Animator根运动清除刚体速率问题测试
在根运动打开时,施加AddForce,速率在后面几帧被清0了:

没有打开根运动AddForce的情况:

unity论坛看了下,似乎有人遇到这个问题,而且无解。只能受力状态下关闭根运动
Q:Im working on a new title right now and I wanted to try out mecanim. I've watched its tutorial and it is indeed impressive to see how easily such motion is achieved using the system.
However, I ran into my first problem using it not long before I started. My game involves a lot of physics, projectiles that hit the target need to push it back, knock enemies out of the arenas, etc, which I was doing without much problem before. I just add force to rigidbodies on collision and they fly away.
However, once I put my mecanim animated character, just standing there on idle, it doesnt move when hit, as if it was a kinematic rigidbody (which it isnt).
How can I have my character move using mecanim for fluid motion, but still be affected by world physics?
PS: The push back mechanics are working on legacy animated/moved characters
Thx for the attention
A:Click on your character. In the inspector you'll see in the Animator a check box: "Apply Root Motion." Disable this and you will be able to knock your guy about using addForce or whatever physics you like all at the same time playing its animation. Obviously you'll want to use root motion most of the time or your guy will just run in place when you use the controls, so you'll need to disable "Apply Root Motion" in script during events such as getting hit.
http://answers.unity3d.com/questions/407103/mecanim-and-physics.html
后来想想也奇怪,打开根运动时,AddForce能让角色飞起来,但不能xz轴横移。。
Animator根运动清除刚体速率问题测试的更多相关文章
- Unity刚体穿透问题测试以及解决
测试环境很简单,一面墙,红色方块不停向前 然后,由于刚体是FixedUpdate执行的,把FixedUpdate执行间隔调慢一些方便Debug: OK,下面还原一次经典的穿透问题: 测试脚本: voi ...
- 根运动 (Root Motion) – 工作原理
http://blog.csdn.net/myarrow/article/details/45505085 1. 基本概念 在Unity3D动画中,模型的位置.角度经常会发生变化,我们需要决定是否将模 ...
- RootMotionComputer 根运动计算机
using UnityEngine; using System.Collections; /* * -------------------------------------------------- ...
- Animator根骨骼运动原始实现代码
实测过确实可行,注意如果没有刚体组件,实现方式会不一样 public class TestSMB : StateMachineBehaviour { public override void OnSt ...
- Unity3D刚体不同力的测试(ForceMode,AddForce,RelativeAddForce)
摘自圣典的一段翻译: ForceAdd a continuous force to the rigidbody, using its mass.添加一个可持续力到刚体,使用它的质量.Accelerat ...
- 刚体Collider包围测试
测试结果为会自动排出修正坐标(之前位于中心): 2016/2/29补充: 如果外面大的Cube相对小的Cube质量很高,会弹出且不出现移动(已锁住弹出物旋转,如果不锁会飞出去): 如果没有足够的空间排 ...
- 【多视图几何】TUM 课程 第2章 刚体运动
课程的 YouTube 地址为:https://www.youtube.com/playlist?list=PLTBdjV_4f-EJn6udZ34tht9EVIW7lbeo4 .视频评论区可以找到课 ...
- "Unity测试系列"文章索引
对Unity各种API的细节进行测试 Common 一些Unity基础操作的性能测试 Animation/Animator Animation Play/Stop测试 关于Animation动画事件的 ...
- unity 对Animator动画系统的研究
unity的新动画系统叫Mecanim,使用Animator来取代旧系统Animation,按Unity文档的惯例:知识点主要分2部分:unity manual和unity script,读者可以边看 ...
随机推荐
- Java+FlashWavRecorder实现网页录音并上传
[注意] 最新版本号请看这里:http://uikoo9.com/blog/detail/java-flashwavrecorder [前言] 肯定有需求要网页录音,并且要上传.这奇葩需求. 然后找到 ...
- uni-app - vue以及微信小程序
uni-app结合了mpvue的优点以及微信小程序的优点 ,uni-app基于vue2.0的. 组件:https://uniapp.dcloud.io/component/README 接口:http ...
- 本地文件夹变远程仓库并且提交Github
//初始化本地仓库 $ git init Initialized empty Git repository in C:/Users/root/Desktop/vue-music/.git/ root@ ...
- 栈的应用实例——平衡符号
检查().[].{}是否配对. /* stack_balance_symbol */ #include "stack.h" #include <stdio.h> #in ...
- element-ui 源码架构
1.项目结构 2.src下的入口文件 https://github.com/ElemeFE/element/blob/dev/src/index.js 入口文件实现的功能为: (1)国际化配置 (2) ...
- Form.ShowDialog(this)
有时遇到一种情况,.ShowDialog()不显示.也不报错.例如以下: <span style="font-size:14px;"> private void but ...
- ubuntu开机自动启动xampp/lampp的两种方法
方法一: sudo ln -s /opt/lampp/lampp /etc/init.d/lampp sudo update-rc.d -f lampp defaults 方法二: 1. 在/etc ...
- maven 配置环境变量
maven 环境变量配置 CreationTime--2018年6月4日18点45分 Author:Marydon 前言 要先运行maven,需要按安装并配置jdk,没有配置的见文末推荐. 1.m ...
- ORA-22828 输入样式或替换參数超过了32k限制大小
今天调试程序报下面错误: ORA-22828: input pattern or replacement parameters exceed 32K size limit 22828. 00000 - ...
- MassiGra045 简体中文化|打开图片很快
MassiGra045 简体中文化,是一款对图片的打开预览很高效的工具,据传是日本开发的. 本人之前一直使用,唯一有点缺点就是不能旋转图片. 图片预览 峰回路转: http://pan.baidu.c ...