2D game engine essentials [to be continued...]
All 2D Game Engines/Frameworks are trying to solve the same problem(s). Languages don't matter- they are simply the bricks that make things happen. (Flash/AS, HTML5/JS, Cocos/ObjectiveC, MFC, Swift, etc.)
Display:
Stage, Canvas, RootViewController, are essentially the same thing- the entry point of the view of an App.
DisplayContainer, Sprite, AnimatedSprite, MovieClip, they are just a family of displayable elements.
DisplayContainer has child nodes, which could have children too (hierarchical strucutre)
Animation, animations are basically a sequence of images being played at a certain speed/frame rate
Update/ticker funciton
Like in real world, things happen/progress as time elapses. In each timestep, coordinates being updated, images getting redrawed, calculation are performed, etc, etc.
Observer / Eventlisteners
They are just function pointers, upon events being fired, program looks into the registered function list. This method is opposed to polling, which constantly checking certain conditions in each update cycle.
Physics/AI:
In this way physics is independent from the game engine it's self, irrelevant to 2d or 3d, only the calculation space matters.
2D game engine essentials [to be continued...]的更多相关文章
- QLGame 2D Engine编写环境搭建
QLGame 2D Engine编写 (win7环境搭建) 广州麒麟网络工作室,计划制作一款2d game engine,基于opengl(es)平台,暂时支持android,以后考虑支持linux, ...
- 【转】如何使用Unity创造动态的2D水体效果
原文:http://gamerboom.com/archives/83080 作者:Alex Rose 在本篇教程中,我们将使用简单的物理机制模拟一个动态的2D水体.我们将使用一个线性渲染器.网格渲染 ...
- wesome-android
awesome-android Introduction android libs from github System requirements Android Notice If the lib ...
- Video processing systems and methods
BACKGROUND The present invention relates to video processing systems. Advances in imaging technology ...
- A Complete List of .NET Open Source Developer Projects
http://scottge.net/2015/07/08/a-complete-list-of-net-open-source-developer-projects/?utm_source=tuic ...
- Awesome C/C++
Awesome C/C++ A curated list of awesome C/C++ frameworks, libraries, resources, and shiny things. In ...
- 初识lua
转自:http://www.oschina.net/question/12_115993-- 两个横线是单行注释(译者注:这跟 SQL 一样) --[[ 增加两个 [ 和 ] 变成多行注释 我是多行注 ...
- box2d.js
https://github.com/kripken/box2d.js/ Demo: http://kripken.github.io/box2d.js/webgl_demo/box2d.html 演 ...
- HTML5 game engines
The following are few examples of game engines implemented with HTML5 and JavaScript: Construct 2: O ...
随机推荐
- 各类人工智能&大数据相关比赛
比赛技巧:https://zhuanlan.zhihu.com/p/28084438 文章来源: https://www.imooc.com/article/72863 随着近几年人工智能和大数据的快 ...
- monkey测试小记
本篇中不记录环境搭建,只是介绍一些经验和小秘诀吧. 一.使用安卓模拟器进行测试. 在刚刚接触到monkey测试的时候,用的真机进行测试,点击几万次甚至更多的时候,发现系统变慢了.也许是错觉,但是系统经 ...
- Java循环跳转语句之 break
生活中,我们经常会因为某些原因中断既定的任务安排.如在参加 10000 米长跑时,才跑了 500 米就由于体力不支,需要退出比赛.在 Java 中,我们可以使用 break 语句退出指定的循环,直接执 ...
- Vue 及框架响应式系统原理
个人bolg地址 全局概览 Vue运行内部运行机制 总览图: 初始化及挂载 在 new Vue()之后. Vue 会调用 _init 函数进行初始化,也就是这里的 init 过程,它会初始化生命周期. ...
- [洛谷U62364]三次函数极值
U62364 三次函数极值 题面 给定一个三次函数\(f(x)=a_3x^3+a_2x^2+a_1x+a_0\) 求其极值. 格式 输入包括一行四个整数\(a_3,a_2,a_1,a_0\) 输出包括 ...
- 《深入理解mybatis原理1》 MyBatis的架构设计以及实例分析
<深入理解mybatis原理> MyBatis的架构设计以及实例分析 MyBatis是目前非常流行的ORM框架,它的功能很强大,然而其实现却比较简单.优雅.本文主要讲述MyBatis的架构 ...
- Hibernate[延迟加载] [三种状态] [脏检查] [缓存机制]
一.持久化对象的唯一标识 java中按内存地址不同区分同一个类的不同对象,关系数据库用主键区分同一条记录,Hibernate使用OID来建立内存中的对象和数据库中记录的对应关系 什么是OID? 解析: ...
- Highcharts 散点图
Highcharts 散点图 配置 chart 配置 配置 chart 的 type 为 'scatter' .chart.type 描述了图表类型.默认值为 "line". ch ...
- js排序算法02——插入排序
插入排序的思路是我们默认数组的第一个元素是有序的,从第二个元素开始依次和前面的元素比较,如果前面的元素大,就将前面的元素往后移一位,如果前面的元素小,就把该元素放在前面元素的后面.其实就和我们玩扑克牌 ...
- printf %m
最近看别人的项目发现有 printf("%m") 这种写法,这是什么输出格式呢? 通过 man 查找得知: m (Glibc extension.) Print output of ...