Tiling Up Blocks
Time Limit: 1000MS   Memory Limit: 10000K
Total Submissions: 4675   Accepted: 1824

Description

Michael The Kid receives an interesting game set from his grandparent as his birthday gift. Inside the game set box, there are n tiling blocks and each block has a form as follows: 

Each tiling block is associated with two parameters (l,m), meaning that the upper face of the block is packed with l protruding knobs on the left and m protruding knobs on the middle. Correspondingly, the bottom face of an (l,m)-block is carved with l caving dens on the left and m dens on the middle. 
It is easily seen that an (l,m)-block can be tiled upon another (l,m)-block. However,this is not the only way for us to tile up the blocks. Actually, an (l,m)-block can be tiled upon another (l',m')-block if and only if l >= l' and m >= m'. 
Now the puzzle that Michael wants to solve is to decide what is the tallest tiling blocks he can make out of the given n blocks within his game box. In other words, you are given a collection of n blocks B = {b1, b2, . . . , bn} and each block bi is associated with two parameters (li,mi). The objective of the problem is to decide the number of tallest tiling blocks made from B. 

Input

Several sets of tiling blocks. The inputs are just a list of integers.For each set of tiling blocks, the first integer n represents the number of blocks within the game box. Following n, there will be n lines specifying parameters of blocks in B; each line contains exactly two integers, representing left and middle parameters of the i-th block, namely, li and mi. In other words, a game box is just a collection of n blocks B = {b1, b2, . . . , bn} and each block bi is associated with two parameters (li,mi). 
Note that n can be as large as 10000 and li and mi are in the range from 1 to 100. 
An integer n = 0 (zero) signifies the end of input.

Output

For each set of tiling blocks B, output the number of the tallest tiling blocks can be made out of B. Output a single star '*' to signify the end of 
outputs.

Sample Input

3
3 2
1 1
2 3
5
4 2
2 4
3 3
1 1
5 5
0

Sample Output

2
3
*
题目大意:给定n个砖块的长和宽,只有当x2>=x1&&y2>=y1时 n2可以放在n1上 问最高能落多高。
解题方法:求最大不上升子序列,用动态规划。
#include <stdio.h>
#include <iostream>
#include <string.h>
using namespace std; int main()
{
int w[][];
int dp[][];
int n;
while(scanf("%d", &n) != EOF)
{
if (n == )
{
printf("*\n");
break;
}
int a, b;
memset(w, , sizeof(w));
memset(dp, , sizeof(dp));
for (int i = ; i <= n; i++)
{
scanf("%d%d", &a, &b);
w[a][b]++;
}
for (int i = ; i <= ; i++)
{
for (int j = ; j <= ; j++)
{
dp[i][j] = max(dp[i - ][j], dp[i][j - ]) + w[i][j];
}
}
printf("%d\n", dp[][]);
}
return ;
}
 

POJ 1609 Tiling Up Blocks的更多相关文章

  1. poj 1609 dp

    题目链接:http://poj.org/problem?id=1609 #include <cstdio> #include <cstring> #include <io ...

  2. poj 2506 Tiling(递推 大数)

    题目:http://poj.org/problem?id=2506 题解:f[n]=f[n-2]*2+f[n-1],主要是大数的相加; 以前做过了的 #include<stdio.h> # ...

  3. POJ 1052 Plato's Blocks

      Plato's Blocks Time Limit: 1000MS   Memory Limit: 10000K Total Submissions: 734   Accepted: 296 De ...

  4. [ACM] POJ 2506 Tiling (递归,睑板)

    Tiling Time Limit: 1000MS   Memory Limit: 65536K Total Submissions: 7487   Accepted: 3661 Descriptio ...

  5. POJ 2506 Tiling

    Tiling Time Limit: 1000MS   Memory Limit: 65536K Total Submissions: 7437   Accepted: 3635 Descriptio ...

  6. poj 2506 Tiling(高精度)

    Description In how many ways can you tile a 2xn rectangle by 2x1 or 2x2 tiles? Here is a sample tili ...

  7. HOJ 2124 &POJ 2663Tri Tiling(动态规划)

    Tri Tiling Time Limit: 1000MS Memory Limit: 65536K Total Submissions: 9016 Accepted: 4684 Descriptio ...

  8. POJ 2506 Tiling(递推+大整数加法)

    http://poj.org/problem?id=2506 题意: 思路:递推.a[i]=a[i-1]+2*a[i-2]. 计算的时候是大整数加法.错了好久,忘记考虑1了...晕倒. #includ ...

  9. poj 2506 Tiling(java解法)

    题目链接:id=2506">http://poj.org/problem?id=2506 本题用的java解的.由于涉及到大数问题,假设对java中的大数操作不熟悉请点这儿:链接 思路 ...

随机推荐

  1. Redis哨兵原理详解

    一.概述 Redis哨兵(以下称哨兵)是为Redis提供一个高可靠解决方案,对一定程序上的错误,可以不需要人工干预自行解决. 哨兵功能还有监视.事件通知.配置功能.以下是哨兵的功能列表: 监控:不间断 ...

  2. vuex的state,mutation,getter,action

    开始!正常的简单的拆分下是这样的文件当然module可以在store下面新建一个文件夹用来处理单独模块的vuex管理比较合适. 1.index.js下面 import Vue from 'vue' i ...

  3. ComboBox控件“设置 DataSource 属性后无法修改项集合”的解决【转】

    编写Winform程序,遇到comboBox的绑定事件和索引项变更事件的冲突问题,就是“设置 DataSource 属性后无法修改项集合”的错误问题,网上查了很多,大多说在索引项变更是进行非空判断,还 ...

  4. C基础的练习集及测试答案(31-39)

    31.读懂以下程序,说明程序的功能#include<stdio.h>int main(){ int m,n,r,m1,m2; printf("请输入2个正整数:"); ...

  5. coreData-Fetching Managed Objects

    https://developer.apple.com/library/content/documentation/DataManagement/Conceptual/CoreDataSnippets ...

  6. Bootstrap历练实例:默认的面板(Panels)

    Bootstrap 面板(Panels) 本章将讲解 Bootstrap 面板(Panels).面板组件用于把 DOM 组件插入到一个盒子中.创建一个基本的面板,只需要向 <div> 元素 ...

  7. Spring IoC与DI(依赖注入)

    Spring Ioc 所谓控制反转,即将传统的需要代码进行的操作,交由Spring容器来做.下面以添加book为例进行比较一下: BookService.java public interface B ...

  8. 解决cocos游戏安卓release版本闪退问题

    在cocos中偶尔会遇到闪退的问题,特别是android和ios系统下的闪退就特别难处理了, 虽然说能使用xcode和eclipse显示log,但是也会出现一些特别的情况,直接闪退而且 没有任何预兆. ...

  9. 【思维题】TCO14 Round 2C InverseRMQ

    全网好像就只有劼和manchery写了博客的样子……:正解可能是最大流?但是仔细特判也能过 题目描述 RMQ问题即区间最值问题是一个有趣的问题. 在这个问题中,对于一个长度为 n 的排列,query( ...

  10. 【Python学习之三】函数的参数

    在学习Python的过程中,我认为Python函数是很重要的一部分.其中参数的类型和数量,是一个比较容易弄混乱的点. 1.一般参数 首先,写一个计算两个数的和的函数: def addNum(x, y) ...