Python菜鸟快乐游戏编程_pygame(4)
Python菜鸟快乐游戏编程_pygame(博主录制,2K分辨率,超高清)
https://study.163.com/course/courseMain.htm?courseId=1006188025&share=2&shareId=400000000398149

为了熟悉键盘,鼠标,颜色参数,屏幕参数,我为大家准备了一个最简单的游戏sprite and sounds
import pygame, sys, time, random
from pygame.locals import * # Set up pygame.
pygame.init()
mainClock = pygame.time.Clock() # Set up the window.
WINDOWWIDTH = 400
WINDOWHEIGHT = 400
windowSurface = pygame.display.set_mode((WINDOWWIDTH, WINDOWHEIGHT), 0, 32)
pygame.display.set_caption('Sprites and Sounds') # Set up the colors.
WHITE = (255, 255, 255) # Set up the block data structure.
player = pygame.Rect(300, 100, 40, 40)
playerImage = pygame.image.load('player.png')
playerStretchedImage = pygame.transform.scale(playerImage, (40, 40))
foodImage = pygame.image.load('cherry.png')
foods = []
for i in range(20):
foods.append(pygame.Rect(random.randint(0, WINDOWWIDTH - 20), random.randint(0, WINDOWHEIGHT - 20), 20, 20)) foodCounter = 0
NEWFOOD = 40 # Set up keyboard variables.
moveLeft = False
moveRight = False
moveUp = False
moveDown = False MOVESPEED = 6 # Set up the music.
pickUpSound = pygame.mixer.Sound('pickup.wav')
pygame.mixer.music.load('background.mid')
pygame.mixer.music.play(-1, 0.0)
musicPlaying = True # Run the game loop.
while True:
# Check for the QUIT event.
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
if event.type == KEYDOWN:
# Change the keyboard variables.
if event.key == K_LEFT or event.key == K_a:
moveRight = False
moveLeft = True
if event.key == K_RIGHT or event.key == K_d:
moveLeft = False
moveRight = True
if event.key == K_UP or event.key == K_w:
moveDown = False
moveUp = True
if event.key == K_DOWN or event.key == K_s:
moveUp = False
moveDown = True
if event.type == KEYUP:
if event.key == K_ESCAPE:
pygame.quit()
sys.exit()
if event.key == K_LEFT or event.key == K_a:
moveLeft = False
if event.key == K_RIGHT or event.key == K_d:
moveRight = False
if event.key == K_UP or event.key == K_w:
moveUp = False
if event.key == K_DOWN or event.key == K_s:
moveDown = False
if event.key == K_x:
player.top = random.randint(0, WINDOWHEIGHT - player.height)
player.left = random.randint(0, WINDOWWIDTH - player.width)
if event.key == K_m:
if musicPlaying:
pygame.mixer.music.stop()
else:
pygame.mixer.music.play(-1, 0.0)
musicPlaying = not musicPlaying if event.type == MOUSEBUTTONUP:
foods.append(pygame.Rect(event.pos[0] - 10, event.pos[1] - 10, 20, 20)) foodCounter += 1
if foodCounter >= NEWFOOD:
# Add new food.
foodCounter = 0
foods.append(pygame.Rect(random.randint(0, WINDOWWIDTH - 20), random.randint(0, WINDOWHEIGHT - 20), 20, 20)) # Draw the white background onto the surface.
windowSurface.fill(WHITE) # Move the player.
if moveDown and player.bottom < WINDOWHEIGHT:
player.top += MOVESPEED
if moveUp and player.top > 0:
player.top -= MOVESPEED
if moveLeft and player.left > 0:
player.left -= MOVESPEED
if moveRight and player.right < WINDOWWIDTH:
player.right += MOVESPEED # Draw the block onto the surface.
windowSurface.blit(playerStretchedImage, player) # Check whether the block has intersected with any food squares.
for food in foods[:]:
if player.colliderect(food):
foods.remove(food)
player = pygame.Rect(player.left, player.top, player.width + 2, player.height + 2)
playerStretchedImage = pygame.transform.scale(playerImage, (player.width, player.height))
if musicPlaying:
pickUpSound.play() # Draw the food.
for food in foods:
windowSurface.blit(foodImage, food) # Draw the window onto the screen.
pygame.display.update()
mainClock.tick(40 )
如下图,生成一个游戏,小怪物吃樱桃。游戏随机生成若干樱桃,玩家通过操作键盘移动小怪物,吃的樱桃越多,小怪物就会越大。

https://study.163.com/provider/400000000398149/index.htm?share=2&shareId=400000000398149(博主视频教学主页)

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