The Android multimedia framework includes support for capturing and encoding a variety of common audio formats, so that you can easily integrate audio into your applications. You can record audio using the MediaRecorder APIs if supported by the device hardware.

This document shows you how to write an application that captures audio from a device microphone, save the audio and play it back.

Note: The Android Emulator does not have the ability to capture audio, but actual devices are likely to provide these capabilities.

//模拟器不可以录音

Performing Audio Capture


Audio capture from the device is a bit more complicated than audio and video playback, but still fairly simple:

  1. Create a new instance of android.media.MediaRecorder.
  2. Set the audio source using MediaRecorder.setAudioSource(). You will probably want to use MediaRecorder.AudioSource.MIC.
  3. Set output file format using MediaRecorder.setOutputFormat().
  4. Set output file name using MediaRecorder.setOutputFile().
  5. Set the audio encoder using MediaRecorder.setAudioEncoder().
  6. Call MediaRecorder.prepare() on the MediaRecorder instance.
  7. To start audio capture, call MediaRecorder.start().
  8. To stop audio capture, call MediaRecorder.stop().
  9. When you are done with the MediaRecorder instance, call MediaRecorder.release() on it. Calling MediaRecorder.release() is always recommended to free the resource immediately.  //调用release总是被推荐的释放立刻释放资源的办法

Example: Record audio and play the recorded audio

The example class below illustrates how to set up, start and stop audio capture, and to play the recorded audio file.

/*
* The application needs to have the permission to write to external storage
* if the output file is written to the external storage, and also the
* permission to record audio. These permissions must be set in the
* application's AndroidManifest.xml file, with something like:
* 需要的权限:
* <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
* <uses-permission android:name="android.permission.RECORD_AUDIO" />
*
*/
package com.android.audiorecordtest; import android.app.Activity;
import android.widget.LinearLayout;
import android.os.Bundle;
import android.os.Environment;
import android.view.ViewGroup;
import android.widget.Button;
import android.view.View;
import android.view.View.OnClickListener;
import android.content.Context;
import android.util.Log;
import android.media.MediaRecorder;
import android.media.MediaPlayer; import java.io.IOException; public class AudioRecordTest extends Activity
{
private static final String LOG_TAG = "AudioRecordTest";
private static String mFileName = null; private RecordButton mRecordButton = null;
private MediaRecorder mRecorder = null; private PlayButton mPlayButton = null;
private MediaPlayer mPlayer = null; private void onRecord(boolean start) {
if (start) {
startRecording();
} else {
stopRecording();
}
} private void onPlay(boolean start) {
if (start) {
startPlaying();
} else {
stopPlaying();
}
} private void startPlaying() {
mPlayer = new MediaPlayer();
try {
mPlayer.setDataSource(mFileName);
mPlayer.prepare();
mPlayer.start();
} catch (IOException e) {
Log.e(LOG_TAG, "prepare() failed");
}
} private void stopPlaying() {
mPlayer.release();
mPlayer = null;
} private void startRecording() {
mRecorder = new MediaRecorder();
mRecorder.setAudioSource(MediaRecorder.AudioSource.MIC);
mRecorder.setOutputFormat(MediaRecorder.OutputFormat.THREE_GPP);
mRecorder.setOutputFile(mFileName);
mRecorder.setAudioEncoder(MediaRecorder.AudioEncoder.AMR_NB); try {
mRecorder.prepare();
} catch (IOException e) {
Log.e(LOG_TAG, "prepare() failed");
} mRecorder.start();
} private void stopRecording() {
mRecorder.stop();
mRecorder.release();
mRecorder = null;
} class RecordButton extends Button {
boolean mStartRecording = true; OnClickListener clicker = new OnClickListener() {
public void onClick(View v) {
onRecord(mStartRecording);
if (mStartRecording) {
setText("Stop recording");
} else {
setText("Start recording");
}
mStartRecording = !mStartRecording;
}
}; public RecordButton(Context ctx) {
super(ctx);
setText("Start recording");
setOnClickListener(clicker);
}
} class PlayButton extends Button {
boolean mStartPlaying = true; OnClickListener clicker = new OnClickListener() {
public void onClick(View v) {
onPlay(mStartPlaying);
if (mStartPlaying) {
setText("Stop playing");
} else {
setText("Start playing");
}
mStartPlaying = !mStartPlaying;
}
}; public PlayButton(Context ctx) {
super(ctx);
setText("Start playing");
setOnClickListener(clicker);
}
} public AudioRecordTest() {
mFileName = Environment.getExternalStorageDirectory().getAbsolutePath();
mFileName += "/audiorecordtest.3gp";
} @Override
public void onCreate(Bundle icicle) {
super.onCreate(icicle); LinearLayout ll = new LinearLayout(this);
mRecordButton = new RecordButton(this);
ll.addView(mRecordButton,
new LinearLayout.LayoutParams(
ViewGroup.LayoutParams.WRAP_CONTENT,
ViewGroup.LayoutParams.WRAP_CONTENT,
0));
mPlayButton = new PlayButton(this);
ll.addView(mPlayButton,
new LinearLayout.LayoutParams(
ViewGroup.LayoutParams.WRAP_CONTENT,
ViewGroup.LayoutParams.WRAP_CONTENT,
0));
setContentView(ll);
} @Override
public void onPause() {
super.onPause();
if (mRecorder != null) {
mRecorder.release();
mRecorder = null;
} if (mPlayer != null) {
mPlayer.release();
mPlayer = null;
}
}
}

Audio Capture 录音的更多相关文章

  1. H5调用手机的相机/摄像/录音等功能 _input:file的capture属性说明

    H5使用input标签调用系统默许相机,摄像,录音功能.使用input:file标签, 去调用系统默认相机,摄像,录音功能,其实是有个capture属性,直接说明需要调用什么功能: <input ...

  2. 基于Allwinner的Audio子系统分析(Android-5.1)

    前言 一直想总结下Audio子系统的博客,但是各种原因(主要还是自己懒>_<),一直拖到现在才开始重新整理,期间看过H8(Android-4.4),T3(Android-4.4),A64( ...

  3. html input 上capture 参数在 安卓 苹果上的异同

    安卓上 <input type="file" accept="image/*" capture="camera"> //只调用相 ...

  4. 在webapp上使用input:file, 指定capture属性调用默许相机,摄像,录音功能

    ## 在webapp上使用input:file, 指定capture属性调用默认相机,摄像,录音功能 在iOS6下开发webapp,使用inputz之file,很有用 <input type=& ...

  5. Android Audio Play Out Channel

    1: 7嘴8舌 扬声器, 耳机, 和听筒 就是通过: audiomanager.setmode(AudioManager.MODE_IN_COMMUNICATION)audiomanager.setS ...

  6. ios录音Demo

    <AudioToolbox/AudioToolbox.h> :这个库是C的接口,偏向于底层,主要用于在线流媒体的播放 <AVFoundation/AVFoundation.h> ...

  7. 使用HTML5抓取 Audio & Video

    原文地址: http://www.html5rocks.com/en/tutorials/getusermedia/intro/ 本地化的文章: http://www.html5rocks.com/z ...

  8. neo1973 audio subsystem

    fhttp://wiki.openmoko.org/wiki/Neo_1973_audio_subsystem using Bluetooth headset with GSM NOTE none o ...

  9. 怎么调用html5的摄像头,录音,视频?

    调用image 即打开相册或调用系统相机: <input type="file" accept="image/*" capture="camer ...

随机推荐

  1. Hash索引和BTree索引区别

    (1)Hash 索引仅仅能满足"=","IN"和"<=>"查询,不能使用范围查询. 由于 Hash 索引比较的是进行 Hash ...

  2. html5系列.基础知识

    兼容性问题 创建一个html5页面 <!DOCTYPE html> <html> <head> <meta charset="UTF-8" ...

  3. Title of live Writer

    Test From Windows Live Writer **markdown bold**

  4. MySQL存储过程实例

    一.创建MySQL数据库函数 TCC:无参数,查询fruit表中的所有数据 : TAA:两个参数,查询fruit总共有多少行:查询ids为某个值时水果表的数据 TDD:两个参数,查询ids不等于某个值 ...

  5. WSGI规格说明书

    PEP 333 这应该是WSGI最权威的文档了  http://www.python.org/dev/peps/pep-3333/  值翻译了最重要的前面部分,后面读者可以参考 当然文档有些生硬,欢迎 ...

  6. BZOJ 1023 仙人掌图

    Description 如果某个无向连通图的任意一条边至多只出现在一条简单回路(simple cycle)里,我们就称这张图为仙人图(cactus).所谓简单回路就是指在图上不重复经过任何一个顶点的回 ...

  7. 通过 IDE 向 Storm 集群远程提交 topology

    转载: http://weyo.me/pages/techs/storm-topology-remote-submission/ http://www.javaworld.com/article/20 ...

  8. Grails架设和配置--起步

    现在作这些配置有些轻车熟路了.. 因为RAILS ON RUBY和它真的有很多相像的,, 什么DRY,什么约定先于配置这些的概念... 然后,GITHUB上有好文档,可以一步一步的实践.. https ...

  9. http请求方式和状态管理

    1.  HTTP协议 Internet的基本协议是TCP/IP协议(传输控制协议和网际协议),目前广泛使用的 FTP.HTTP(超文本传输协议).Archie Gopher都是建立在TCP/IP上面的 ...

  10. page-object使用(1)

    创建你的page 你必须做的第一件事情是创建你的page,这是一些包含了PageObject模块的简单的ruby类,请不要创建你自己的initialize方法,因为已经有一个存在而且不能被覆盖.如果你 ...