Platform Defines

The platform defines that Unity supports for your scripts are:

   
Property: Function:
UNITY_EDITOR #define directive for calling Unity Editor scripts from your game code.
UNITY_EDITOR_WIN #define directive for Editor code on Windows.
UNITY_EDITOR_OSX #define directive for Editor code on Mac OSX.
UNITY_STANDALONE_OSX #define directive for compiling/executing code specifically for OS X (including Universal, PPC and Intel architectures).
UNITY_STANDALONE_WIN #define directive for compiling/executing code specifically for Windows standalone applications.
UNITY_STANDALONE_LINUX #define directive for compiling/executing code specifically for Linux standalone applications.
UNITY_STANDALONE #define directive for compiling/executing code for any standalone platform (OS X, Windows or Linux).
UNITY_WII #define directive for compiling/executing code for the Wii console.
UNITY_IOS #define directive for compiling/executing code for the iOS platform.
UNITY_IPHONE Deprecated. Use UNITY_IOS instead.
UNITY_ANDROID #define directive for the Android platform.
UNITY_PS3 #define directive for running PlayStation 3 code.
UNITY_PS4 #define directive for running PlayStation 4 code.
UNITY_SAMSUNGTV #define directive for executing Samsung TV code.
UNITY_XBOX360 #define directive for executing Xbox 360 code.
UNITY_XBOXONE #define directive for executing Xbox One code.
UNITY_TIZEN #define directive for the Tizen platform.
UNITY_TVOS #define directive for the Apple TV platform.
UNITY_WP_8 #define directive for Windows Phone 8.
UNITY_WP_8_1 #define directive for Windows Phone 8.1.
UNITY_WSA #define directive for Windows Store Apps. Additionally, NETFX_CORE is defined when compiling C# files against .NET Core.
UNITY_WSA_8_0 #define directive for Windows Store Apps when targeting SDK 8.0.
UNITY_WSA_8_1 #define directive for Windows Store Apps when targeting SDK 8.1.
UNITY_WSA_10_0 #define directive for Windows Store Apps when targeting Universal Windows 10 Apps. Additionally WINDOWS_UWP and NETFX_CORE are defined when compiling C# files against .NET Core.
UNITY_WINRT Equivalent to UNITY_WP_8 | UNITY_WSA.
UNITY_WINRT_8_0 Equivalent to UNITY_WP_8 | UNITY_WSA_8_0.
UNITY_WINRT_8_1 Equivalent to UNITY_WP_8_1 | UNITY_WSA_8_1. This is also defined when compiling against Universal SDK 8.1.
UNITY_WINRT_10_0 Equivalent to UNITY_WSA_10_0
UNITY_WEBGL #define directive for WebGL.
UNITY_ADS #define directive for calling Unity Ads methods from your game code. Version 5.2 and above.
UNITY_ANALYTICS #define directive for calling Unity Analytics methods from your game code. Version 5.2 and above.
UNITY_ASSERTIONS #define directive for assertions control process.

Also you can compile code selectively depending on the version of the engine you are working on. Currently the supported ones are:

UNITY_2_6 Platform define for the major version of Unity 2.6.
UNITY_2_6_1 Platform define for specific version 1 from the major release 2.6.
UNITY_3_0 Platform define for the major version of Unity 3.0.
UNITY_3_0_0 Platform define for the specific version 0 of Unity 3.0.
UNITY_3_1 Platform define for major version of Unity 3.1.
UNITY_3_2 Platform define for major version of Unity 3.2.
UNITY_3_3 Platform define for major version of Unity 3.3.
UNITY_3_4 Platform define for major version of Unity 3.4.
UNITY_3_5 Platform define for major version of Unity 3.5.
UNITY_4_0 Platform define for major version of Unity 4.0.
UNITY_4_0_1 Platform define for major version of Unity 4.0.1.
UNITY_4_1 Platform define for major version of Unity 4.1.
UNITY_4_2 Platform define for major version of Unity 4.2.

最新Unity3D系统宏地址:http://docs.unity3d.com/Documentation/Manual/PlatformDependentCompilation.html



Unity3D 系统宏的更多相关文章

  1. Objective-C中系统宏的用法总结

    先说一下本文中会提到的内容:##,__VA_ARGS__, __FILE__, __LINE__ , __FUNCTION__等 宏变量: 先举一个例子,会用到上面这些宏: #define mypri ...

  2. Ruby操作VBA的注意事项和技巧(2):宏里调用和控制窗体以及窗体上的控件、不同workbook之间的宏互相调用

    4.宏里调用并控制窗体以及窗体上的各种控件 1 Sub Criterion_Check() 2 If Workbooks.count = 0 Then '如果当前没有打开的工作薄的话需要发出警告 3 ...

  3. [原]Unity3D深入浅出 - 常见三维软件与Unity3D的单位比例

    Unity3d系统默认单位是米 Maya:Unity3D  1M:100M 3DMax:Unity3D 100M:1M Cinema 4D:Unity3D 1M:100M Lightwavew:Uni ...

  4. iOS:PrefixHeader / 头文件 / 宏定义(18-03-02更)

    宏定义,不一定放在PCH文件,可能放在一个.h文件,再用PCH包含进来. 1.屏幕尺寸 // 屏幕尺寸 #define kSCREEN_WIDTH [UIScreen mainScreen].boun ...

  5. C++通过宏定义判断操作系统及编译器

    INTRODUCTION: C++的编译环境千奇百怪,很多时候一些代码在某些编译环境下可用,一旦移到其他环境下,就会干脆Compile Error 对此,我们可以使用C++的宏定义来判断操作系统,从而 ...

  6. linux系统编程之进程(四)

    今天继续研究进程相关的东东,话不多说,进入正题: SIGCHLD: 关于它,之前章节的学习中已经用到了,具体可以参考博文:http://www.cnblogs.com/webor2006/p/3500 ...

  7. 痞子衡嵌入式:IAR内部C-SPY调试组件配套宏文件(.mac)用法介绍

    大家好,我是痞子衡,是正经搞技术的痞子.今天痞子衡给大家分享的是IAR内部C-SPY调试组件配套宏文件(.mac)用法. 痞子衡之前写过一篇 <JLink Script文件基础及其在IAR下调用 ...

  8. C语言之预处理

    这是2016年的最后一篇博客,年初定的计划是写12篇博客,每月一篇,1/3转载,2/3原创,看来是实现不了了! -- 题外话.今天要写的东西是C语言中的预处理器,我们常说的宏定义的用法.为什么要写这个 ...

  9. C/C++预处理指令#define,#ifdef,#ifndef,#endif…

    2016年12月29日更新: 今天查看以前文件的时候, 突然发现了#error 这个预处理指令.然后回想一下工作, 发现这个指令使用场景还是很多的.比如: 一个项目的模块儿之多,源文件之大,代码之多, ...

随机推荐

  1. BZOJ1858[Scoi2010]序列操作 题解

    题目大意: 有一个01序列,现在对于这个序列有五种变换操作和询问操作: 0 a b 把[a, b]区间内的所有数全变成0:1 a b 把[a, b]区间内的所有数全变成1:2 a b 把[a,b]区间 ...

  2. ACM:HDU 2199 Can you solve this equation? 解题报告 -二分、三分

    Can you solve this equation? Time Limit: / MS (Java/Others) Memory Limit: / K (Java/Others) Total Su ...

  3. 【BZOJ1503】 [NOI2004]郁闷的出纳员 splay

    splay模板题,都快把我做忧郁了. 由于自己调两个坑点. 1.删除时及时updata 2.Kth 考虑k满足该点的条件即r->ch[1]->size+1<=k && ...

  4. BZOJ4531: [Bjoi2014]路径

    Description 在一个N个节点的无向图(没有自环.重边)上,每个点都有一个符号, 可能是数字,也可能是加号.减号.乘号.除号.小括号.你要在这个图上数 一数,有多少种走恰好K个节点的方法,使得 ...

  5. 自定义plain 样式的 tableview,模拟器上不显示分割线,真机上却显示分割线.

    一, 经历 1> 自定义plain 样式的 tableview,模拟器上不显示分割线,真机上却显示cell 下面的分割线. 2> 尝试使用表格的separatorStyle属性,尝试失败. ...

  6. 最完美解决方案:js弹出窗口关闭当前页面,而不弹出提示框

    该功能主要用于业务系统中的登录操作,登录后弹出全屏的业务系统主界面,而不需要工具栏.地址栏.菜单等功能. 之前针对不同浏览器找了无数种方法,包括网上能查到的所有方法,弹出的结果都不理想.结果有的IE6 ...

  7. django基于正则的url匹配

    url.py views.py index.html detail.html 访问:

  8. emmet常用的输入

    开始体验:输入以下简写,按tab键 html:5 html:4t html:4s html:xxs ul#nav>li.itemS*4>a{Item $} <ul id=" ...

  9. HTTPS协议简介

    一.HTTPS简介 百度已经于近日上线了全站 HTTPS 的安全搜索,默认会将 HTTP 请求跳转成 HTTPS.本文重点介绍 HTTPS 协议, 并简单介绍部署全站 HTTPS 的意义. HTTPS ...

  10. 初始化char指针--赋值和strcpy() 本质区别【转】

    原文地址:http://hi.baidu.com/todaygoodhj/item/0500b341bf2832e3bdf45180 使用常量字符串初始化char指针,或者使用strcpy复制,从语法 ...