ios 总结
1 ocoa Touch Layer{
App Extensions
https://developer.apple.com/library/ios/documentation/General/Conceptual/ExtensibilityPG/index.html
Handoff
https://developer.apple.com/library/ios/documentation/UserExperience/Conceptual/Handoff/HandoffFundamentals/HandoffFundamentals.html
Document Picker
https://developer.apple.com/library/ios/documentation/FileManagement/Conceptual/DocumentPickerProgrammingGuide/Introduction/Introduction.html
AirDrop
https://developer.apple.com/library/ios/documentation/UIKit/Reference/UIActivityViewController_Class/index.html
TextKit
https://developer.apple.com/library/ios/documentation/StringsTextFonts/Conceptual/TextAndWebiPhoneOS/Introduction/Introduction.html
UIKit Dynamics
https://developer.apple.com/library/ios/documentation/UIKit/Reference/UIKit_Framework/index.html
Multitasking
https://developer.apple.com/library/ios/documentation/iPhone/Conceptual/iPhoneOSProgrammingGuide/Introduction/Introduction.html
Auto Layout
https://developer.apple.com/library/ios/documentation/UserExperience/Conceptual/AutolayoutPG/index.html
Storyboards
https://developer.apple.com/library/ios/documentation/UIKit/Reference/UIStoryboard_Class/index.html
UI state Preservation
Apple Push Notification Service/Local Notifications
https://developer.apple.com/library/ios/documentation/NetworkingInternet/Conceptual/RemoteNotificationsPG/Chapters/Introduction.html
Gesture Recognizers
https://developer.apple.com/library/ios/documentation/EventHandling/Conceptual/EventHandlingiPhoneOS/Introduction/Introduction.html
Standard System View Controllers
https://developer.apple.com/library/ios/featuredarticles/ViewControllerPGforiPhoneOS/index.html
https://developer.apple.com/library/ios/documentation/WindowsViews/Conceptual/ViewControllerCatalog/Introduction.html
Cocoa Touch Frameworks{
EventKit UI Framework
GameKit Framework
Notification Center Framework https://developer.apple.com/library/ios/documentation/NotificationCenter/Reference/NotificationCenter_Framework/index.html
UIKit Framework
https://developer.apple.com/library/ios/documentation/WindowsViews/Conceptual/ViewPG_iPhoneOS/Introduction/Introduction.html
https://developer.apple.com/library/ios/documentation/Miscellaneous/Conceptual/iPhoneOSTechOverview/iPhoneOSTechnologies/iPhoneOSTechnologies.html
https://developer.apple.com/library/ios/documentation/2DDrawing/Conceptual/DrawingPrintingiOS/Introduction/Introduction.html
https://developer.apple.com/library/ios/documentation/Miscellaneous/Conceptual/iPhoneOSTechOverview/iPhoneOSTechnologies/iPhoneOSTechnologies.html
}
}
2 Media Layer{
Graphics Technologies{
UIKit grahics/Core Graphics framework
https://developer.apple.com/library/ios/documentation/GraphicsImaging/Conceptual/drawingwithquartz2d/Introduction/Introduction.html
https://developer.apple.com/library/ios/documentation/CoreGraphics/Reference/CoreGraphics_Framework/index.html
Core Animation :Core Animation (part of the Quartz Core framework) is a foundational technology UIKit views use Core Animation to provide view-level animation support
https://developer.apple.com/library/ios/documentation/Cocoa/Conceptual/CoreAnimation_guide/Introduction/Introduction.html
/Core Image/OpenGL ES and GLKit/Metal/TextKit and CoreText/ImageIO/PhotoLibrary
https://developer.apple.com/library/ios/documentation/GraphicsImaging/Reference/CoreImagingRef/index.html
https://developer.apple.com/library/ios/documentation/StringsTextFonts/Conceptual/CoreText_Programming/Introduction/Introduction.html
https://developer.apple.com/library/ios/documentation/GLkit/Reference/GLKit_Collection/index.html
https://developer.apple.com/library/ios/documentation/GraphicsImaging/Reference/ImageIORefCollection/index.html
}
Audio Technologies{
Media Player framework
https://developer.apple.com/library/ios/documentation/Miscellaneous/Conceptual/iPhoneOSTechOverview/MediaLayer/MediaLayer.html
AV Foundation
OpenAL
Core Audio
}
Video Technologies{
UIImagePickerController
AVKit
AV Foundation
Core Media
https://developer.apple.com/library/ios/documentation/Miscellaneous/Conceptual/iPhoneOSTechOverview/CoreServicesLayer/CoreServicesLayer.html
SpriteKit Framework
https://developer.apple.com/library/ios/documentation/GraphicsAnimation/Conceptual/SpriteKit_PG/Introduction/Introduction.html
}
}
3 Core Services Layer{
https://developer.apple.com/library/ios/featuredarticles/Short_Practical_Guide_Blocks/index.html
https://developer.apple.com/library/ios/documentation/Cocoa/Conceptual/Blocks/Articles/00_Introduction.html
https://developer.apple.com/library/ios/documentation/General/Conceptual/ConcurrencyProgrammingGuide/Introduction/Introduction.html
https://developer.apple.com/library/ios/documentation/Performance/Reference/GCD_libdispatch_Ref/index.html
CFNetwork Framework
https://developer.apple.com/library/ios/documentation/Networking/Conceptual/CFNetwork/Introduction/Introduction.html
Foundation.framework provides Objective-C wrappers to many of the features found in the Core Foundation framework
}
4 Core OS Layer{
Accelerate.framework
CoreBluetooth.framework
ExternalAccessory.framework
Generic Security Services Framework GSS.framework
LocalAuthentication.framework
NetworkExtension.framework
Security.framework
system
https://developer.apple.com/library/ios/documentation/System/Conceptual/ManPages_iPhoneOS/index.html
64-bit support
https://developer.apple.com/library/ios/documentation/General/Conceptual/CocoaTouch64BitGuide/Introduction/Introduction.html
}
ios 总结的更多相关文章
- iOS可视化动态绘制连通图
上篇博客<iOS可视化动态绘制八种排序过程>可视化了一下一些排序的过程,本篇博客就来聊聊图的东西.在之前的博客中详细的讲过图的相关内容,比如<图的物理存储结构与深搜.广搜>.当 ...
- 【疯狂造轮子-iOS】JSON转Model系列之二
[疯狂造轮子-iOS]JSON转Model系列之二 本文转载请注明出处 —— polobymulberry-博客园 1. 前言 上一篇<[疯狂造轮子-iOS]JSON转Model系列之一> ...
- 【疯狂造轮子-iOS】JSON转Model系列之一
[疯狂造轮子-iOS]JSON转Model系列之一 本文转载请注明出处 —— polobymulberry-博客园 1. 前言 之前一直看别人的源码,虽然对自己提升比较大,但毕竟不是自己写的,很容易遗 ...
- iOS总结_UI层自我复习总结
UI层复习笔记 在main文件中,UIApplicationMain函数一共做了三件事 根据第三个参数创建了一个应用程序对象 默认写nil,即创建的是UIApplication类型的对象,此对象看成是 ...
- iOS代码规范(OC和Swift)
下面说下iOS的代码规范问题,如果大家觉得还不错,可以直接用到项目中,有不同意见 可以在下面讨论下. 相信很多人工作中最烦的就是代码不规范,命名不规范,曾经见过一个VC里有3个按钮被命名为button ...
- JS调用Android、Ios原生控件
在上一篇博客中已经和大家聊了,关于JS与Android.Ios原生控件之间相互通信的详细代码实现,今天我们一起聊一下JS调用Android.Ios通信的相同点和不同点,以便帮助我们在进行混合式开发时, ...
- 告别被拒,如何提升iOS审核通过率(上篇)
iOS审核一直是每款移动产品上架苹果商店时面对的一座大山,每次提审都像是一次漫长而又悲壮的旅行,经常被苹果拒之门外,无比煎熬.那么问题来了,我们有没有什么办法准确把握苹果审核准则,从而提升审核的通过率 ...
- Swift3.0服务端开发(一) 完整示例概述及Perfect环境搭建与配置(服务端+iOS端)
本篇博客算是一个开头,接下来会持续更新使用Swift3.0开发服务端相关的博客.当然,我们使用目前使用Swift开发服务端较为成熟的框架Perfect来实现.Perfect框架是加拿大一个创业团队开发 ...
- Summary of Critical and Exploitable iOS Vulnerabilities in 2016
Summary of Critical and Exploitable iOS Vulnerabilities in 2016 Author:Min (Spark) Zheng, Cererdlong ...
- 黑云压城城欲摧 - 2016年iOS公开可利用漏洞总结
黑云压城城欲摧 - 2016年iOS公开可利用漏洞总结 作者:蒸米,耀刺,黑雪 @ Team OverSky 0x00 序 iOS的安全性远比大家的想象中脆弱,除了没有公开的漏洞以外,还有很多已经公开 ...
随机推荐
- cocos2d-x中false,setSwallowTouches,stopPropagation的区别
研究到cocos2d-x触摸这一块了,3.0和2.0相比已经有了很大的不同,使用更加方便和容易理解了. 直接进入正题,解释下,标题中3个用法的区别 通常来说,应用程序中更多使用的是单点触摸,为了简化单 ...
- wmware10安装ghost win7问题处理
随便找到了ghostwin7.iso, 先建立空的虚拟机, 加载iso, 按F2, 设置启动从光盘启动, 启动进去后点直安装Ghost镜像到C盘, 失盘, 直接跳到dos界面了. 忘记先要分区了, 使 ...
- 【转】一个URL编码和解码的C++类
下面的代码实现了一个用于C++中转码的类strCoding.里面有UTF8.UNICODE.GB2312编码的互相转换. .H文件: #pragma once #include <iostrea ...
- Android的消息处理机制,handler,message,looper(一)
当应用程序启动时,Android首先会开启一个主线程(也就是UI线程),主线程为管理界面中的UI控件.在程序开发时,对于比较耗时的操作,通常会为其开辟一个单独的线程来执行,以尽可能减少用户的等待时间. ...
- 慕课网-安卓工程师初养成-3-3 Java中的赋值运算符
来源:http://www.imooc.com/code/1298 赋值运算符是指为变量或常量指定数值的符号.如可以使用 “=” 将右边的表达式结果赋给左边的操作数. Java 支持的常用赋值运算符, ...
- Swift 学习一函数&函数属性&懒加载
函数 函数相当于OC中的方法 格式: func 函数名(参数列表) -> 返回值类型 { 代码块 return 返回值} func 函数名(参数列表){ // 返回值为Void 可 ...
- 安装python的redis模块
wget --no-check-certificate https://pypi.python.org/packages/source/r/redis/redis-2.8.0.tar.gz tar - ...
- linux配置tns
.三个配置文件都是放在$ORACLE_HOME\network\admin目录下. .sqlnet.ora确定解析方式 .listener.ora上设SID_NAME,通常用于JDBC访问,对应的错误 ...
- Entity Framework Lambda 实现多列Group by,并汇总求和
var result = DataSummaryRepository.FindBy(x => x.UserID == argMemberNo && x.SummaryDate & ...
- 【WCF 2】理解WCF框架的简单小实例
导读:上篇博客介绍了WCF框架的整体情况,然后,闲着没事儿,自己做了一个及其简单的WCF框架的例子帮助自己理解.从简单的入手,一步一步深入!本篇博客是介绍怎么用VS2012从头创建一个WCF项目,是一 ...