Python菜鸟快乐游戏编程_pygame(博主录制,2K分辨率,超高清)

https://study.163.com/course/courseMain.htm?courseId=1006188025&share=2&shareId=400000000398149

为了熟悉键盘,鼠标,颜色参数,屏幕参数,我为大家准备了一个最简单的游戏sprite and sounds

import pygame, sys, time, random
from pygame.locals import * # Set up pygame.
pygame.init()
mainClock = pygame.time.Clock() # Set up the window.
WINDOWWIDTH = 400
WINDOWHEIGHT = 400
windowSurface = pygame.display.set_mode((WINDOWWIDTH, WINDOWHEIGHT), 0, 32)
pygame.display.set_caption('Sprites and Sounds') # Set up the colors.
WHITE = (255, 255, 255) # Set up the block data structure.
player = pygame.Rect(300, 100, 40, 40)
playerImage = pygame.image.load('player.png')
playerStretchedImage = pygame.transform.scale(playerImage, (40, 40))
foodImage = pygame.image.load('cherry.png')
foods = []
for i in range(20):
foods.append(pygame.Rect(random.randint(0, WINDOWWIDTH - 20), random.randint(0, WINDOWHEIGHT - 20), 20, 20)) foodCounter = 0
NEWFOOD = 40 # Set up keyboard variables.
moveLeft = False
moveRight = False
moveUp = False
moveDown = False MOVESPEED = 6 # Set up the music.
pickUpSound = pygame.mixer.Sound('pickup.wav')
pygame.mixer.music.load('background.mid')
pygame.mixer.music.play(-1, 0.0)
musicPlaying = True # Run the game loop.
while True:
# Check for the QUIT event.
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
if event.type == KEYDOWN:
# Change the keyboard variables.
if event.key == K_LEFT or event.key == K_a:
moveRight = False
moveLeft = True
if event.key == K_RIGHT or event.key == K_d:
moveLeft = False
moveRight = True
if event.key == K_UP or event.key == K_w:
moveDown = False
moveUp = True
if event.key == K_DOWN or event.key == K_s:
moveUp = False
moveDown = True
if event.type == KEYUP:
if event.key == K_ESCAPE:
pygame.quit()
sys.exit()
if event.key == K_LEFT or event.key == K_a:
moveLeft = False
if event.key == K_RIGHT or event.key == K_d:
moveRight = False
if event.key == K_UP or event.key == K_w:
moveUp = False
if event.key == K_DOWN or event.key == K_s:
moveDown = False
if event.key == K_x:
player.top = random.randint(0, WINDOWHEIGHT - player.height)
player.left = random.randint(0, WINDOWWIDTH - player.width)
if event.key == K_m:
if musicPlaying:
pygame.mixer.music.stop()
else:
pygame.mixer.music.play(-1, 0.0)
musicPlaying = not musicPlaying if event.type == MOUSEBUTTONUP:
foods.append(pygame.Rect(event.pos[0] - 10, event.pos[1] - 10, 20, 20)) foodCounter += 1
if foodCounter >= NEWFOOD:
# Add new food.
foodCounter = 0
foods.append(pygame.Rect(random.randint(0, WINDOWWIDTH - 20), random.randint(0, WINDOWHEIGHT - 20), 20, 20)) # Draw the white background onto the surface.
windowSurface.fill(WHITE) # Move the player.
if moveDown and player.bottom < WINDOWHEIGHT:
player.top += MOVESPEED
if moveUp and player.top > 0:
player.top -= MOVESPEED
if moveLeft and player.left > 0:
player.left -= MOVESPEED
if moveRight and player.right < WINDOWWIDTH:
player.right += MOVESPEED # Draw the block onto the surface.
windowSurface.blit(playerStretchedImage, player) # Check whether the block has intersected with any food squares.
for food in foods[:]:
if player.colliderect(food):
foods.remove(food)
player = pygame.Rect(player.left, player.top, player.width + 2, player.height + 2)
playerStretchedImage = pygame.transform.scale(playerImage, (player.width, player.height))
if musicPlaying:
pickUpSound.play() # Draw the food.
for food in foods:
windowSurface.blit(foodImage, food) # Draw the window onto the screen.
pygame.display.update()
mainClock.tick(40 )

 

如下图,生成一个游戏,小怪物吃樱桃。游戏随机生成若干樱桃,玩家通过操作键盘移动小怪物,吃的樱桃越多,小怪物就会越大。 

https://study.163.com/provider/400000000398149/index.htm?share=2&shareId=400000000398149(博主视频教学主页)

Python菜鸟快乐游戏编程_pygame(4)的更多相关文章

  1. Python菜鸟快乐游戏编程_pygame(6)

    Python菜鸟快乐游戏编程_pygame(博主录制,2K分辨率,超高清) https://study.163.com/course/courseMain.htm?courseId=100618802 ...

  2. Python菜鸟快乐游戏编程_pygame(5)

    Python菜鸟快乐游戏编程_pygame(博主录制,2K分辨率,超高清) https://study.163.com/course/courseMain.htm?courseId=100618802 ...

  3. Python菜鸟快乐游戏编程_pygame(3)

    Python菜鸟快乐游戏编程_pygame(博主录制,2K分辨率,超高清) https://study.163.com/course/courseMain.htm?courseId=100618802 ...

  4. Python菜鸟快乐游戏编程_pygame(2)

    Python菜鸟快乐游戏编程_pygame(博主录制,2K分辨率,超高清) https://study.163.com/course/courseMain.htm?courseId=100618802 ...

  5. Python菜鸟快乐游戏编程_pygame(1)

    Python菜鸟快乐游戏编程_pygame(博主录制,2K分辨率,超高清) https://study.163.com/course/courseMain.htm?courseId=100618802 ...

  6. python游戏编程——跟13岁儿童学编程

    python爬虫基本告一段落,琢磨搞点其他的,正好在网上看到一个帖子,一个外国13岁小朋友用python写的下棋程序,内容详细,也有意思,拿来练手. 13岁啊.. 我这年纪还在敲 dir啥的吧 想到原 ...

  7. Python游戏编程入门

    <Python游戏编程入门>这些文章负责整理在这本书中的知识点.注意事项和课后习题的尝试实现.并且对每一个章节给出的最终实例进行分析和注释. 初识pygame:pie游戏pygame游戏库 ...

  8. 分享《Python 游戏编程快速上手(第3版)》高清中文版PDF+高清英文版PDF+源代码

    通过编写一个个小巧.有趣的游戏来学习Python,通过实例来解释编程的原理的方式.14个游戏程序和示例,介绍了Python基础知识.数据类型.函数.流程控制.程序调试.流程图设计.字符串操作.列表和字 ...

  9. 《Python游戏编程快速上手》——1.3 如何使用本书

    本节书摘来自异步社区<Python游戏编程快速上手>一书中的第1章,第1.3节,作者[美] Al Sweigart(斯维加特),李强 译,更多章节内容可以访问云栖社区"异步社区& ...

随机推荐

  1. 【Android】用Cubism 2制作自己的Live2D——官方App样例源码学习(2)!

    前言- 明确了项目目录的结构,但是结构什么的也太"抽象"了. 本篇开始上代码! 模型的绘制- 前几天的学习中,live2d的绘制有了一些了解了,在Android端使用OpenGL ...

  2. C# 霍尼韦尔扫码枪扫码打印

    程序运行背景条件: 1.将扫码枪调制串口驱动模式 2.将扫码枪所在串口拆分成几个虚拟串口 3.扫码枪扫描条码就打印条码 4.WinForm程序 条码控件使用 DevExpress.XtraEditor ...

  3. SQL 知道字段名 全表搜索此字段属于哪个表

    SELECT name FROM sysobjects WHERE id IN (SELECT ID FROM syscolumns WHERE name='字段名')

  4. 初步了解PE分析

    尝试编写代码获取PE文件的信息. 首先使用 CreateFile打开一个PE文件并返回一个用于访问该对象的handle. HANDLE CreateFile( LPCTSTR lpFileName, ...

  5. Pycharm安装并配置jupyter notebook

    Pycharm安装并配置jupyter notebook Pycharm安装并配置jupyter notebook 一: 安装命令jupyter: pip install jupyter 如果缺少依赖 ...

  6. kubeadm快速搭建k8s集群

    环境 master01:192.168.1.110 (最少2核CPU) node01:192.168.1.100 规划 services网络:10.96.0.0/12 pod网络:10.244.0.0 ...

  7. python3 购物车 增改查终极版~

    还是先来条NLP再说,快没了,以后想抄还没有... 十一,没有挫败,只有回应讯息 “挫败”只是指出过去的做法得不到预期的效果,是给我们需要改变的信号. “挫败”只是在事情画上句号时才能用上,欲想事情解 ...

  8. Spire.XLS,生成Excel文件、加载Excel文件

    一.组件介绍 Spire.XLS是E-iceblue开发的一套基于企业级的专业Office文档处理的组件之一,全称Spire.Office for .NET.旗下有Spire.Doc,Spire XL ...

  9. MySQL数据库聚合函数

    +++++++++++++++++++++++++++++++++++++++++++标题:MySQL数据库聚合函数时间:2019年2月25日内容:MySQL数据库聚合函数重点:MySQL数据库聚合函 ...

  10. form单选框

    form中的单选框: var resultStartRadio = new Ext.form.RadioGroup({ id : 'resultStartRadio', name :"for ...