poj1269计算几何直线和直线的关系
We all know that a pair of distinct points on a plane defines a line and that a pair of lines on a plane will intersect in one of three ways: 1) no intersection because they are parallel, 2) intersect in a line because they are on top of one another (i.e. they are the same line), 3) intersect in a point. In this problem you will use your algebraic knowledge to create a program that determines how and where two lines intersect.
Your program will repeatedly read in four points that define two lines in the x-y plane and determine how and where the lines intersect. All numbers required by this problem will be reasonable, say between -1000 and 1000.
Input
Output
Sample Input
5
0 0 4 4 0 4 4 0
5 0 7 6 1 0 2 3
5 0 7 6 3 -6 4 -3
2 0 2 27 1 5 18 5
0 3 4 0 1 2 2 5
Sample Output
INTERSECTING LINES OUTPUT
POINT 2.00 2.00
NONE
LINE
POINT 2.00 5.00
POINT 1.07 2.20
END OF OUTPUT
很简单直接暴力分类,类别也不是很多,有一个坑点就是double型的0乘负数会变成负0,太坑了!!
这里放一下测试代码
#include<map>
#include<set>
#include<list>
#include<cmath>
#include<queue>
#include<stack>
#include<vector>
#include<cstdio>
#include<cstring>
#include<iostream>
#include<algorithm>
#define pi acos(-1)
#define ll long long
#define mod 1000000007 using namespace std; const int N=,maxn=,inf=0x3f3f3f3f3f; int main()
{
double x=0.0,y=x*(-);
printf("%.2f\n",y);
if(y==)y=fabs(y);
printf("%.2f\n",y);
return ;
}
#include<map>
#include<set>
#include<list>
#include<cmath>
#include<queue>
#include<stack>
#include<vector>
#include<cstdio>
#include<cstring>
#include<iostream>
#include<algorithm>
#define pi acos(-1)
#define ll long long
#define mod 1000000007 using namespace std; const double eps=1e-;
const int N=,maxn=,inf=0x3f3f3f3f; struct point{
int x,y;
};
struct line{
point a,b;
}l[N]; int main()
{
int t;
double x1,y1,x2,y2,x3,y3,x4,y4;
cin>>t;
cout<<"INTERSECTING LINES OUTPUT"<<endl;
while(t--){
cin>>x1>>y1>>x2>>y2>>x3>>y3>>x4>>y4;
if((y4-y3)*(x2-x1)==(y2-y1)*(x4-x3))
{
if((y3-y1)*(x2-x1)!=(y2-y1)*(x3-x1))
cout<<"NONE"<<endl;
else
cout<<"LINE"<<endl;
}
else
{
double x,y;
if(x2==x1)
{
x=x1;
y=y3+(x-x3)*(y4-y3)/(x4-x3);
}
else if(x3==x4)
{
x=x3;
y=y1+(x-x1)*(y2-y1)/(x2-x1);
}
else
{
x=(y3-y1+x1*(y2-y1)/(x2-x1)-x3*(y4-y3)/(x4-x3))/((y2-y1)/(x2-x1)-(y4-y3)/(x4-x3));
y=(x-x1)*(y2-y1)/(x2-x1)+y1;
}
if(x==)x=fabs(x);
if(y==)y=fabs(y);
printf("POINT %.2f %.2f\n",x,y);
}
}
cout<<"END OF OUTPUT"<<endl;
return ;
}
又看了一下网上的题解发现有更简单的叉积判断
首先判断斜率是非相同还是用公式直接来(x4-x3)*(y2-y1)==(y4-y3)*(x2-x1)
然后用叉积(x2-x1)*(y3-y1)==(y2-y1)*(x3-x1)判断x3是不是在x1,x2这条线上是的话就是LINE,否则就是NONE
最后叉积计算交点:
设交点(x0,y0)
(x2-x1)*(y0-y1)-(y2-y1)*(x0-x1)=0;
(x4-x3)*(y0-y3)-(y4-y3)*(x0-x3)=0;
化简可得:
(y1-y2)*x0+(x2-x1)*y0+x1*y2-x2*y1=0;
(y3-y4)*x0+(x4-x3)*y0+x3*y4-x4*y3=0;
建立二元一次方程:
a1*x0+b1*y0+c1=0;
a2*x0+b2*y0+c2=0;
解得:
x0=(c2*b1-c1*b2)/(b2*a1-b1*a2);
y0=(a2*c1-a1*c2)/(b2*a1-b1*a2);
带入就好了,以下是新方法 的ac代码:
#include<map>
#include<set>
#include<list>
#include<cmath>
#include<queue>
#include<stack>
#include<vector>
#include<cstdio>
#include<cstring>
#include<iostream>
#include<algorithm>
#define pi acos(-1)
#define ll long long
#define mod 1000000007 using namespace std; const double eps=1e-;
const int N=,maxn=,inf=0x3f3f3f3f; struct point{
double x,y;
};
struct line{
point a,b;
}l[N]; int main()
{
int t;
double x1,x2,x3,x4,y1,y2,y3,y4;
cin>>t;
cout<<"INTERSECTING LINES OUTPUT"<<endl;
while(t--){
cin>>x1>>y1>>x2>>y2>>x3>>y3>>x4>>y4;
if((x4-x3)*(y2-y1)==(y4-y3)*(x2-x1))//斜率判断
{
if((x2-x1)*(y3-y1)==(y2-y1)*(x3-x1))cout<<"LINE"<<endl;//用叉积判断共线
else cout<<"NONE"<<endl;
}
else
{
double a1=y1-y2,b1=x2-x1,c1=x1*y2-x2*y1;
double a2=y3-y4,b2=x4-x3,c2=x3*y4-x4*y3;
double x=(c2*b1-c1*b2)/(b2*a1-b1*a2);
double y=(a2*c1-a1*c2)/(b2*a1-b1*a2);
printf("POINT %.2f %.2f\n",x,y);
}
}
cout<<"END OF OUTPUT"<<endl;
return ;
}
poj1269计算几何直线和直线的关系的更多相关文章
- POJ1269求两个直线的关系平行,重合,相交
依旧是叉积的应用 判定重合:也就是判断给定的点是否共线的问题——叉积为0 if(!cross(p1,p2,p3) && !cross(p1,p2,p4))printf("LI ...
- uva 11178 Morley's Theorem(计算几何-点和直线)
Problem D Morley's Theorem Input: Standard Input Output: Standard Output Morley's theorem states tha ...
- 计算几何——线段和直线判交点poj3304
#include<iostream> #include<cstring> #include<cstdio> #include<algorithm> #i ...
- POJ 1269 - Intersecting Lines 直线与直线相交
题意: 判断直线间位置关系: 相交,平行,重合 include <iostream> #include <cstdio> using namespace std; str ...
- BZOJ 1007: [HNOI2008]水平可见直线 平面直线
1007: [HNOI2008]水平可见直线 Description 在xoy直角坐标平面上有n条直线L1,L2,...Ln,若在y值为正无穷大处往下看,能见到Li的某个子线段,则称Li为可见的,否则 ...
- poj 2318 TOYS(计算几何 点与线段的关系)
TOYS Time Limit: 2000MS Memory Limit: 65536K Total Submissions: 12015 Accepted: 5792 Description ...
- UVa 11437:Triangle Fun(计算几何综合应用,求直线交点,向量运算,求三角形面积)
Problem ATriangle Fun Input: Standard Input Output: Standard Output In the picture below you can see ...
- hdu 2857:Mirror and Light(计算几何,点关于直线的对称点,求两线段交点坐标)
Mirror and Light Time Limit: 2000/1000 MS (Java/Others) Memory Limit: 32768/32768 K (Java/Others) ...
- Intersecting Lines (计算几何基础+判断两直线的位置关系)
题目链接:http://poj.org/problem?id=1269 题面: Description We all know that a pair of distinct points on a ...
随机推荐
- MySQL常用函数及日期
一.数学函数 数学函数主要用于处理数字,包括整型.浮点数等. ABS(x) 返回x的绝对值 SELECT ABS(-1) -- 返回1 CEIL(x),CEILING(x) 返回大于或等于x的最小整数 ...
- IOS动态自适应标签实现
先上效果图 设计要求 1.标签的宽度是按内容自适应的 2.一行显示的标签个数是动态的,放得下就放,放不下就换行 3.默认选中第一个 4.至少选中一个标签 实现思路 首先我们从这个效果上来看,这个标签是 ...
- html5实例-闪烁的星星
一.绘制五角星 1.1页面结构 <!DOCTYPE html> <html> <head> <meta charset="UTF-8"&g ...
- [cookie篇]从cookie-parser中间件说起
当我们在写web的时候,难免会要使用到cookie,由于node.js有了express这个web框架,我们就可以方便地去建站.在使用express时,经常会使用到cookie-parser这个插件. ...
- unity3d 中文乱码解决方法——cs代码文件格式批量转化UTF8
在Unity3d中经常会碰到中文乱码的问题,比如代码中的[AddComponentMenu("GameDef/AI/战机AI")],注释,中文文本等等 其原因在于,unity本身是 ...
- 机器学习:python中如何使用朴素贝叶斯算法
这里再重复一下标题为什么是"使用"而不是"实现": 首先,专业人士提供的算法比我们自己写的算法无论是效率还是正确率上都要高. 其次,对于数学不好的人来说,为了实 ...
- 通过哨兵机制实现Redis主从配置以及java调用
Redis版本:3.0.7 操作环境:Linux 一.redis 主从配置的作用是什么 redis主从配置,配置master 只能为写,slave只能为读,在客户端对poolconnect请求时候,, ...
- Spring execution表达式
execution(modifiers-pattern? ret-type-pattern declaring-type-pattern? name-pattern(param-pattern) th ...
- 细细探究MySQL Group Replicaiton — 配置维护故障处理全集
本文主要描述 MySQL Group Replication的简易原理.搭建过程以及故障维护管理内容.由于是新技术,未在生产环境使用过,本文均是虚拟机测试,可能存在考虑不周跟思路有误 ...
- 用Gradle构建Spring Boot项目
相比起Maven的XML配置方式,Gradle提供了一套简明的DSL用于构建Java项目,使我们就像编写程序一样编写项目构建脚本.本文将从无到有创建一个用Gradle构建的Spring Boot项目, ...