[TestFixture]
public class AiTest
{
[Test]
public void Test()
{
Settings.Instance.LogFolderPath = @"C:\repository\GitHub\ChuckLu\Test\HearthbuddyRelease\Logs";
Settings.Instance.DataFolderPath =
@"C:\repository\GitHub\ChuckLu\Test\HearthbuddyRelease\Routines\DefaultRoutine\SilverFish\Data\";
if (Hrtprozis.Instance.settings == null)
{
Hrtprozis.Instance.setInstances();
ComboBreaker.Instance.setInstances();
PenalityManager.Instance.setInstances();
} //-mode: 0-all, 1-lethalcheck, 2-normal
Ai ai = Ai.Instance;
ai.autoTester(true, string.Empty, ); }
}
 if (mode ==  || mode == )
{
doallmoves(false, true);
calcTime = (DateTime.Now - strt).TotalSeconds;
help.logg("calculated " + calcTime);
retval.Add(calcTime);
} if (Settings.Instance.berserkIfCanFinishNextTour > && bestmoveValue > )
{ }
else if (bestmoveValue < )
{
// normal
if (mode == || mode == )
{
posmoves.Clear();
pMain = new Playfield();
pMain.print = printstuff;
posmoves.Add(pMain);
strt = DateTime.Now;
doallmoves(false, false);
calcTime = (DateTime.Now - strt).TotalSeconds;
help.logg("calculated " + calcTime);
retval.Add(calcTime);
}
}

发现格雷迈恩的效果,不知道怎么触发的,需要直接运行exe调试

在    routine.Tick();设置断点,F11之后会加载DefaultRoutine.dll

// Triton.Bot.RoutineManager
// Token: 0x060011C9 RID: 4553 RVA: 0x000B65BC File Offset: 0x000B47BC
public static void Tick(IRoutine routine)
{
RoutineManager.smethod_0(routine, RoutineManager.routineEvent_2);
try
{
routine.Tick();
}
catch (Exception exception)
{
RoutineManager.ilog_0.Error("Exception during routine Tick.", exception);
}
RoutineManager.smethod_0(routine, RoutineManager.routineEvent_3);
}
// HREngine.Bots.Ai
// Token: 0x06000061 RID: 97 RVA: 0x00009000 File Offset: 0x00007200
private void doallmoves(bool test, bool isLethalCheck)
{
foreach (EnemyTurnSimulator ets in this.enemyTurnSim)
{
ets.setMaxwide(true);
}
foreach (EnemyTurnSimulator ets2 in this.enemySecondTurnSim)
{
ets2.setMaxwide(true);
}
this.posmoves[].isLethalCheck = isLethalCheck;
this.mainTurnSimulator.doallmoves(this.posmoves[]);
this.bestplay = this.mainTurnSimulator.bestboard;
float bestval = this.mainTurnSimulator.bestmoveValue;
this.help.loggonoff(true);
this.help.logg("-------------------------------------");
bool flag = this.bestplay.ruleWeight != ;
if (flag)
{
this.help.logg("ruleWeight " + this.bestplay.ruleWeight * -);
}
bool flag2 = this.settings.printRules > ;
if (flag2)
{
string[] rulesStr = this.bestplay.rulesUsed.Split(new char[]
{
'@'
});
foreach (string rs in rulesStr)
{
bool flag3 = rs == "";
if (!flag3)
{
this.help.logg("rule: " + rs);
}
}
}
this.help.logg("value of best board " + bestval);
this.bestActions.Clear();
this.bestmove = null;
ActionNormalizer an = new ActionNormalizer();
bool flag4 = this.settings.adjustActions > ;
if (flag4)
{
an.adjustActions(this.bestplay, isLethalCheck);
}
foreach (Action a in this.bestplay.playactions)
{
this.bestActions.Add(new Action(a));
a.print(false);
}
bool flag5 = this.bestActions.Count >= ;
if (flag5)
{
this.bestmove = this.bestActions[];
this.bestActions.RemoveAt();
}
this.bestmoveValue = bestval;
bool flag6 = this.bestmove != null && this.bestmove.actionType > actionEnum.endturn;
if (flag6)
{
this.nextMoveGuess = new Playfield();
this.nextMoveGuess.doAction(this.bestmove);
}
else
{
this.nextMoveGuess.mana = -;
}
if (isLethalCheck)
{
this.lethalMissing = this.bestplay.enemyHero.armor + this.bestplay.enemyHero.Hp;
this.help.logg("missing dmg to lethal " + this.lethalMissing);
}
}
// HREngine.Bots.MiniSimulator
// Token: 0x060000E0 RID: 224 RVA: 0x00018480 File Offset: 0x00016680
public float doallmoves(Playfield playf)
{
this.print = playf.print;
this.isLethalCheck = playf.isLethalCheck;
this.enoughCalculations = false;
this.botBase = Ai.Instance.botBase;
this.posmoves.Clear();
this.twoturnfields.Clear();
this.addToPosmoves(playf);
bool havedonesomething = true;
List<Playfield> temp = new List<Playfield>();
int deep = ;
this.calculated = ;
Playfield bestold = null;
this.bestoldval = -2E+07f;
while (havedonesomething)
{
bool flag = this.printNormalstuff;
if (flag)
{
Helpfunctions.Instance.logg("ailoop");
}
GC.Collect();
temp.Clear();
temp.AddRange(this.posmoves);
this.posmoves.Clear();
havedonesomething = false;
this.threadnumberGlobal = ;
bool flag2 = this.print;
if (flag2)
{
this.startEnemyTurnSimThread(temp, , temp.Count);
}
else
{
Parallel.ForEach<Tuple<int, int>>(Partitioner.Create(, temp.Count), delegate(Tuple<int, int> range)
{
this.startEnemyTurnSimThread(temp, range.Item1, range.Item2);
});
}
foreach (Playfield p in temp)
{
bool flag3 = this.totalboards > ;
if (flag3)
{
this.calculated += p.nextPlayfields.Count;
}
bool flag4 = this.calculated <= this.totalboards;
if (flag4)
{
this.posmoves.AddRange(p.nextPlayfields);
p.nextPlayfields.Clear();
}
float pVal = this.botBase.getPlayfieldValue(p);
bool flag5 = pVal > this.bestoldval;
if (flag5)
{
this.bestoldval = pVal;
bestold = p;
this.bestoldDuplicates.Clear();
}
else
{
bool flag6 = pVal == this.bestoldval;
if (flag6)
{
this.bestoldDuplicates.Add(p);
}
}
}
bool flag7 = this.isLethalCheck && this.bestoldval >= 10000f;
if (flag7)
{
this.posmoves.Clear();
}
bool flag8 = this.posmoves.Count > ;
if (flag8)
{
havedonesomething = true;
}
bool flag9 = this.printNormalstuff;
if (flag9)
{
int donec = ;
foreach (Playfield p2 in this.posmoves)
{
bool complete = p2.complete;
if (complete)
{
donec++;
}
}
Helpfunctions.Instance.logg(string.Concat(new object[]
{
"deep ",
deep,
" len ",
this.posmoves.Count,
" dones ",
donec
}));
}
this.cuttingposibilities(this.isLethalCheck);
bool flag10 = this.printNormalstuff;
if (flag10)
{
Helpfunctions.Instance.logg("cut to len " + this.posmoves.Count);
}
deep++;
temp.Clear();
bool flag11 = this.calculated > this.totalboards;
if (flag11)
{
this.enoughCalculations = true;
}
bool flag12 = deep >= this.maxdeep;
if (flag12)
{
this.enoughCalculations = true;
}
}
bool flag13 = this.dirtyTwoTurnSim > && !this.twoturnfields.Contains(bestold);
if (flag13)
{
this.twoturnfields.Add(bestold);
}
this.posmoves.Clear();
this.posmoves.Add(bestold);
this.posmoves.AddRange(this.bestoldDuplicates);
bool flag14 = !this.isLethalCheck && this.bestoldval < 10000f;
if (flag14)
{
this.doDirtyTwoTurnsim();
}
bool flag15 = this.posmoves.Count >= ;
float result;
if (flag15)
{
this.posmoves.Sort((Playfield a, Playfield b) => this.botBase.getPlayfieldValue(b).CompareTo(this.botBase.getPlayfieldValue(a)));
Playfield bestplay = this.posmoves[];
float bestval = this.botBase.getPlayfieldValue(bestplay);
int pcount = this.posmoves.Count;
for (int i = ; i < pcount; i++)
{
float val = this.botBase.getPlayfieldValue(this.posmoves[i]);
bool flag16 = bestval > val;
if (flag16)
{
break;
}
bool flag17 = this.posmoves[i].cardsPlayedThisTurn > bestplay.cardsPlayedThisTurn;
if (!flag17)
{
bool flag18 = this.posmoves[i].cardsPlayedThisTurn == bestplay.cardsPlayedThisTurn;
if (flag18)
{
bool flag19 = bestplay.optionsPlayedThisTurn > this.posmoves[i].optionsPlayedThisTurn;
if (flag19)
{
goto IL_57A;
}
bool flag20 = bestplay.optionsPlayedThisTurn == this.posmoves[i].optionsPlayedThisTurn && bestplay.enemyHero.Hp <= this.posmoves[i].enemyHero.Hp;
if (flag20)
{
goto IL_57A;
}
}
bestplay = this.posmoves[i];
bestval = val;
}
IL_57A:;
}
this.bestmove = bestplay.getNextAction();
this.bestmoveValue = bestval;
this.bestboard = new Playfield(bestplay);
this.bestboard.guessingHeroHP = bestplay.guessingHeroHP;
this.bestboard.value = bestplay.value;
this.bestboard.hashcode = bestplay.hashcode;
this.bestoldDuplicates.Clear();
result = bestval;
}
else
{
this.bestmove = null;
this.bestmoveValue = -100000f;
this.bestboard = playf;
result = -10000f;
}
return result;
}
// HREngine.Bots.MiniSimulatorNextTurn
// Token: 0x060000EE RID: 238 RVA: 0x00019890 File Offset: 0x00017A90
public float doallmoves(Playfield playf, bool print = false)
{
bool isLethalCheck = playf.isLethalCheck;
int totalboards = Settings.Instance.nextTurnTotalBoards;
int maxwide = Settings.Instance.nextTurnMaxWide;
int maxdeep = Settings.Instance.nextTurnDeep;
bool playaround = Settings.Instance.playaround;
int playaroundprob = Settings.Instance.playaroundprob;
int playaroundprob2 = Settings.Instance.playaroundprob2;
this.botBase = Ai.Instance.botBase;
this.posmoves.Clear();
this.posmoves.Add(new Playfield(playf));
bool havedonesomething = true;
List<Playfield> temp = new List<Playfield>();
int deep = ;
this.calculated = ;
Playfield bestold = null;
float bestoldval = -2E+07f;
while (havedonesomething)
{
temp.Clear();
temp.AddRange(this.posmoves);
havedonesomething = false;
foreach (Playfield p in temp)
{
bool flag = p.complete || p.ownHero.Hp <= ;
if (!flag)
{
List<Action> actions = this.movegen.getMoveList(p, this.usePenalityManager, this.useCutingTargets, true);
foreach (Action a2 in actions)
{
havedonesomething = true;
Playfield pf = new Playfield(p);
pf.doAction(a2);
bool flag2 = pf.ownHero.Hp > ;
if (flag2)
{
this.posmoves.Add(pf);
}
bool flag3 = totalboards > ;
if (flag3)
{
this.calculated++;
}
}
p.endTurn();
bool flag4 = !isLethalCheck;
if (flag4)
{
this.startEnemyTurnSim(p, this.simulateSecondTurn, false, playaround, playaroundprob, playaroundprob2);
}
bool flag5 = this.botBase.getPlayfieldValue(p) > bestoldval;
if (flag5)
{
bestoldval = this.botBase.getPlayfieldValue(p);
bestold = p;
}
this.posmoves.Remove(p);
bool flag6 = this.calculated > totalboards;
if (flag6)
{
break;
}
}
}
this.cuttingposibilities(maxwide);
deep++;
bool flag7 = this.calculated > totalboards;
if (flag7)
{
break;
}
bool flag8 = deep >= maxdeep;
if (flag8)
{
break;
}
}
this.posmoves.Add(bestold);
foreach (Playfield p2 in this.posmoves)
{
bool flag9 = !p2.complete;
if (flag9)
{
p2.endTurn();
bool flag10 = !isLethalCheck;
if (flag10)
{
this.startEnemyTurnSim(p2, this.simulateSecondTurn, false, playaround, playaroundprob, playaroundprob2);
}
}
}
bool flag11 = this.posmoves.Count >= ;
float result;
if (flag11)
{
this.posmoves.Sort((Playfield a, Playfield b) => this.botBase.getPlayfieldValue(b).CompareTo(this.botBase.getPlayfieldValue(a)));
Playfield bestplay = this.posmoves[];
float bestval = this.botBase.getPlayfieldValue(bestplay);
int pcount = this.posmoves.Count;
for (int i = ; i < pcount; i++)
{
float val = this.botBase.getPlayfieldValue(this.posmoves[i]);
bool flag12 = bestval > val;
if (flag12)
{
break;
}
bool flag13 = bestplay.playactions.Count <= this.posmoves[i].playactions.Count;
if (!flag13)
{
bestplay = this.posmoves[i];
bestval = val;
}
}
this.bestmove = bestplay.getNextAction();
this.bestmoveValue = bestval;
this.bestboard = new Playfield(bestplay);
result = bestval;
}
else
{
this.bestmove = null;
this.bestmoveValue = -100000f;
this.bestboard = playf;
result = -10000f;
}
return result;
}

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