http://poj.org/problem?id=1751

Description

The island nation of Flatopia is perfectly flat. Unfortunately, Flatopia has a very poor system of public highways. The Flatopian government is aware of this problem and has already constructed a number of highways connecting some of the most important towns. However, there are still some towns that you can't reach via a highway. It is necessary to build more highways so that it will be possible to drive between any pair of towns without leaving the highway system. 
Flatopian towns are numbered from 1 to N and town i has a position given by the Cartesian coordinates (xi, yi). Each highway connects exaclty two towns. All highways (both the original ones and the ones that are to be built) follow straight lines, and thus their length is equal to Cartesian distance between towns. All highways can be used in both directions. Highways can freely cross each other, but a driver can only switch between highways at a town that is located at the end of both highways. 
The Flatopian government wants to minimize the cost of building new highways. However, they want to guarantee that every town is highway-reachable from every other town. Since Flatopia is so flat, the cost of a highway is always proportional to its length. Thus, the least expensive highway system will be the one that minimizes the total highways length. 

Input

The input consists of two parts. The first part describes all towns in the country, and the second part describes all of the highways that have already been built. 
The first line of the input file contains a single integer N (1 <= N <= 750), representing the number of towns. The next N lines each contain two integers, xi and yi separated by a space. These values give the coordinates of ith town (for i from 1 to N). Coordinates will have an absolute value no greater than 10000. Every town has a unique location. 
The next line contains a single integer M (0 <= M <= 1000), representing the number of existing highways. The next M lines each contain a pair of integers separated by a space. These two integers give a pair of town numbers which are already connected by a highway. Each pair of towns is connected by at most one highway. 

Output

Write to the output a single line for each new highway that should be built in order to connect all towns with minimal possible total length of new highways. Each highway should be presented by printing town numbers that this highway connects, separated by a space. 
If no new highways need to be built (all towns are already connected), then the output file should be created but it should be empty. 

Sample Input


Sample Output


题意: 

有一个N个城市的无向图,给你N个城市的坐标,然后现在该无向图已经有M条边了,问你还需要添加总长为多少的边能使得该无向图连通.输出需要添加边的两端点编号即可.

思路:

本题就是求最小生成树的,但是由于本题不需要输出最终生成树的权值,那么我们在求两点距离的时候时间保存距离 dist=(x1-x2)*(x1-x2)+(y1-y2)*(y1-y2);即可,不用sqrt开方(因为开方费时间).

然后对于已经连接上的边,我们令这些边长为0,并添加到无向图中去即可(或令他们属于同一个并查集也行)

 #include <stdio.h>
#include <string.h>
#include <iostream>
#include <string>
#include <math.h>
#include <algorithm>
#include <vector>
#include <stack>
#include <queue>
#include <set>
#include <map>
#include <sstream>
const int INF=0x3f3f3f3f;
typedef long long LL;
const int mod=1e9+;
//const double PI=acos(-1);
#define Bug cout<<"---------------------"<<endl
const int maxn=;
using namespace std; struct edge_node
{
int to;
int val;
int next;
}Edge[maxn*maxn];
int Head[maxn];
int tot; struct point_node
{
int x;
int y;
}PT[]; void Add_Edge(int u,int v,double w)
{
Edge[tot].to=v;
Edge[tot].val=w;
Edge[tot].next=Head[u];
Head[u]=tot++;
} int lowval[maxn];
int pre[maxn];//记录每个点的双亲是谁 void Prim(int n,int st)//n为顶点的个数,st为最小生成树的开始顶点
{
fill(lowval+,lowval++n,INF);//不能用memset(lowval,INF,sizeof(lowval))
memset(pre,,sizeof(pre));
lowval[st]=-;
pre[st]=-;
for(int i=Head[st];i!=-;i=Edge[i].next)
{
int v=Edge[i].to;
int w=Edge[i].val;
lowval[v]=min(lowval[v],w);
pre[v]=st;
}
for(int i=;i<n-;i++)
{
int MIN=INF;
int k;
for(int i=;i<=n;i++)//根据编号从0或是1开始,改i从0--n-1和1--n
{
if(lowval[i]!=-&&lowval[i]<MIN)
{
MIN=lowval[i];
k=i;
}
}
if(MIN!=)//权值不为0,说明要修路
printf("%d %d\n",pre[k],k);
lowval[k]=-;
for(int j=Head[k];j!=-;j=Edge[j].next)
{
int v=Edge[j].to;
int w=Edge[j].val;
if(w<lowval[v])
{
lowval[v]=w;
pre[v]=k;
}
}
}
} int main()
{
int n,m;
scanf("%d",&n);
memset(Head,-,sizeof(Head));
tot=;
for(int i=;i<=n;i++)
{
scanf("%d %d",&PT[i].x,&PT[i].y);
}
for(int i=;i<=n;i++)
{
for(int j=i+;j<=n;j++)
{
int x,y;
x=PT[i].x-PT[j].x;
y=PT[i].y-PT[j].y;
int val=x*x+y*y;
Add_Edge(i,j,val);
Add_Edge(j,i,val);
}
}
scanf("%d",&m);
for(int i=;i<m;i++)
{
int u,v;
scanf("%d %d",&u,&v);
Add_Edge(u,v,);
Add_Edge(v,u,);
}
Prim(n,);
return ;
}

POJ-1751 Highways(最小生成树消边+输出边)的更多相关文章

  1. POJ 1751 Highways (最小生成树)

    Highways Time Limit:1000MS     Memory Limit:10000KB     64bit IO Format:%I64d & %I64u Submit Sta ...

  2. POJ 1751 Highways(最小生成树Prim普里姆,输出边)

    题目链接:点击打开链接 Description The island nation of Flatopia is perfectly flat. Unfortunately, Flatopia has ...

  3. POJ 1751 Highways (最小生成树)

    Highways 题目链接: http://acm.hust.edu.cn/vjudge/contest/124434#problem/G Description The island nation ...

  4. POJ 1751 Highways 【最小生成树 Kruskal】

    Highways Time Limit: 1000MS   Memory Limit: 10000K Total Submissions: 23070   Accepted: 6760   Speci ...

  5. POJ 2485 Highways(最小生成树+ 输出该最小生成树里的最长的边权)

                                                                                                         ...

  6. POJ 1751 Highways(最小生成树&Prim)题解

    思路: 一开始用Kruskal超时了,因为这是一个稠密图,边的数量最惨可能N^2,改用Prim. Prim是这样的,先选一个点(这里选1)作为集合A的起始元素,然后其他点为集合B的元素,我们要做的就是 ...

  7. POJ 1751 Highways (kruskal)

    题目链接:http://poj.org/problem?id=1751 题意是给你n个点的坐标,然后给你m对点是已经相连的,问你还需要连接哪几对点,使这个图为最小生成树. 这里用kruskal不会超时 ...

  8. POJ 1751 Highways (ZOJ 2048 ) MST

    http://poj.org/problem?id=1751 http://acm.zju.edu.cn/onlinejudge/showProblem.do?problemCode=2048 题目大 ...

  9. (poj) 1751 Highways

    Description The island nation of Flatopia is perfectly flat. Unfortunately, Flatopia has a very poor ...

随机推荐

  1. Windows2008R2安装iis和iis下搭建web服务器(9.18 第七天)

    IIS internet information services 互联网信息服务微软开发的运行在windows中的互联网服务,提供了web.ftp.smtp服务 Windows server 200 ...

  2. 20 - CommonJS - 规范的具体内容

  3. python利用百度云接口实现车牌识别

    一个小需求---实现车牌识别. 目前有两个想法 调云在线的接口或者使用SDK做开发(配置环境和编译第三方库很麻烦,当然使用python可以避免这些问题) 自己实现车牌识别算法(复杂) ! 一开始准备使 ...

  4. UVA_11525 树状数组的活用 二分

    我们知道1——k有K!种排列,现在给定k和n,要你按字典序输出 第n种排列的数列 而且题目给的 n是 n=S1(k-1)!+S2(k-2)!+...+Sk-1*1!+Sk*0!(0=<Si< ...

  5. POJ 2771 最大点独立集

    这是经典的最大点独立集 还是可以转化成最大匹配数,为什么呢,因为求出最大匹配数之和,匹配的边的两个端点互斥,只能去一个,所以最后结果就用总点数-最大匹配数即可 #include <iostrea ...

  6. Essay写作关键:严谨的逻辑关系

    一篇好的文章并不是句子的机械堆砌,而是一个有机整体,句子和句子之间是存在严谨的逻辑关系的,要注意句子和句子之间,段落和段落之间的衔接和连贯(Coherence and Cohesion). 要写出逻辑 ...

  7. 使用软件模拟spi 时序时注意点

    软件模拟 spi 时序有以下几个点需要注意: cs 使能后到第一个 sck 边沿需要延时. 最后一个sck 边沿到下一个 cs 需要延时. sck 的高电平和低电平本身需要维持时间. mosi 需要先 ...

  8. CSS position定位属性

    css中的position属性是用于设置元素位置的定位方式 它有以下几种取值: static:默认定位方式,子容器在父容器中按照默认顺序进行摆放 absolute:绝对定位,元素不占据父容器空间,相当 ...

  9. bugku-Web这是一个神奇的登陆框(sqlmap+bp)

    根据url提示是让sql注入,但万能密码又无效,这里我们用sqlmap+bp来解题. 首先输入用户密码来登录用bp抓包: 如图将其保存到txt文件中,然后用SQLmap来注入 输入命令暴库:sqlma ...

  10. mysql第四篇:数据操作

    第四篇:数据操作 一.数据操作介绍 在MySQL管理软件中,可以通过SQL语句中的DML语言来实现数据的操作 1.INSERT实现数据的插入 2.UPDATE实现数据的更新 3.DELETE实现数据的 ...