public enum SimulatorStates
{
    IDLE,
    ASSET_CREATION,
    ONBOARDING,
    ASSET_CONFIGURATION,
    TEMPLATE_ASSIGNMENT,
    STOP,
    ERROR
}

public enum SimulatorStateMachineEvent
{
    IDLE,
    CREATE_ASSET,
    ONBOARD,
    CONFIGURE_ASSET,
    ASSIGN_TEMPLATE,
    STOP,
    RE_IDLE,
    ERROR
}
* 配置/构建状态机
    * 方式一
        * 使用StateMachineFactory
ObjectStateMachineFactory<String, String> machineFactory = new ObjectStateMachineFactory<String, String>(machineModel);
StateMachine<String, String> stateMachine  = machineFactory.getStateMachine();
    * 方式二
        * 使用StateMachineBuilder
    * 方式三
        * **使用配置类配置状态机,如每个状态State对应的处理逻辑Action,什么事件Event会导致哪些状态State间切换,)**
@Configuration
@EnableStateMachineFactory
public class StateMachineConfiguration extends EnumStateMachineConfigurerAdapter<SimulatorStates, SimulatorStateMachineEvent>
{
    @Override
    public void configure(StateMachineStateConfigurer<SimulatorStates, SimulatorStateMachineEvent> states) throws Exception {
        states.withStates().initial(SimulatorStates.IDLE)
                .state(SimulatorStates.IDLE, getIdleAction())
                .state(SimulatorStates.ASSET_CREATION, getAssetCreationAction())
                .state(SimulatorStates.ONBOARDING, getOnboardingAction())
                .state(SimulatorStates.ASSET_CONFIGURATION, getAssetConfigurationAction())
                .state(SimulatorStates.TEMPLATE_ASSIGNMENT, getTemplateAssignmentAction())
                .state(SimulatorStates.STOP, getStopAction())
                .state(SimulatorStates.ERROR, getErrorAction());
    }

    @Override
    public void configure(StateMachineTransitionConfigurer<SimulatorStates, SimulatorStateMachineEvent> transitions) throws Exception {

        transitions.
                withExternal().source(SimulatorStates.IDLE).target(SimulatorStates.ASSET_CREATION).event(SimulatorStateMachineEvent.CREATE_ASSET).and().
                withExternal().source(SimulatorStates.ASSET_CREATION).target(SimulatorStates.ONBOARDING).event(SimulatorStateMachineEvent.ONBOARD).and().
                withExternal().source(SimulatorStates.ONBOARDING).target(SimulatorStates.ASSET_CONFIGURATION).event(SimulatorStateMachineEvent.CONFIGURE_ASSET).and().
                withExternal().source(SimulatorStates.ASSET_CONFIGURATION).target(SimulatorStates.TEMPLATE_ASSIGNMENT).event(SimulatorStateMachineEvent.ASSIGN_TEMPLATE).and().
                withExternal().source(SimulatorStates.TEMPLATE_ASSIGNMENT).target(SimulatorStates.STOP).event(SimulatorStateMachineEvent.STOP).and().
                withExternal().source(SimulatorStates.STOP).target(SimulatorStates.IDLE).event(SimulatorStateMachineEvent.RE_IDLE).and().

                withExternal().source(SimulatorStates.ASSET_CREATION).target(SimulatorStates.ERROR).event(SimulatorStateMachineEvent.ERROR).and().
                withExternal().source(SimulatorStates.ONBOARDING).target(SimulatorStates.ERROR).event(SimulatorStateMachineEvent.ERROR).and().
                withExternal().source(SimulatorStates.ASSET_CONFIGURATION).target(SimulatorStates.ERROR).event(SimulatorStateMachineEvent.ERROR).and().
                withExternal().source(SimulatorStates.TEMPLATE_ASSIGNMENT).target(SimulatorStates.ERROR).event(SimulatorStateMachineEvent.ERROR).and().
                withExternal().source(SimulatorStates.STOP).target(SimulatorStates.ERROR).event(SimulatorStateMachineEvent.ERROR).and().
                withExternal().source(SimulatorStates.ERROR).target(SimulatorStates.IDLE).event(SimulatorStateMachineEvent.RE_IDLE);
    }

    @Bean(name = "stateMachineTaskScheduler")
    public ConcurrentTaskScheduler myStateMachineTaskScheduler() {
        ScheduledThreadPoolExecutor threadPool = new ScheduledThreadPoolExecutor(4);
        return new ConcurrentTaskScheduler(threadPool);
    }

    @Override
    public void configure(StateMachineConfigurationConfigurer<SimulatorStates, SimulatorStateMachineEvent> config) throws Exception {
        config.withConfiguration().taskScheduler(myStateMachineTaskScheduler());
    }

    @Bean
    Action<SimulatorStates, SimulatorStateMachineEvent> getIdleAction() {
        return new Idle();
    }

    @Bean
    Action<SimulatorStates, SimulatorStateMachineEvent> getAssetCreationAction() {
        return new AssetCreation();
    }

    @Bean
    Action<SimulatorStates, SimulatorStateMachineEvent> getOnboardingAction() {
        return new Onboarding();
    }

    @Bean
    Action<SimulatorStates, SimulatorStateMachineEvent> getAssetConfigurationAction() {
        return new AssetConfiguration();
    }

    @Bean
    Action<SimulatorStates, SimulatorStateMachineEvent> getTemplateAssignmentAction() {
        return new TemplateAssignment();
    }

    @Bean
    Action<SimulatorStates, SimulatorStateMachineEvent> getStopAction() {
        return new StopAction();
    }

    @Bean
    Action<SimulatorStates, SimulatorStateMachineEvent> getErrorAction() {
        return new ErrorAction();
    }
}
* 启动状态机
    * stateMachine.start();
@Component
public class StateExecutor
{
    @Autowired
    private StateMachineFactory<SimulatorStates, SimulatorStateMachineEvent> stateMachineFactory;

    public void runStates(AssetTestInfo assetTestInfo) {
        StateMachine<SimulatorStates,SimulatorStateMachineEvent> stateMachine = stateMachineFactory.getStateMachine();
        stateMachine.getExtendedState().getVariables().put(SimulatorConstants.ASSET_TEST_INFO, assetTestInfo);
        stateMachine.start();
    }
}
* 定义Action处理逻辑
    * 设置变量?
        * stateMachine.getExtendedState().getVariables().put(SimulatorConstants.ASSET_TEST_INFO, assetTestInfo);
    * 发送/触发事件
        * stateMachine.sendEvent(Events.PAY);
        * context.getStateMachine().sendEvent(SimulatorStateMachineEvent.CONFIGURE_ASSET);
public class AssetConfiguration implements Action<SimulatorStates, SimulatorStateMachineEvent>
{
    private static final Logger logger = LoggerFactory.getLogger(AssetConfiguration.class);

    @Autowired
    private AssetConfigurationService assetConfigurator;

    @Override
    public void execute(StateContext<SimulatorStates, SimulatorStateMachineEvent> context)
    {
        AssetTestInfo assetTestInfo = AssetTestInfo.class.cast(context.getExtendedState().getVariables().get(SimulatorConstants.ASSET_TEST_INFO));

        logger.debug("Asset Configuration State Start for asset: {}", assetTestInfo.getAssetId());
        try {
            assetConfigurator.execute(assetTestInfo);
            context.getStateMachine().sendEvent(SimulatorStateMachineEvent.ASSIGN_TEMPLATE);
        } catch (Exception e) {
            logger.error("Cannot complete asset configuration", e);
            context.getStateMachine().sendEvent(SimulatorStateMachineEvent.ERROR);
        }

        logger.debug("Asset Configuration State End for asset: {}", assetTestInfo.getAssetId());
    }
}

Spring Boot - StateMachine状态机的更多相关文章

  1. Spring Boot 揭秘与实战(七) 实用技术篇 - StateMachine 状态机机制

    文章目录 1. 环境依赖 2. 状态和事件 2.1. 状态枚举 2.2. 事件枚举 3. 状态机配置4. 状态监听器 3.1. 初始化状态机状态 3.2. 初始化状态迁移事件 5. 总结 6. 源代码 ...

  2. Spring Boot 2.x实战之StateMachine

    本文首发于个人网站:Spring Boot 2.x实战之StateMachine Spring StateMachine是一个状态机框架,在Spring框架项目中,开发者可以通过简单的配置就能获得一个 ...

  3. Spring Boot 1.5.x 基础学习示例

    一.为啥要学Spring Boot? 今年从原来.Net Team“被”转到了Java Team开始了微服务开发的工作,接触了Spring Boot这个新瓶装旧酒的技术,也初步了解了微服务架构.Spr ...

  4. Spring Boot 非常好的学习资料

    from@https://gitee.com/didispace/SpringBoot-Learning Spring Boot 2.0 新特性学习 简介与概览 Spring Boot 2.0 正式发 ...

  5. spring boot的日常配置

    配置篇 #数据库连接配置msql spring.datasource.url:jdbc:mysql://127.0.0.1:3306/test spring.datasource.username: ...

  6. spring boot 项目搭建时,各个依赖的作用

    项目搭建页面 https://start.spring.io/ 各个依赖的作用 List of dependencies for Spring Boot 2.1.5.RELEASE Core DevT ...

  7. 玩转spring boot——快速开始

    开发环境: IED环境:Eclipse JDK版本:1.8 maven版本:3.3.9 一.创建一个spring boot的mcv web应用程序 打开Eclipse,新建Maven项目 选择quic ...

  8. 【微框架】之一:从零开始,轻松搞定SpringCloud微框架系列--开山篇(spring boot 小demo)

    Spring顶级框架有众多,那么接下的篇幅,我将重点讲解SpringCloud微框架的实现 Spring 顶级项目,包含众多,我们重点学习一下,SpringCloud项目以及SpringBoot项目 ...

  9. 玩转spring boot——开篇

    很久没写博客了,而这一转眼就是7年.这段时间并不是我没学习东西,而是园友们的技术提高的非常快,这反而让我不知道该写些什么.我做程序已经有十几年之久了,可以说是彻彻底底的“程序老炮”,至于技术怎么样?我 ...

随机推荐

  1. Asp.net中FileUpload控件实现图片上传并带预览显示

    单一图片上传——“选择”+“上传”,.NET默认模式: 1.实现原理:     采用FileUpload控件默认的使用方式,先由“选择”按钮选择图片,然后单击“上传”按钮完成上传,并可在“上传”按钮的 ...

  2. 【Linux 进程】之关于父子进程之间的数据共享分析

    之前我们通过fork()函数,得知了父子进程之间的存在着代码的拷贝,且父子进程都相互独立执行,那么父子进程是否共享同一段数据,即是否存在着数据共享.接下来我们就来分析分析父子进程是否存在着数据共享. ...

  3. 【校招面试 之 剑指offer】第10-1题 斐波那契数列

    递归以及非递归实现: #include<iostream> using namespace std; long long fun(long long n){ if(n == 0){ ret ...

  4. 【校招面试 之 C/C++】第11题 C++ 纯虚函数

    1.纯虚函数 成员函数的形参后面写上=0,则成员函数为纯虚函数. 纯虚函数声明: virtual 函数类型 函数名 (参数表列) = 0: class Person { virtual void Di ...

  5. jquery 赋值时不触发change事件解决

    $("#optionsId").change(function(){ $("#selectOptionsText").val('测试'); }); $(&quo ...

  6. java和数据结构的面试考点

    目标:不要有主要的逻辑错误.2遍以内bug free.注意代码风格 不要让面试官觉得不懂规矩 Java vs C++ Abstract class vs interface  pass by refe ...

  7. xcode - 显示安装过的低版本模拟器

    1. 更改版本

  8. vsftp 500 OOPS: cannot change directory:/home/xyp

    1.在linux终端下输入: > setsebool ftpd_disable_trans 1 (*如果出现Could not change active booleans: Invalid b ...

  9. POSIX systemV共享内存的区别

    POISX共享内存分为两种方式: 1.内存映射文件 特点:共享内存的改变能在文件中体现: 2.共享内存区对象 特点:共享内存的改变在文件上看不出来(实际上根本打不开该文件): 以上两者都是基于mmap ...

  10. bat 调用exe

    @set errorlevel=>nul :reInput @echo 请输入批次号: @set/p 批次号= >nul @set 批次号|findstr "\\<%sea ...