HDU-1698 JUST A HOOK 线段树
最近刚学线段树,做了些经典题目来练手
Just a Hook
Time Limit: 4000/2000 MS (Java/Others) Memory Limit: 32768/32768 K (Java/Others)
Total Submission(s): 24370 Accepted Submission(s): 12156
Problem Description
In the game of DotA, Pudge’s meat hook is actually the most horrible thing for most of the heroes. The hook is made up of several consecutive metallic sticks which are of the same length.
Now Pudge wants to do some operations on the hook.
Let us number the consecutive metallic sticks of the hook from 1 to N. For each operation, Pudge can change the consecutive metallic sticks, numbered from X to Y, into cupreous sticks, silver sticks or golden sticks.
The total value of the hook is calculated as the sum of values of N metallic sticks. More precisely, the value for each kind of stick is calculated as follows:
For each cupreous stick, the value is 1.
For each silver stick, the value is 2.
For each golden stick, the value is 3.
Pudge wants to know the total value of the hook after performing the operations.
You may consider the original hook is made up of cupreous sticks.
Input
The input consists of several test cases. The first line of the input is the number of the cases. There are no more than 10 cases.
For each case, the first line contains an integer N, 1<=N<=100,000, which is the number of the sticks of Pudge’s meat hook and the second line contains an integer Q, 0<=Q<=100,000, which is the number of the operations.
Next Q lines, each line contains three integers X, Y, 1<=X<=Y<=N, Z, 1<=Z<=3, which defines an operation: change the sticks numbered from X to Y into the metal kind Z, where Z=1 represents the cupreous kind, Z=2 represents the silver kind and Z=3 represents the golden kind.
Output
For each case, print a number in a line representing the total value of the hook after the operations. Use the format in the example.
Sample Input
1
10
2
1 5 2
5 9 3
Sample Output
Case 1: The total value of the hook is 24.
题目大意:Dota中的屠夫,有一个钩子,钩子分为n段,现在给出m个指令,将【X,Y】段钩子变成Z种(Z分为三种:1为铜钩,2为银钩,3为金钩)初始钩子都为Cu,m次操作后,求整个钩的价值
每组样例有t组数据
(N<=100000,1<=X<=Y<=N,1<=Z<=3)
维护一棵线段树,区间修改,最后求一下全区间的和,唯一可以说的就是惰性标记是直接改变,并非不断累积
因为所求是全区间的和,所以没必要再额外写一个区间求和的函数,直接在修改时下放标记,最后输出这颗线段树的根即可
代码如下:
#include<iostream>
#include<cstring>
#include<algorithm>
#include<cstdio>
using namespace std;
#define maxlen 100001
int value[maxlen<<2]={0},delta[maxlen<<2]={0};
int dota[maxlen]={0};
void updata(int now)
{
value[now]=value[now<<1]+value[now<<1|1];
}
void build(int l,int r,int now)
{
if (l==r)
{
value[now]=dota[l];
return;
}
int mid=(l+r)>>1;
build(l,mid,now<<1);
build(mid+1,r,now<<1|1);
updata(now);
}
void pushdown(int now,int ln,int rn)
{
if (delta[now]!=0)
{
delta[now<<1]=delta[now];
delta[now<<1|1]=delta[now];
value[now<<1]=delta[now]*ln;
value[now<<1|1]=delta[now]*rn;
delta[now]=0;
}
}
void section_change(int L,int R,int l,int r,int now,int data)
{
if (L<=l && R>=r)
{
value[now]=data*(r-l+1);
delta[now]=data;
return;
}
int mid=(l+r)>>1;
pushdown(now,mid-l+1,r-mid);
if (L<=mid)
section_change(L,R,l,mid,now<<1,data);
if (R>mid)
section_change(L,R,mid+1,r,now<<1|1,data);
updata(now);
}
int main()
{
int t;
int n;
int m;
int time=1;
scanf("%d",&t);
while (true)
{
if (t==0) break;
scanf("%d",&n);
for (int i=1; i<=n; i++)
dota[i]=1;
memset(delta,0,sizeof(delta));
memset(value,0,sizeof(value));
build(1,n,1);
scanf("%d",&m);
for (int i=1; i<=m; i++)
{
int start,end,data;
scanf("%d%d%d",&start,&end,&data);
section_change(start,end,1,n,1,data);
}
printf("Case %d: The total value of the hook is %d.\n",time,value[1]);
time++;
t--;
}
return 0;
}
HDU-1698 JUST A HOOK 线段树的更多相关文章
- HDU 1698 just a hook 线段树,区间定值,求和
Just a Hook Time Limit: 1 Sec Memory Limit: 256 MB 题目连接 http://acm.hdu.edu.cn/showproblem.php?pid=1 ...
- HDU 1698 Just a Hook(线段树 区间替换)
Just a Hook [题目链接]Just a Hook [题目类型]线段树 区间替换 &题解: 线段树 区间替换 和区间求和 模板题 只不过不需要查询 题里只问了全部区间的和,所以seg[ ...
- HDU 1698 Just a Hook(线段树成段更新)
Just a Hook Time Limit: 4000/2000 MS (Java/Others) Memory Limit: 32768/32768 K (Java/Others) Tota ...
- HDU 1698 Just a Hook (线段树 成段更新 lazy-tag思想)
题目链接 题意: n个挂钩,q次询问,每个挂钩可能的值为1 2 3, 初始值为1,每次询问 把从x到Y区间内的值改变为z.求最后的总的值. 分析:用val记录这一个区间的值,val == -1表示这 ...
- [HDU] 1698 Just a Hook [线段树区间替换]
Just a Hook Time Limit: 4000/2000 MS (Java/Others) Memory Limit: 32768/32768 K (Java/Others)Total ...
- (简单) HDU 1698 Just a Hook , 线段树+区间更新。
Description: In the game of DotA, Pudge’s meat hook is actually the most horrible thing for most of ...
- HDU 1698 Just a Hook 线段树+lazy-target 区间刷新
Just a Hook Time Limit: 4000/2000 MS (Java/Others) Memory Limit: 32768/32768 K (Java/Others) Tota ...
- HDU 1698 Just a Hook(线段树区间更新查询)
描述 In the game of DotA, Pudge’s meat hook is actually the most horrible thing for most of the heroes ...
- HDU 1698 Just a Hook(线段树区间替换)
题目地址:pid=1698">HDU 1698 区间替换裸题.相同利用lazy延迟标记数组,这里仅仅是当lazy下放的时候把以下的lazy也所有改成lazy就好了. 代码例如以下: # ...
- HDU 1698 Just a Hook 线段树区间更新、
来谈谈自己对延迟标记(lazy标记)的理解吧. lazy标记的主要作用是尽可能的降低时间复杂度. 这样说吧. 如果你不用lazy标记,那么你对于一个区间更新的话是要对其所有的子区间都更新一次,但如果用 ...
随机推荐
- Android配置----Android开发环境搭建
[声明] 欢迎转载,但请保留文章原始出处→_→ 生命壹号:http://www.cnblogs.com/smyhvae/ 文章来源:http://www.cnblogs.com/smyhvae/p/3 ...
- Android Handler处理机制 ( 三 ) ——Handler,Message,Looper,MessageQueue
在android中提供了一种异步回调机制Handler,使用它,我们可以在完成一个很长时间的任务后做出相应的通知 handler基本使用: 在主线程中,使用handler很简单,new一个Handle ...
- HttpServletRequest 中 getRequestURL和getRequestURI的区别
比如说有这样的一个页面 test1.jsp======================= <a href ="test.jsp?name=wf">跳转到test2.js ...
- WPF技巧-Canvas转为位图
转自:http://www.cnblogs.com/tmywu/archive/2010/09/14/1825650.html 在WPF中我们可以将Canvas当成一种画布,将Canvas中的控件当成 ...
- [CareerCup] 12.6 Test an ATM 测试一个自动取款机
12.6 How would you test an ATM in a distributed banking system? 这道题问我们如何来测试一个自动取款机,我们首先要询问下列问题: - 谁来 ...
- 小甲鱼第51讲:《__name__="__main__"、搜索路径和包》课后练习题
测试题: 0. __name__属性指的是在调用该模块的时候调用的函数名称,方便在模块的被调用的时候,模块内部被调用的函数不会被运行. 1. 当模块作为主程序运行的时候,__name__属性的值是“_ ...
- 约瑟夫环的java解决
总共3中解决方法,1.数学推导,2.使用ArrayList递归解决,3.使用首位相连的LinkedList解决 import java.util.ArrayList; /** * 约瑟夫环问题 * 需 ...
- WCF 入门 (21)
前言 再不写一篇就太监了,哈哈. 第21集 WCF里面的Binding Bindings in WCF 其实不太了解为什么第21集才讲这个Binding,下面都是一些概念性的东西,不过作为一个入门视频 ...
- angular_$inject
<!DOCTYPE HTML> <html lang="zh-cn" ng-app="MainApp"> <head> &l ...
- 图解NodeJS【基于事件、回调的单线程高性能服务器】原理
刚开始了解Node感觉很吊,各种说高性能,可是一直不理解为什么单线程会比多线程快?为什么异步IO比非阻塞IO快?因此,本篇在阅读相关书籍后,根据自己的理解,整理此文,如有错误,仅代表理论不精,必当修改 ...