Heavy Transportation
Time Limit: 3000MS   Memory Limit: 30000K
Total Submissions: 22294   Accepted: 5916

Description

Background 
Hugo Heavy is happy. After the breakdown of the Cargolifter project he can now expand business. But he needs a clever man who tells him whether there really is a way from the place his customer has build his giant steel crane to the place where it is needed on which all streets can carry the weight. 
Fortunately he already has a plan of the city with all streets and bridges and all the allowed weights.Unfortunately he has no idea how to find the the maximum weight capacity in order to tell his customer how heavy the crane may become. But you surely know.

Problem 
You are given the plan of the city, described by the streets (with weight limits) between the crossings, which are numbered from 1 to n. Your task is to find the maximum weight that can be transported from crossing 1 (Hugo's place) to crossing n (the customer's place). You may assume that there is at least one path. All streets can be travelled in both directions.

Input

The first line contains the number of scenarios (city plans). For each city the number n of street crossings (1 <= n <= 1000) and number m of streets are given on the first line. The following m lines contain triples of integers specifying start and end crossing of the street and the maximum allowed weight, which is positive and not larger than 1000000. There will be at most one street between each pair of crossings.

Output

The output for every scenario begins with a line containing "Scenario #i:", where i is the number of the scenario starting at 1. Then print a single line containing the maximum allowed weight that Hugo can transport to the customer. Terminate the output for the scenario with a blank line.

Sample Input

1
3 3
1 2 3
1 3 4
2 3 5

Sample Output

Scenario #1:
4

Source

附上代码:

 #include<iostream>
#include<queue>
#include<cstring>
#include<cstdio>
#include<climits>
#define MAXE 1010*1010*2
#define MAXP 1010
#define Max(a,b) a>b?a:b
#define Min(a,b) a<b?a:b
using namespace std;
struct Edge
{
int s,t,f,next;
} edge[MAXE];
int head[MAXP];
int cur[MAXP];
int pre[MAXP];
int stack[MAXE];
int used[MAXP];
int ent;
int maxn;
int n,m,s,t;
int num;
void add(int start,int last,int f)
{
edge[ent].s=start;
edge[ent].t=last;
edge[ent].f=f;
edge[ent].next=head[start];
head[start]=ent++;
edge[ent].s=last;
edge[ent].t=start;
edge[ent].f=;
edge[ent].next=head[last];
head[last]=ent++;
}
bool bfs(int S,int T)
{
memset(pre,-,sizeof(pre));
pre[S]=;
queue<int>q;
q.push(S);
while(!q.empty())
{
int temp=q.front();
q.pop();
for(int i=head[temp]; i!=-; i=edge[i].next)
{
int temp2=edge[i].t;
if(pre[temp2]==-&&edge[i].f>maxn)
{
pre[temp2]=pre[temp]+;
q.push(temp2);
}
}
}
return pre[T]!=-;
}
void dinic(int start,int last)
{
int flow=,now;
maxn=;
while(bfs(start,last))
{
int top=;
memcpy(cur,head,sizeof(head));
int u=start;
while()
{
if(u==last)//如果找到终点结束对中间路径进行处理并计算出该流
{
int minn=INT_MAX;
for(int i=; i<top; i++)
{
if(minn>edge[stack[i]].f)
{
minn=edge[stack[i]].f;
now=i;
}
}
maxn=Max(maxn,minn);
edge[stack[now]].f=edge[stack[now]^].f=;
top=now;
u=edge[stack[top]].s;
}
for(int i=cur[u]; i!=-; cur[u]=i=edge[i].next) //找出从u点出发能到的边
if(edge[i].f&&pre[edge[i].t]==pre[u]+)
break;
if(cur[u]==-)//如果从该点未找到可行边,将该点标记并回溯
{
if(top==)break;
pre[u]=-;
u=edge[stack[--top]].s;
}
else//如果找到了继续运行
{
stack[top++]=cur[u];
u=edge[cur[u]].t;
}
}
}
}
int main()
{
int cas;
cin>>cas;
int sum=;
while(cas--)
{
memset(head,-,sizeof(head));
ent=;
scanf("%d%d",&n,&m);
s=;t=n;
int u,v,flow;
for(int i=;i<m;i++)
{
scanf("%d%d%d",&u,&v,&flow);
add(u,v,flow);
add(v,u,flow);
}
printf("Scenario #%d:\n",sum++);
dinic(s,t);
printf("%d\n\n",maxn);
}
return ;
}

hdu 1797 靠谱的算法应该是最大生成树,但是本人用最大流做的的更多相关文章

  1. 谱聚类算法(Spectral Clustering)

        谱聚类(Spectral Clustering, SC)是一种基于图论的聚类方法--将带权无向图划分为两个或两个以上的最优子图,使子图内部尽量相似,而子图间距离尽量距离较远,以达到常见的聚类的 ...

  2. hdu 1269 迷宫城堡(Targin算法)

    ---恢复内容开始--- 迷宫城堡 Time Limit: 2000/1000 MS (Java/Others)    Memory Limit: 65536/32768 K (Java/Others ...

  3. 算法提高 最小方差生成树(Kruskal)_模板

     算法提高 最小方差生成树   时间限制:1.0s   内存限制:256.0MB        问题描述 给定带权无向图,求出一颗方差最小的生成树. 输入格式 输入多组测试数据.第一行为N,M,依次是 ...

  4. ACM: HDU 3790 最短路径问题-Dijkstra算法

    HDU 3790 最短路径问题 Time Limit:1000MS     Memory Limit:32768KB     64bit IO Format:%I64d & %I64u Des ...

  5. ACM: HDU 2544 最短路-Dijkstra算法

    HDU 2544最短路 Time Limit:1000MS     Memory Limit:32768KB     64bit IO Format:%I64d & %I64u Descrip ...

  6. HDU 2066 最短路floyd算法+优化

    http://acm.hdu.edu.cn/showproblem.php?pid=206 题意 从任意一个邻居家出发 到达任意一个终点的 最小距离 解析 求多源最短路 我想到的是Floyd算法 但是 ...

  7. 谱聚类算法(Spectral Clustering)优化与扩展

    谱聚类(Spectral Clustering, SC)在前面的博文中已经详述,是一种基于图论的聚类方法,简单形象且理论基础充分,在社交网络中广泛应用.本文将讲述进一步扩展其应用场景:首先是User- ...

  8. HDU 4712 Hamming Distance(随机算法)

    题目链接:http://acm.hdu.edu.cn/showproblem.php?pid=4712 解题报告:输入n个数,用十六进制的方式输入的,任意选择其中的两个数进行异或,求异或后的数用二进制 ...

  9. HDU 5289 Assignment (ST算法区间最值+二分)

    题目链接:pid=5289">http://acm.hdu.edu.cn/showproblem.php?pid=5289 题面: Assignment Time Limit: 400 ...

随机推荐

  1. mm/swap

    /* *  linux/mm/swap.c * *  Copyright (C) 1991, 1992  Linus Torvalds */ /* * This file should contain ...

  2. poj1458 Common Subsequence ——最长公共子序列

    link:http://poj.org/problem?id=1458 最基础的那种 #include <iostream> #include <cstdio> #includ ...

  3. 关于Mac下的SSH客户端iterm2等配置

    linux后台开发的同学们晓得,在windows下有xshell\securecrt这样优秀的ssh客户端软件.mac下查找了下,有securecrt mac版,网上也有破解的,试用了一段时间,一个问 ...

  4. UltraEdit 所有快捷键 说明

    快捷键              命令                      说明                              -------------------+------- ...

  5. 如何正确做 Web端压力测试?

    ​    ​一个完整的压力测试需要关注三个方面:如何正确产生压力.如何定位瓶颈.如何预估系统的承载能力. ​    ​(1) 如何产生压力:产生压力的方法有很多,通常可以写脚本产生压力机器人对服务器进 ...

  6. Spring Boot构建RESTful API与单元测试

    如果您对Spring MVC不熟悉并且还没有尝试过快速入门案例,建议先看一下相关的内容. @Controller:修饰class,用来创建处理http请求的对象 @RestController:Spr ...

  7. PHP入门part2

    PHP的数据类型 php数据类型分为三大类, 标量类型:整型.浮点型.布尔型和字符串型 复合类型:数组型和对象(object) 特殊类型:空类型和资源型 !资源型以后会讲 整形(int)就是整数的数值 ...

  8. 大型博彩公司招聘 .net,DB,tester,android

    大型博彩公司招聘 .net,DB,tester,android,ios等. 等拿完年终奖的朋友,可以先发简历给我,先面试,年后上班. emai:sjchen1203@126.com 要求: 1. 全职 ...

  9. 关于Unity中Camera的Aspect

    一直以来对Camera的Aspect和Game窗口的Aspect都是一知半解,某天从一本书中看到了对Camera的API讲解,但是总觉得对Aspect讲解的有问题.于是就认真的思考起了这个问题,还发现 ...

  10. 7. Reverse Words in a String

    题目: Given an input string, reverse the string word by word. For example,Given s = "the sky is b ...