iOS-Core-Animation-Advanced-Techniques/13-高效绘图 【没理解】
#import "DrawingView.h"
#import <QuartzCore/QuartzCore.h> @interface DrawingView () @property (nonatomic, strong) UIBezierPath *path; @end

@implementation DrawingView + (Class)layerClass // 这是啥意思?????哦哦 调用self.layer可以直接返回CAShapLayer
{
//this makes our view create a CAShapeLayer
//instead of a CALayer for its backing layer
return [CAShapeLayer class];
} - (void)awakeFromNib
{
//create a mutable path
self.path = [[UIBezierPath alloc] init]; //configure the layer
CAShapeLayer *shapeLayer = (CAShapeLayer *)self.layer;
shapeLayer.strokeColor = [UIColor redColor].CGColor;
shapeLayer.fillColor = [UIColor clearColor].CGColor;
shapeLayer.lineJoin = kCALineJoinRound;
shapeLayer.lineCap = kCALineCapRound;
shapeLayer.lineWidth = ;
} - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
//get the starting point
CGPoint point = [[touches anyObject] locationInView:self]; //move the path drawing cursor to the starting point
[self.path moveToPoint:point];
} - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
//get the current point
CGPoint point = [[touches anyObject] locationInView:self]; //add a new line segment to our path
[self.path addLineToPoint:point]; //update the layer with a copy of the path
((CAShapeLayer *)self.layer).path = self.path.CGPath;
}
@end
从这段可知,使用CAShapLayer的性能要好于重写drawRect,因为drawRect,drawLayer使用的Core Graphic,Core Graphic会有性能问题(内存消耗),避免使用Core Graphic
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