vtk旋转扫描实体示例:vtkQuadRotationalExtrusionFilter、vtkRotationalExtrusionFilter
一、vtkQuadRotationalExtrusionFilter
Detailed Description
sweep polygonal data creating "skirt" from free edges and lines, and lines from vertices
vtkQuadRotationalExtrusionFilter is a modeling filter. It takes polygonal data as input and generates polygonal data on output. The input dataset is swept around the z-axis to create new polygonal primitives. These primitives form a "skirt" or swept surface. For example, sweeping a line results in a cylindrical shell, and sweeping a circle creates a torus.
There are a number of control parameters for this filter. You can control whether the sweep of a 2D object (i.e., polygon or triangle strip) is capped with the generating geometry via the "Capping" instance variable. Also, you can control the angle of rotation, and whether translation along the z-axis is performed along with the rotation. (Translation is useful for creating "springs".) You also can adjust the radius of the generating geometry using the "DeltaRotation" instance variable.
The skirt is generated by locating certain topological features. Free edges (edges of polygons or triangle strips only used by one polygon or triangle strips) generate surfaces. This is true also of lines or polylines. Vertices generate lines.
This filter can be used to model axisymmetric objects like cylinders, bottles, and wine glasses; or translational/rotational symmetric objects like springs or corkscrews.
- Warning:
- If the object sweeps 360 degrees, radius does not vary, and the object does not translate, capping is not performed. This is because the cap is unnecessary.
- Some polygonal objects have no free edges (e.g., sphere). When swept, this will result in two separate surfaces if capping is on, or no surface if capping is off.
- Thanks:
- This class was initially developed by Daniel Aguilera, CEA/DIF Ported and modified by Philippe Pebay, Kitware, 2011
Definition at line 74 of file vtkQuadRotationalExtrusionFilter.h.
示例代码:
#ifndef INITIAL_OPENGL
#define INITIAL_OPENGL
#include <vtkAutoInit.h>
VTK_MODULE_INIT(vtkRenderingOpenGL)
VTK_MODULE_INIT(vtkInteractionStyle)
#endif
#include <iostream> using namespace std;
#include "vtkCamera.h"
#include "vtkInformation.h"
#include "vtkLineSource.h"
#include "vtkMultiBlockDataSet.h"
#include "vtkNew.h"
#include "vtkPolyDataMapper.h"
#include "vtkPolyDataNormals.h"
#include "vtkProperty.h"
#include "vtkRegressionTestImage.h"
#include "vtkRenderer.h"
#include "vtkRenderWindow.h"
#include "vtkRenderWindowInteractor.h"
#include "vtkQuadRotationalExtrusionFilter.h"
#include "vtkTestUtilities.h"
int main()
{
// Create a line source
vtkNew<vtkLineSource> line;
line->SetPoint1( ., ., . );
line->SetPoint2( ., ., . );
line->SetResolution( );
line->Update(); // Create mapper for line segment
vtkNew<vtkPolyDataMapper> lineMapper;
lineMapper->SetInputConnection( line->GetOutputPort() ); // Create actor for line segment
vtkNew<vtkActor> lineActor;
lineActor->SetMapper( lineMapper.GetPointer() );
lineActor->GetProperty()->SetLineWidth( );
lineActor->GetProperty()->SetColor( ., ., . ); // deep sky blue // Create multi-block data set for quad-based sweep
vtkNew<vtkMultiBlockDataSet> lineMB;
lineMB->SetNumberOfBlocks( );
lineMB->GetMetaData( static_cast<unsigned>( ) )->Set( vtkCompositeDataSet::NAME(), "Line" );
lineMB->SetBlock( , line->GetOutput() ); // Create 3/4 of a cylinder by rotational extrusion
vtkNew<vtkQuadRotationalExtrusionFilter> lineSweeper;
lineSweeper->SetResolution( );
lineSweeper->SetInputData( lineMB.GetPointer() );
lineSweeper->SetDefaultAngle( );
lineSweeper->Update(); // Retrieve polydata output
vtkMultiBlockDataSet* cylDS = vtkMultiBlockDataSet::SafeDownCast( lineSweeper->GetOutputDataObject( ) );
vtkPolyData* cyl = vtkPolyData::SafeDownCast( cylDS->GetBlock( ) ); // Create normals for smooth rendering
vtkNew<vtkPolyDataNormals> normals;
normals->SetInputData( cyl ); // Create mapper for surface representation
vtkNew<vtkPolyDataMapper> cylMapper;
cylMapper->SetInputConnection( normals->GetOutputPort() );
cylMapper->SetResolveCoincidentTopologyToPolygonOffset(); // Create mapper for wireframe representation
vtkNew<vtkPolyDataMapper> cylMapperW;
cylMapperW->SetInputData( cyl );
cylMapperW->SetResolveCoincidentTopologyToPolygonOffset(); // Create actor for surface representation
vtkNew<vtkActor> cylActor;
cylActor->SetMapper( cylMapper.GetPointer() );
cylActor->GetProperty()->SetRepresentationToSurface();
cylActor->GetProperty()->SetInterpolationToGouraud();
cylActor->GetProperty()->SetColor( ., 0.3882, . ); // tomato // Create actor for wireframe representation
vtkNew<vtkActor> cylActorW;
cylActorW->SetMapper( cylMapperW.GetPointer() );
cylActorW->GetProperty()->SetRepresentationToWireframe();
cylActorW->GetProperty()->SetColor( ., ., .);
cylActorW->GetProperty()->SetAmbient( . );
cylActorW->GetProperty()->SetDiffuse( . );
cylActorW->GetProperty()->SetSpecular( . ); // Create a renderer, add actors to it
vtkNew<vtkRenderer> ren1;
ren1->AddActor( lineActor.GetPointer() );
ren1->AddActor( cylActor.GetPointer() );
ren1->AddActor( cylActorW.GetPointer() );
ren1->SetBackground( ., ., . ); // Create a renderWindow
vtkNew<vtkRenderWindow> renWin;
renWin->AddRenderer( ren1.GetPointer() );
renWin->SetSize( , );
renWin->SetMultiSamples( ); // Create a good view angle
vtkNew<vtkCamera> camera;
camera->SetClippingRange( 0.576398, 28.8199 );
camera->SetFocalPoint( 0.0463079, -0.0356571, 1.01993 );
camera->SetPosition( -2.47044, 2.39516, -3.56066 );
camera->SetViewUp( 0.607296, -0.513537, -0.606195 );
ren1->SetActiveCamera( camera.GetPointer() ); // Create interactor
vtkNew<vtkRenderWindowInteractor> iren;
iren->SetRenderWindow( renWin.GetPointer() );
// Render and test
renWin->Render();
iren->Start(); return ;
}
运行显示结果:

2、vtkRotationalExtrusionFilter
Detailed Description
sweep polygonal data creating "skirt" from free edges and lines, and lines from vertices
vtkRotationalExtrusionFilter is a modeling filter. It takes polygonal data as input and generates polygonal data on output. The input dataset is swept around the z-axis to create new polygonal primitives. These primitives form a "skirt" or swept surface. For example, sweeping a line results in a cylindrical shell, and sweeping a circle creates a torus.
There are a number of control parameters for this filter. You can control whether the sweep of a 2D object (i.e., polygon or triangle strip) is capped with the generating geometry via the "Capping" instance variable. Also, you can control the angle of rotation, and whether translation along the z-axis is performed along with the rotation. (Translation is useful for creating "springs".) You also can adjust the radius of the generating geometry using the "DeltaRotation" instance variable.
The skirt is generated by locating certain topological features. Free edges (edges of polygons or triangle strips only used by one polygon or triangle strips) generate surfaces. This is true also of lines or polylines. Vertices generate lines.
This filter can be used to model axisymmetric objects like cylinders, bottles, and wine glasses; or translational/rotational symmetric objects like springs or corkscrews.
- Warning:
- If the object sweeps 360 degrees, radius does not vary, and the object does not translate, capping is not performed. This is because the cap is unnecessary.
- Some polygonal objects have no free edges (e.g., sphere). When swept, this will result in two separate surfaces if capping is on, or no surface if capping is off.
- See also:
- vtkLinearExtrusionFilter
- Examples:
- vtkRotationalExtrusionFilter (Examples)
示例代码:
#include <iostream>
#ifndef INITIAL_OPENGL
#define INITIAL_OPENGL
#include <vtkAutoInit.h>
VTK_MODULE_INIT(vtkRenderingOpenGL)
VTK_MODULE_INIT(vtkInteractionStyle)
#endif
using namespace std;
// .SECTION Thanks
// This test was written by Philippe Pebay, Kitware SAS 2011 #include "vtkCamera.h"
#include "vtkLineSource.h"
#include "vtkNew.h"
#include "vtkPolyDataMapper.h"
#include "vtkPolyDataNormals.h"
#include "vtkProperty.h"
#include "vtkRegressionTestImage.h"
#include "vtkRenderer.h"
#include "vtkRenderWindow.h"
#include "vtkRenderWindowInteractor.h"
#include "vtkRotationalExtrusionFilter.h" int main()
{
// Create a line source
vtkNew<vtkLineSource> line;
line->SetPoint1( ., ., . );
line->SetPoint2( ., ., . );
line->SetResolution( ); // Create mapper for line segment
vtkNew<vtkPolyDataMapper> lineMapper;
lineMapper->SetInputConnection( line->GetOutputPort() ); // Create actor for line segment
vtkNew<vtkActor> lineActor;
lineActor->SetMapper( lineMapper.GetPointer() );
lineActor->GetProperty()->SetLineWidth( );
lineActor->GetProperty()->SetColor( ., ., . ); // deep sky blue // Create 3/4 of a cylinder by rotational extrusion
vtkNew<vtkRotationalExtrusionFilter> lineSweeper;
lineSweeper->SetResolution( );
lineSweeper->SetInputConnection( line->GetOutputPort() );
lineSweeper->SetAngle( ); // Create normals for smooth rendering
vtkNew<vtkPolyDataNormals> normals;
normals->SetInputConnection( lineSweeper->GetOutputPort() ); // Create mapper for surface representation
vtkNew<vtkPolyDataMapper> cylMapper;
cylMapper->SetInputConnection( normals->GetOutputPort() );
cylMapper->SetResolveCoincidentTopologyToPolygonOffset(); // Create mapper for wireframe representation
vtkNew<vtkPolyDataMapper> cylMapperW;
cylMapperW->SetInputConnection( lineSweeper->GetOutputPort() );
cylMapperW->SetResolveCoincidentTopologyToPolygonOffset();
// Create actor for surface representation
vtkNew<vtkActor> cylActor;
cylActor->SetMapper( cylMapper.GetPointer() );
cylActor->GetProperty()->SetRepresentationToSurface();
cylActor->GetProperty()->SetInterpolationToGouraud();
cylActor->GetProperty()->SetColor( ., ., . ); // tomato
// Create actor for wireframe representation
vtkNew<vtkActor> cylActorW;
cylActorW->SetMapper( cylMapperW.GetPointer() );
cylActorW->GetProperty()->SetRepresentationToWireframe();
cylActorW->GetProperty()->SetColor( ., ., .);
cylActorW->GetProperty()->SetAmbient( . );
cylActorW->GetProperty()->SetDiffuse( . );
cylActorW->GetProperty()->SetSpecular( . );
// Create a renderer, add actors to it
vtkNew<vtkRenderer> ren1;
ren1->AddActor( lineActor.GetPointer() );
ren1->AddActor( cylActor.GetPointer() );
ren1->AddActor( cylActorW.GetPointer() );
ren1->SetBackground( ., ., . ); // Create a renderWindow
vtkNew<vtkRenderWindow> renWin;
renWin->AddRenderer( ren1.GetPointer() );
renWin->SetSize( , );
renWin->SetMultiSamples( );
// Create a good view angle
vtkNew<vtkCamera> camera;
camera->SetClippingRange( 0.576398, 28.8199 );
camera->SetFocalPoint( 0.0463079, -0.0356571, 1.01993 );
camera->SetPosition( -2.47044, 2.39516, -3.56066 );
camera->SetViewUp( 0.607296, -0.513537, -0.606195 );
ren1->SetActiveCamera( camera.GetPointer() ); // Create interactor
vtkNew<vtkRenderWindowInteractor> iren;
iren->SetRenderWindow( renWin.GetPointer() ); // Render and test
renWin->Render();
iren->Start(); return ;
}
代码运行结果:

vtk旋转扫描实体示例:vtkQuadRotationalExtrusionFilter、vtkRotationalExtrusionFilter的更多相关文章
- 应用程序框架实战三十四:数据传输对象(DTO)介绍及各类型实体比较
本文将介绍DDD分层架构中广泛使用的数据传输对象Dto,并且与领域实体Entity,查询实体QueryObject,视图实体ViewModel等几种实体进行比较. 领域实体为何不能一统江湖? 当你阅读 ...
- 数据传输对象(DTO)介绍及各类型实体比较
数据传输对象(DTO)介绍及各类型实体比较 本文将介绍DDD分层架构中广泛使用的数据传输对象Dto,并且与领域实体Entity,查询实体QueryObject,视图实体ViewModel等几种实体进行 ...
- Rookey.Frame之实体类
上周跟大家分享了Rookey.Frame框架的初始化功能,今天继续给大家介绍实体类的设计. 先看下下面菜单实体示例代码: using Rookey.Frame.EntityBase; using Ro ...
- ABP框架 - 数据过滤
文档目录 本节内容: 简介 预定义过滤 ISoftDelete 何时可用? IMustHaveTenant 何时可用? IMayHaveTenant 何时可用? 禁用过滤 关于using声明 关于多租 ...
- EF CodeFirst EntityTypeConfiguration 自关联映射配置
实体示例代码: public class Message { public Message() { } public int ID { get; private set; } public strin ...
- c# SqlHelper Class
using System;using System.Collections;using System.Collections.Generic;using System.Data;using Syste ...
- WPF学习之路初识
WPF学习之路初识 WPF 介绍 .NET Framework 4 .NET Framework 3.5 .NET Framework 3.0 Windows Presentation Found ...
- Entity Framework Core 2.0 全局查询过滤器
不定时更新翻译系列,此系列更新毫无时间规律,文笔菜翻译菜求各位看官老爷们轻喷,如觉得我翻译有问题请挪步原博客地址 本博文翻译自: http://gunnarpeipman.com/2017/08/ef ...
- 基于EF Core的Code First模式的DotNetCore快速开发框架
前言 最近接了几个小单子,因为是小单子,项目规模都比较小,业务相对来说,也比较简单.所以在选择架构的时候,考虑到效率方面的因素,就采取了asp.net+entity framework中的code f ...
随机推荐
- redis 和 memache 缓存的区别
总结一: 1.数据类型 Redis数据类型丰富,支持set list等类型 memcache支持简单数据类型,需要客户端自己处理复杂对象 2.持久性 redis支持数据落地持久化存储 memcache ...
- Mongodb索引和执行计划 hint 慢查询
查询索引 索引存放在system.indexes集合中 > show tables address data person system.indexes 默认会为所有的ID建上索引 而且无法删除 ...
- 【BZOJ4596】【Luogu P4336】 [SHOI2016]黑暗前的幻想乡 矩阵树定理,容斥
同样是矩阵树定理的裸题.但是要解决它需要能够想到容斥才可以. \(20\)以内的数据范围一定要试试容斥的想法. #include <bits/stdc++.h> using namespa ...
- 原生js实现简单的下拉刷新功能
前言: 我们在浏览移动端web页面的时候,经常会用到下拉刷新. 现在我们用原生的js实现这个非常简单的下拉刷新功能. (温馨提示:本文比较基础,功能也很简单.写的不好的地方,希望大神提点一二.) 一. ...
- qt5-Qt Creator使用
设置编码: 工具-->选项-->文本编辑器-->行为-->编辑器 中文编译失败的解决: 编辑-->--> 在头文件中增加:--解决乱码问题(文本所在的头文件) #i ...
- 求两个数的最大公约数和最小公倍数Java(cvte考题)
//最大公约数 最小公倍数 通过测试 public class GongYue{ public static int gongyue(int m, int n) throws Exception{ i ...
- git常用命令及常见问题解析
1.查看状态 1.git status 2.git status -a 2.初始化一个git仓库 git init git clone 'git仓库地址' 3.添加到暂存区 //目录 git add ...
- Attention机制中权重的计算
Attention mechanism中,给输入序列中对应的每一个Ht分配权重(打分)究竟是如何打分? 输入序列打分,a(s, h) 其中s是输出序列的t-1时刻的隐藏层状态,h是输入的多个状态,
- Python实现PDF文件截取
python3截取PDF文件中的一部分. from PyPDF2 import PdfFileWriter, PdfFileReader # 开始页 start_page = 0 # 截止页 end_ ...
- react-router中,<switch>
有<Switch>标签,则其中的<Route>在路径相同的情况下,只匹配第一个,这个可以避免重复匹配: 无<Switch>标签,则其中的<Route>在 ...