We all know that a pair of distinct points on a plane defines a line and that a pair of lines on a plane will intersect in one of three ways: 1) no intersection because they are parallel, 2) intersect in a line because they are on top of one another (i.e. they are the same line), 3) intersect in a point. In this problem you will use your algebraic knowledge to create a program that determines how and where two lines intersect.
Your program will repeatedly read in four points that define two lines in the x-y plane and determine how and where the lines intersect. All numbers required by this problem will be reasonable, say between -1000 and 1000.
Input

The first line contains an integer N between 1 and 10 describing how many pairs of lines are represented. The next N lines will each contain eight integers. These integers represent the coordinates of four points on the plane in the order x1y1x2y2x3y3x4y4. Thus each of these input lines represents two lines on the plane: the line through (x1,y1) and (x2,y2) and the line through (x3,y3) and (x4,y4). The point (x1,y1) is always distinct from (x2,y2). Likewise with (x3,y3) and (x4,y4).

Output

There should be N+2 lines of output. The first line of output should read INTERSECTING LINES OUTPUT. There will then be one line of output for each pair of planar lines represented by a line of input, describing how the lines intersect: none, line, or point. If the intersection is a point then your program should output the x and y coordinates of the point, correct to two decimal places. The final line of output should read "END OF OUTPUT".

Sample Input

5
0 0 4 4 0 4 4 0
5 0 7 6 1 0 2 3
5 0 7 6 3 -6 4 -3
2 0 2 27 1 5 18 5
0 3 4 0 1 2 2 5

Sample Output

INTERSECTING LINES OUTPUT
POINT 2.00 2.00
NONE
LINE
POINT 2.00 5.00
POINT 1.07 2.20
END OF OUTPUT
很简单直接暴力分类,类别也不是很多,有一个坑点就是double型的0乘负数会变成负0,太坑了!!
这里放一下测试代码
#include<map>
#include<set>
#include<list>
#include<cmath>
#include<queue>
#include<stack>
#include<vector>
#include<cstdio>
#include<cstring>
#include<iostream>
#include<algorithm>
#define pi acos(-1)
#define ll long long
#define mod 1000000007 using namespace std; const int N=,maxn=,inf=0x3f3f3f3f3f; int main()
{
double x=0.0,y=x*(-);
printf("%.2f\n",y);
if(y==)y=fabs(y);
printf("%.2f\n",y);
return ;
}
#include<map>
#include<set>
#include<list>
#include<cmath>
#include<queue>
#include<stack>
#include<vector>
#include<cstdio>
#include<cstring>
#include<iostream>
#include<algorithm>
#define pi acos(-1)
#define ll long long
#define mod 1000000007 using namespace std; const double eps=1e-;
const int N=,maxn=,inf=0x3f3f3f3f; struct point{
int x,y;
};
struct line{
point a,b;
}l[N]; int main()
{
int t;
double x1,y1,x2,y2,x3,y3,x4,y4;
cin>>t;
cout<<"INTERSECTING LINES OUTPUT"<<endl;
while(t--){
cin>>x1>>y1>>x2>>y2>>x3>>y3>>x4>>y4;
if((y4-y3)*(x2-x1)==(y2-y1)*(x4-x3))
{
if((y3-y1)*(x2-x1)!=(y2-y1)*(x3-x1))
cout<<"NONE"<<endl;
else
cout<<"LINE"<<endl;
}
else
{
double x,y;
if(x2==x1)
{
x=x1;
y=y3+(x-x3)*(y4-y3)/(x4-x3);
}
else if(x3==x4)
{
x=x3;
y=y1+(x-x1)*(y2-y1)/(x2-x1);
}
else
{
x=(y3-y1+x1*(y2-y1)/(x2-x1)-x3*(y4-y3)/(x4-x3))/((y2-y1)/(x2-x1)-(y4-y3)/(x4-x3));
y=(x-x1)*(y2-y1)/(x2-x1)+y1;
}
if(x==)x=fabs(x);
if(y==)y=fabs(y);
printf("POINT %.2f %.2f\n",x,y);
}
}
cout<<"END OF OUTPUT"<<endl;
return ;
}

又看了一下网上的题解发现有更简单的叉积判断

首先判断斜率是非相同还是用公式直接来(x4-x3)*(y2-y1)==(y4-y3)*(x2-x1)

然后用叉积(x2-x1)*(y3-y1)==(y2-y1)*(x3-x1)判断x3是不是在x1,x2这条线上是的话就是LINE,否则就是NONE

最后叉积计算交点:

设交点(x0,y0)

(x2-x1)*(y0-y1)-(y2-y1)*(x0-x1)=0;

(x4-x3)*(y0-y3)-(y4-y3)*(x0-x3)=0;

化简可得:

(y1-y2)*x0+(x2-x1)*y0+x1*y2-x2*y1=0;

(y3-y4)*x0+(x4-x3)*y0+x3*y4-x4*y3=0;

建立二元一次方程:

a1*x0+b1*y0+c1=0;

a2*x0+b2*y0+c2=0;

解得:

x0=(c2*b1-c1*b2)/(b2*a1-b1*a2);

y0=(a2*c1-a1*c2)/(b2*a1-b1*a2);

带入就好了,以下是新方法 的ac代码:

#include<map>
#include<set>
#include<list>
#include<cmath>
#include<queue>
#include<stack>
#include<vector>
#include<cstdio>
#include<cstring>
#include<iostream>
#include<algorithm>
#define pi acos(-1)
#define ll long long
#define mod 1000000007 using namespace std; const double eps=1e-;
const int N=,maxn=,inf=0x3f3f3f3f; struct point{
double x,y;
};
struct line{
point a,b;
}l[N]; int main()
{
int t;
double x1,x2,x3,x4,y1,y2,y3,y4;
cin>>t;
cout<<"INTERSECTING LINES OUTPUT"<<endl;
while(t--){
cin>>x1>>y1>>x2>>y2>>x3>>y3>>x4>>y4;
if((x4-x3)*(y2-y1)==(y4-y3)*(x2-x1))//斜率判断
{
if((x2-x1)*(y3-y1)==(y2-y1)*(x3-x1))cout<<"LINE"<<endl;//用叉积判断共线
else cout<<"NONE"<<endl;
}
else
{
double a1=y1-y2,b1=x2-x1,c1=x1*y2-x2*y1;
double a2=y3-y4,b2=x4-x3,c2=x3*y4-x4*y3;
double x=(c2*b1-c1*b2)/(b2*a1-b1*a2);
double y=(a2*c1-a1*c2)/(b2*a1-b1*a2);
printf("POINT %.2f %.2f\n",x,y);
}
}
cout<<"END OF OUTPUT"<<endl;
return ;
}

poj1269计算几何直线和直线的关系的更多相关文章

  1. POJ1269求两个直线的关系平行,重合,相交

    依旧是叉积的应用 判定重合:也就是判断给定的点是否共线的问题——叉积为0 if(!cross(p1,p2,p3) && !cross(p1,p2,p4))printf("LI ...

  2. uva 11178 Morley&#39;s Theorem(计算几何-点和直线)

    Problem D Morley's Theorem Input: Standard Input Output: Standard Output Morley's theorem states tha ...

  3. 计算几何——线段和直线判交点poj3304

    #include<iostream> #include<cstring> #include<cstdio> #include<algorithm> #i ...

  4. POJ 1269 - Intersecting Lines 直线与直线相交

    题意:    判断直线间位置关系: 相交,平行,重合 include <iostream> #include <cstdio> using namespace std; str ...

  5. BZOJ 1007: [HNOI2008]水平可见直线 平面直线

    1007: [HNOI2008]水平可见直线 Description 在xoy直角坐标平面上有n条直线L1,L2,...Ln,若在y值为正无穷大处往下看,能见到Li的某个子线段,则称Li为可见的,否则 ...

  6. poj 2318 TOYS(计算几何 点与线段的关系)

    TOYS Time Limit: 2000MS   Memory Limit: 65536K Total Submissions: 12015   Accepted: 5792 Description ...

  7. UVa 11437:Triangle Fun(计算几何综合应用,求直线交点,向量运算,求三角形面积)

    Problem ATriangle Fun Input: Standard Input Output: Standard Output In the picture below you can see ...

  8. hdu 2857:Mirror and Light(计算几何,点关于直线的对称点,求两线段交点坐标)

    Mirror and Light Time Limit: 2000/1000 MS (Java/Others)    Memory Limit: 32768/32768 K (Java/Others) ...

  9. Intersecting Lines (计算几何基础+判断两直线的位置关系)

    题目链接:http://poj.org/problem?id=1269 题面: Description We all know that a pair of distinct points on a ...

随机推荐

  1. struct和typedef struct在c语言中的用法

    在c语言中,定义一个结构体要用typedef ,例如下面的示例代码,Stack sq:中的Stack就是struct Stack的别名. 如果没有用到typedef,例如定义 struct test1 ...

  2. 实现input输入时智能搜索

    // 智能搜索 function oSearchSuggest(searchFuc) { var input = $('#in'); var suggestWrap = $('#gov_search_ ...

  3. 去除IOS浏览器下面的工具栏

    在head标签里添加下面的元素 即可 <meta id="viewport" name="viewport" content="width=de ...

  4. Windbg调试中遇到的问题

    1.找不到符号文件 抓取完Dump后,打开WinDbg,Ctrl+D找到刚才抓取的Dump文件,报如下异常: *** ERROR: Symbol file could not be found. De ...

  5. redis 3.2 报错 Redis protected-mode 配置文件没有真正启动

    (error) DENIED Redis is running in protected mode because protected mode is enabled Redis protected- ...

  6. swig编译GDAL的C#库时遇到的代码安全问题及解决方法

    之前一直用的是别人编译好的gdal库开发,今天自己编译了gdal的2.0.0版本,踩了不少坑,但总算解决了. 编译方法主要参考http://blog.csdn.net/liminlu0314/arti ...

  7. Plupload上传插件简单整理

    Plupload Plupload是有TinyMCE的开发者开发的,为您的内容管理系统或是类似上传程序提供一个高度可用的上传插件.Plupload 目前分为一个核心API 和一个jQuery上传队列部 ...

  8. python之列表作为函数的参数

    函数参数为 列表或者字典 传递一个列表,例如 [1, 2, 3] 将此传给函数get_sum() 求出 各个元素之和 传递一个字典,打印出key/value的对应关系表: #!/usr/bin/env ...

  9. Python之路-正则表达式

    作业一:整理正则表达式博客 正则表通常被用来检索.替换那些符合某个模式(规则)的文本,为了提取对自己有用的信息,由命令解释执行:而通配符和命令是同一级别,为了提示处理效率,直接由shell解释执行. ...

  10. poptest老李谈数据结构中深度优先和广度优先

    poptest是国内唯一一家培养测试开发工程师的培训机构,以学员能胜任自动化测试,性能测试,测试工具开发等工作为目标.如果对课程感兴趣,请大家咨询qq:908821478,咨询电话010-845052 ...