前言 寒假回家到现在已经有十多天了,这些天回家不是睡就是吃....哎 ...

  6. (转)unity使用line renderer画线

    原文地址:http://www.xuanyusong.com/archives/561 任何一个无规则曲线它都是有若干个线段组成,及时是圆形它也是又若干个线段组成的,也就是说将若干个线段拼接起来就是我 ...

  7. Socket.IO for Unity 简要介绍

    在项目中使用到了Socket.IO for unity这个Asset Store上免费的库,这里将简要的介绍一下它的结构,已经使用中的注意事项. 目录结构 上面为包的目录结构,简单的介绍一下具体的内容 ...

  8. unity 3D + Google Play In-app Billing (IAB)(转) 热度 3

    最近由于工作需要,研究unity如何接入Google Play以实现游戏内购买.目前IAB的实现,prime31做的插件比较好,各平台的IAB均有,但费用相对过高(几乎都是70刀左右,可怜穷小子).在 ...

  9. Unity编程笔录--ulua+PureMVC框架简单热更新使用

    ulua+PureMVC框架简单热更新使用 前言: 1:作者官网论坛 首先介绍的是这个框架是一位大牛  骏擎[CP]  jarjin   写的,据说原本是"非常多人不知道怎么使用Ulua,所 ...

随机推荐

  1. RHCE认证过程

    RHCE认证,即红帽认证工程师(Red Hat Certified Engineer)的简称,认证内容包括DNS.NFS.Samba.Sendmail.Postfix.Apache和关键安全功能的详细 ...

  2. Android 开发者,如何提升自己的职场竞争力?

    前言 该文章是笔者参加 Android 巴士线下交流会成都站 的手写讲稿虚拟场景,所以大家将就看一下. 开始 大家好,我是刘世麟,首先感谢安卓巴士为我们创造了这次奇妙的相遇.现场的氛围也让我十分激动. ...

  3. 简单sql注入学习

    sql注入是什么? 所谓SQL注入,就是通过把SQL命令插入到Web表单提 交或输入域名或页面请求的查询字符串,最终达到欺骗服务器执行恶意的SQL命令.具体来说,它是利用现有应用程序,将(恶意)的SQ ...

  4. 七牛云数据存储Demo

    利用七牛云的Python SDK实现文件上传.下载等操作. import os import requests import qiniu from qiniu import BucketManager ...

  5. 关于spingMVC使用时配置自动扫描出现的路径报错

    com.lab –controller –service –dao –pojo <context:component-scan base-package=" " /> ...

  6. Python学习笔记之运算符之一

    算数运算符 +加法运算符 -减法运算符 *乘法运算符 /除法运算符 //整除运算符 **乘积运算符(幂运算符) %取模运算符(取余) #!/usr/bin/python # -*- coding: U ...

  7. [2016-07-15]nuget包管理器控制台下的powershell脚本介绍

    博客有阵子没打理了,今天刚恢复样式,但是标题还是不太正常,总算能凑合看看. 回到正题,最近为了能在VS的程序包管理器控制台上能方便的自定义ps脚本去调整project的package,就开始看powe ...

  8. java IO输入输出流实现文本复制

  9. firebird常用语句

    分页写法小例 SELECT FIRST templateid,code,name FROM template ; SELECT FIRST SKIP templateid,code,name FROM ...

  10. 基于SSM实现的简易员工管理系统

    之前自学完了JAVA基础,一直以来也没有做什么好玩的项目,最近暑假,时间上比较空闲,所以又学习了一下最近在企业实际应用中比较流行的SSM框架,以此为基础,通过网络课程,学习编写了一个基于SSM实现的M ...