POJ2031Building a Space Station (最小生成树之prim)
The space station is made up with a number of units, called cells. All cells are sphere-shaped, but their sizes are not necessarily uniform. Each cell is fixed at its predetermined position shortly after the station is successfully put into its orbit. It is quite strange that two cells may be touching each other, or even may be overlapping. In an extreme case, a cell may be totally enclosing another one. I do not know how such arrangements are possible.
All the cells must be connected, since crew members should be able to walk from any cell to any other cell. They can walk from a cell A to another cell B, if, (1) A and B are touching each other or overlapping, (2) A and B are connected by a `corridor', or (3) there is a cell C such that walking from A to C, and also from B to C are both possible. Note that the condition (3) should be interpreted transitively.
You are expected to design a configuration, namely, which pairs of cells are to be connected with corridors. There is some freedom in the corridor configuration. For example, if there are three cells A, B and C, not touching nor overlapping each other, at least three plans are possible in order to connect all three cells. The first is to build corridors A-B and A-C, the second B-C and B-A, the third C-A and C-B. The cost of building a corridor is proportional to its length. Therefore, you should choose a plan with the shortest total length of the corridors.
You can ignore the width of a corridor. A corridor is built between points on two cells' surfaces. It can be made arbitrarily long, but of course the shortest one is chosen. Even if two corridors A-B and C-D intersect in space, they are not considered to form a connection path between (for example) A and C. In other words, you may consider that two corridors never intersect.
n
x1 y1 z1 r1
x2 y2 z2 r2
...
xn yn zn rn
The first line of a data set contains an integer n, which is the number of cells. n is positive, and does not exceed 100.
The following n lines are descriptions of cells. Four values in a line are x-, y- and z-coordinates of the center, and radius (called r in the rest of the problem) of the sphere, in this order. Each value is given by a decimal fraction, with 3 digits after the decimal point. Values are separated by a space character.
Each of x, y, z and r is positive and is less than 100.0.
The end of the input is indicated by a line containing a zero.
Note that if no corridors are necessary, that is, if all the cells are connected without corridors, the shortest total length of the corridors is 0.000.
10.000 10.000 50.000 10.000
40.000 10.000 50.000 10.000
40.000 40.000 50.000 10.000
2
30.000 30.000 30.000 20.000
40.000 40.000 40.000 20.000
5
5.729 15.143 3.996 25.837
6.013 14.372 4.818 10.671
80.115 63.292 84.477 15.120
64.095 80.924 70.029 14.881
39.472 85.116 71.369 5.553
0
0.000
73.834
#include<stdio.h>
#include<math.h>
typedef struct nn
{
double x,y,z,r,dist;
}NODE;
NODE node[105];
double map[105][105],INF=10000000.0;
int n,s[105];
void first()
{
for(int i=1;i<=n;i++)
{
s[i]=0; node[i].dist=INF;
for(int j=i+1;j<=n;j++)
map[i][j]=map[j][i]=INF;
}
}
void count_dist(NODE a,NODE b,int i,int j)
{
double d;
d=sqrt(pow(a.x-b.x,2)+pow(a.y-b.y,2)+pow(a.z-b.z,2));
if(d>a.r+b.r)
map[i][j]=map[j][i]=d-a.r-b.r;
else
map[j][i]=map[i][j]=0;
}
void count()
{
for(int i=1;i<=n;i++)
for(int j=i+1;j<=n;j++)
count_dist(node[i],node[j],i,j);
}
double Prim(int m)
{
int tm=m,k=1;
double min,sum;
s[m]=1;sum=0;
for(int i=2;i<=n;i++)
{
min=INF;
for(int j=1;j<=n;j++)
if(s[j]==0)
{
if(node[j].dist>map[tm][j])
node[j].dist=map[tm][j];
if(min>node[j].dist)
{
min=node[j].dist; m=j;
}
}
if(s[m]==0)
{
k++;s[m]=1; sum+=min;tm=m;
}
}
if(k==n)
return sum;
return 0.0;
}
int main()
{
while(scanf("%d",&n)>0&&n)
{
for(int i=1;i<=n;i++)
scanf("%lf%lf%lf%lf",&node[i].x,&node[i].y,&node[i].z,&node[i].r);
first();
count();
printf("%.3f\n",Prim(1));
}
}
POJ2031Building a Space Station (最小生成树之prim)的更多相关文章
- poj2031-Building a Space Station(最小生成树,kruskal,prime)
Building a Space Station Time Limit: 1000MS Memory Limit: 30000K Total Submissions: 5874 Accepte ...
- POJ 2031:Building a Space Station 最小生成树
Building a Space Station Time Limit: 1000MS Memory Limit: 30000K Total Submissions: 6083 Accepte ...
- POJ Building a Space Station 最小生成树
Time Limit: 1000MS Memory Limit: 30000K Total Submissions: 15664 Accepted: 6865 Description You ...
- POJ - 2031C - Building a Space Station最小生成树
You are a member of the space station engineering team, and are assigned a task in the construction ...
- POJ 2031 Building a Space Station (最小生成树)
Building a Space Station Time Limit: 1000MS Memory Limit: 30000K Total Submissions: 5173 Accepte ...
- poj--2031--Building a Space Station(prime)
Building a Space Station Time Limit: 1000MS Memory Limit: 30000K Total Submissions: 6635 Accepte ...
- POJ2031Building a Space Station
http://poj.org/problem?id=2031 题意:你是空间站的一员,太空里有很多球形且体积不一的“小房间”,房间可能相距不近,也可能是接触或者甚至是重叠关系,所有的房间都必须相连,这 ...
- POJ 2031 Building a Space Station 最小生成树模板
题目大意:在三维坐标中给出n个细胞的x,y,z坐标和半径r.如果两个点相交或相切则不用修路,否则修一条路连接两个细胞的表面,求最小生成树. 题目思路:最小生成树树模板过了,没啥说的 #include& ...
- Building a Space Station POJ 2031 【最小生成树 prim】
http://poj.org/problem?id=2031 Description You are a member of the space station engineering team, a ...
随机推荐
- 单实例支撑每天上亿个请求的SSDB
SSDB 是一个 C++ 开发的 NoSQL 存储服务器, 支持 zset, map 数据结构, 可替代 Redis, 特别适合存储集合数据. SSDB 被开发和开源出来后, 已经在生产环境经受了3个 ...
- poj3308 Paratroopers --- 最小点权覆盖->最小割
题目是一个非常明显的二分图带权匹配模型, 加入源点到nx建边,ny到汇点建边,(nx.ny)=inf建边.求最小割既得最小点权覆盖. 在本题中因为求的是乘积,所以先所有取log转换为加法,最后再乘方回 ...
- iOS插件化研究之中的一个——JavaScriptCore
原文:p=191">http://chentoo.com/?p=191 一.前言 一样的开篇问题,为什么要研究这个?iOS为什么要插件化?为什么要借助其它语言比方html5 js甚至脚 ...
- 新买一款打印机hp5525N
11900 RMB 彩色.激光.彩打. 让法国的工艺工程师给改成法语的了.
- 另外一种方式装win2008r2
装系统有很多方法,但是这种,我很少用. 注意第二个红圈处,是要启动的电话引导盘符.容易选择你的启动U盘,如果是后者,表现出的结果就是引导U盘不能引导,且安装的电脑也会显示ntdl丢失.当然,也可以解决 ...
- SUSAN检测算子
USAN区域(核同值区):和核像素的灰度相同会相信的模板像素的区域. 利用这个区域的尺寸.重心.二阶矩等可以帮助检测图像的边缘和角点.利用USAN的面积作为特征可以起到增强边缘和角点的效果. 该方法不 ...
- VMware Workstation下VMnet1等虚拟网卡与主机网卡之间的关系
VMware Workstation下VMnet1等虚拟网卡与主机网卡之间的关系 本文出自 "王春海的博客" http://wangchunhai.blog.51cto.com/2 ...
- WCF技术剖析之三十:一个很有用的WCF调用编程技巧[下篇]
原文:WCF技术剖析之三十:一个很有用的WCF调用编程技巧[下篇] 在<上篇>中,我通过使用Delegate的方式解决了服务调用过程中的异常处理以及对服务代理的关闭.对于<WCF技术 ...
- 《C语言深度解剖》面试题整理
请在40分钟内完成以下20道C语言基础题.在没有任何提示的情况下,如果能得满分,那么你可以扔掉本书了,你的水平已经大大超过了作者:如果能的80分以上,说明你的C语言基础还不错,学习本书可能会比较轻松: ...
- 一步一步重写 CodeIgniter 框架 (2) —— 实现简单的路由功能
在上一课中,我们实现了简单的根据 URI 执行某个类的某个方法.但是这种映射没有扩展性,对于一个成熟易用的框架肯定是行不通的.那么,我们可以让 框架的用户 通过自定义这种转换来控制,用 CI 的术语就 ...