[LeetCode] 529. Minesweeper 扫雷
Let's play the minesweeper game (Wikipedia, online game)!
You are given a 2D char matrix representing the game board. 'M' represents an unrevealed mine, 'E' represents an unrevealed empty square, 'B' represents a revealed blank square that has no adjacent (above, below, left, right, and all 4 diagonals) mines, digit ('1' to '8') represents how many mines are adjacent to this revealed square, and finally 'X' represents a revealed mine.
Now given the next click position (row and column indices) among all the unrevealed squares ('M' or 'E'), return the board after revealing this position according to the following rules:
- If a mine ('M') is revealed, then the game is over - change it to 'X'.
- If an empty square ('E') with no adjacent mines is revealed, then change it to revealed blank ('B') and all of its adjacent unrevealed squares should be revealed recursively.
- If an empty square ('E') with at least one adjacent mine is revealed, then change it to a digit ('1' to '8') representing the number of adjacent mines.
- Return the board when no more squares will be revealed.
Example 1:
Input: [['E', 'E', 'E', 'E', 'E'],
['E', 'E', 'M', 'E', 'E'],
['E', 'E', 'E', 'E', 'E'],
['E', 'E', 'E', 'E', 'E']] Click : [3,0] Output: [['B', '1', 'E', '1', 'B'],
['B', '1', 'M', '1', 'B'],
['B', '1', '1', '1', 'B'],
['B', 'B', 'B', 'B', 'B']] Explanation:

Example 2:
Input: [['B', '1', 'E', '1', 'B'],
['B', '1', 'M', '1', 'B'],
['B', '1', '1', '1', 'B'],
['B', 'B', 'B', 'B', 'B']] Click : [1,2] Output: [['B', '1', 'E', '1', 'B'],
['B', '1', 'X', '1', 'B'],
['B', '1', '1', '1', 'B'],
['B', 'B', 'B', 'B', 'B']] Explanation:

Note:
- The range of the input matrix's height and width is [1,50].
- The click position will only be an unrevealed square ('M' or 'E'), which also means the input board contains at least one clickable square.
- The input board won't be a stage when game is over (some mines have been revealed).
- For simplicity, not mentioned rules should be ignored in this problem. For example, you don't need to reveal all the unrevealed mines when the game is over, consider any cases that you will win the game or flag any squares.
扫雷游戏,经典的搜索问题。
1. 当点击到雷('M')时,标记为'X',结束搜索,游戏结束。
2. 当点击到空方块('E')时,如果周围有雷,就计算雷的个数,标记为这个数字,不在搜索。如果周围没有雷的话, 标记为'B',继续搜索8个挨着的方块。
解法1:DFS
解法2: BFS
Java: DFS
public class Solution {
public char[][] updateBoard(char[][] board, int[] click) {
int m = board.length, n = board[0].length;
int row = click[0], col = click[1];
if (board[row][col] == 'M') { // Mine
board[row][col] = 'X';
}
else { // Empty
// Get number of mines first.
int count = 0;
for (int i = -1; i < 2; i++) {
for (int j = -1; j < 2; j++) {
if (i == 0 && j == 0) continue;
int r = row + i, c = col + j;
if (r < 0 || r >= m || c < 0 || c < 0 || c >= n) continue;
if (board[r][c] == 'M' || board[r][c] == 'X') count++;
}
}
if (count > 0) { // If it is not a 'B', stop further DFS.
board[row][col] = (char)(count + '0');
}
else { // Continue DFS to adjacent cells.
board[row][col] = 'B';
for (int i = -1; i < 2; i++) {
for (int j = -1; j < 2; j++) {
if (i == 0 && j == 0) continue;
int r = row + i, c = col + j;
if (r < 0 || r >= m || c < 0 || c < 0 || c >= n) continue;
if (board[r][c] == 'E') updateBoard(board, new int[] {r, c});
}
}
}
}
return board;
}
}
Java: BFS
public class Solution {
public char[][] updateBoard(char[][] board, int[] click) {
int m = board.length, n = board[0].length;
Queue<int[]> queue = new LinkedList<>();
queue.add(click);
while (!queue.isEmpty()) {
int[] cell = queue.poll();
int row = cell[0], col = cell[1];
if (board[row][col] == 'M') { // Mine
board[row][col] = 'X';
}
else { // Empty
// Get number of mines first.
int count = 0;
for (int i = -1; i < 2; i++) {
for (int j = -1; j < 2; j++) {
if (i == 0 && j == 0) continue;
int r = row + i, c = col + j;
if (r < 0 || r >= m || c < 0 || c < 0 || c >= n) continue;
if (board[r][c] == 'M' || board[r][c] == 'X') count++;
}
}
if (count > 0) { // If it is not a 'B', stop further BFS.
board[row][col] = (char)(count + '0');
}
else { // Continue BFS to adjacent cells.
board[row][col] = 'B';
for (int i = -1; i < 2; i++) {
for (int j = -1; j < 2; j++) {
if (i == 0 && j == 0) continue;
int r = row + i, c = col + j;
if (r < 0 || r >= m || c < 0 || c < 0 || c >= n) continue;
if (board[r][c] == 'E') {
queue.add(new int[] {r, c});
board[r][c] = 'B'; // Avoid to be added again.
}
}
}
}
}
}
return board;
}
}
Python:
class Solution(object):
def updateBoard(self, board, click):
"""
:type board: List[List[str]]
:type click: List[int]
:rtype: List[List[str]]
"""
q = collections.deque([click])
while q:
row, col = q.popleft()
if board[row][col] == 'M':
board[row][col] = 'X'
else:
count = 0
for i in xrange(-1, 2):
for j in xrange(-1, 2):
if i == 0 and j == 0:
continue
r, c = row + i, col + j
if not (0 <= r < len(board)) or not (0 <= c < len(board[r])):
continue
if board[r][c] == 'M' or board[r][c] == 'X':
count += 1 if count:
board[row][col] = chr(count + ord('0'))
else:
board[row][col] = 'B'
for i in xrange(-1, 2):
for j in xrange(-1, 2):
if i == 0 and j == 0:
continue
r, c = row + i, col + j
if not (0 <= r < len(board)) or not (0 <= c < len(board[r])):
continue
if board[r][c] == 'E':
q.append((r, c))
board[r][c] = ' ' return board
Python:
# Time: O(m * n)
# Space: O(m * n)
class Solution2(object):
def updateBoard(self, board, click):
"""
:type board: List[List[str]]
:type click: List[int]
:rtype: List[List[str]]
"""
row, col = click[0], click[1]
if board[row][col] == 'M':
board[row][col] = 'X'
else:
count = 0
for i in xrange(-1, 2):
for j in xrange(-1, 2):
if i == 0 and j == 0:
continue
r, c = row + i, col + j
if not (0 <= r < len(board)) or not (0 <= c < len(board[r])):
continue
if board[r][c] == 'M' or board[r][c] == 'X':
count += 1 if count:
board[row][col] = chr(count + ord('0'))
else:
board[row][col] = 'B'
for i in xrange(-1, 2):
for j in xrange(-1, 2):
if i == 0 and j == 0:
continue
r, c = row + i, col + j
if not (0 <= r < len(board)) or not (0 <= c < len(board[r])):
continue
if board[r][c] == 'E':
self.updateBoard(board, (r, c)) return board
C++:
// Time: O(m * n)
// Space: O(m + n) class Solution {
public:
vector<vector<char>> updateBoard(vector<vector<char>>& board, vector<int>& click) {
queue<vector<int>> q;
q.emplace(click);
while (!q.empty()) {
int row = q.front()[0], col = q.front()[1];
q.pop();
if (board[row][col] == 'M') {
board[row][col] = 'X';
} else {
int count = 0;
for (int i = -1; i < 2; ++i) {
for (int j = -1; j < 2; ++j) {
if (i == 0 && j == 0) {
continue;
}
int r = row + i, c = col + j;
if (r < 0 || r >= board.size() || c < 0 || c < 0 || c >= board[r].size()) {
continue;
}
if (board[r][c] == 'M' || board[r][c] == 'X') {
++count;
}
}
} if (count > 0) {
board[row][col] = count + '0';
} else {
board[row][col] = 'B';
for (int i = -1; i < 2; ++i) {
for (int j = -1; j < 2; ++j) {
if (i == 0 && j == 0) {
continue;
}
int r = row + i, c = col + j;
if (r < 0 || r >= board.size() || c < 0 || c < 0 || c >= board[r].size()) {
continue;
}
if (board[r][c] == 'E') {
vector<int> next_click = {r, c};
q.emplace(next_click);
board[r][c] = 'B';
}
}
}
}
}
} return board;
}
};
C++:
// Time: O(m * n)
// Space: O(m * n)
class Solution2 {
public:
vector<vector<char>> updateBoard(vector<vector<char>>& board, vector<int>& click) {
int row = click[0], col = click[1];
if (board[row][col] == 'M') {
board[row][col] = 'X';
} else {
int count = 0;
for (int i = -1; i < 2; ++i) {
for (int j = -1; j < 2; ++j) {
if (i == 0 && j == 0) {
continue;
}
int r = row + i, c = col + j;
if (r < 0 || r >= board.size() || c < 0 || c < 0 || c >= board[r].size()) {
continue;
}
if (board[r][c] == 'M' || board[r][c] == 'X') {
++count;
}
}
} if (count > 0) {
board[row][col] = count + '0';
} else {
board[row][col] = 'B';
for (int i = -1; i < 2; ++i) {
for (int j = -1; j < 2; ++j) {
if (i == 0 && j == 0) {
continue;
}
int r = row + i, c = col + j;
if (r < 0 || r >= board.size() || c < 0 || c < 0 || c >= board[r].size()) {
continue;
}
if (board[r][c] == 'E') {
vector<int> next_click = {r, c};
updateBoard(board, next_click);
}
}
}
}
} return board;
}
};
All LeetCode Questions List 题目汇总
[LeetCode] 529. Minesweeper 扫雷的更多相关文章
- LN : leetcode 529 Minesweeper
lc 529 Minesweeper 529 Minesweeper Let's play the minesweeper game! You are given a 2D char matrix r ...
- LeetCode 529. Minesweeper
原题链接在这里:https://leetcode.com/problems/minesweeper/description/ 题目: Let's play the minesweeper game ( ...
- 529 Minesweeper 扫雷游戏
详见:https://leetcode.com/problems/minesweeper/description/ C++: class Solution { public: vector<ve ...
- 529. Minesweeper扫雷游戏
[抄题]: Let's play the minesweeper game (Wikipedia, online game)! You are given a 2D char matrix repre ...
- [LeetCode] Minesweeper 扫雷游戏
Let's play the minesweeper game (Wikipedia, online game)! You are given a 2D char matrix representin ...
- Week 5 - 529.Minesweeper
529.Minesweeper Let's play the minesweeper game (Wikipedia, online game)! You are given a 2D char ma ...
- leetcode笔记(七)529. Minesweeper
题目描述 Let's play the minesweeper game (Wikipedia, online game)! You are given a 2D char matrix repres ...
- Java实现 LeetCode 529 扫雷游戏(DFS)
529. 扫雷游戏 让我们一起来玩扫雷游戏! 给定一个代表游戏板的二维字符矩阵. 'M' 代表一个未挖出的地雷,'E' 代表一个未挖出的空方块,'B' 代表没有相邻(上,下,左,右,和所有4个对角线) ...
- 【LeetCode】529. Minesweeper 解题报告(Python & C++)
作者: 负雪明烛 id: fuxuemingzhu 个人博客: http://fuxuemingzhu.cn/ 目录 题目描述 题目大意 解题方法 DFS 日期 题目地址:https://leetco ...
随机推荐
- P1505 [国家集训队]旅游[树剖]
题目描述 Ray 乐忠于旅游,这次他来到了T 城.T 城是一个水上城市,一共有 N 个景点,有些景点之间会用一座桥连接.为了方便游客到达每个景点但又为了节约成本,T 城的任意两个景点之间有且只有一条路 ...
- 【http】Coolie 属性
expires属性 指 定了coolie的生存期,默认情况下coolie是暂时存在的,他们存储的值只在浏览器会话期间存在,当用户推出浏览器后这些值也会丢失,如果想让 cookie存在一段时间,就要为e ...
- BZOJ -3730(动态点分治)
题目:在一片土地上有N个城市,通过N-1条无向边互相连接,形成一棵树的结构,相邻两个城市的距离为1,其中第i个城市的价值为value[i]. 不幸的是,这片土地常常发生地震,并且随着时代的发展,城市的 ...
- Mybatis框架-update节点元素的使用
今天我们学习一下mybatis框架中的update节点元素的使用 需求:修改用户表中的一条数据记录,修改编号为21的用户的密码 UserMapper.xml UserMapper.java 编写测试方 ...
- 51nod1423 最大二“货”
[传送门] 单调栈其实就是个后缀$max/min$,这道题可以维护一个单调递减的单调栈,pop元素的时候,能pop掉的元素就是第二大,当前元素为第一大.遇到第一个不能pop掉的时候当前元素就是第二大, ...
- FFT版题 [51 Nod 1028] 大数乘法
题目链接:51 Nod 传送门 数的长度为10510^5105,乘起来后最大长度为2×1052\times10^52×105 由于FFT需要把长度开到222的次幂,所以不能只开到2×1052\time ...
- React-Redux常见API
React-Redux是在Redux的基础上,将其大量重复的代码进行了封装. 1. Provider 利用context对象给所有子组件提供store.不再需要在每个组件都引用store. impor ...
- PHP正则表达式提取html超链接中的href地址
$preg='/<a .*?href="(.*?)".*?>/is'; preg_match_all($preg,$str,$array2); ;$i<count ...
- 【dp】P1064 金明的预算方案
题目描述 金明今天很开心,家里购置的新房就要领钥匙了,新房里有一间金明自己专用的很宽敞的房间.更让他高兴的是,妈妈昨天对他说:“你的房间需要购买哪些物品,怎么布置,你说了算,只要不超过NN元钱就行”. ...
- java学习笔记(5) 控制语句、键盘输入
控制语句: java控制可以分为7种: *控制选择结构语句: *if if else *switch *控制循环结构语句: *for *while *do while *改变控制语句顺序: *bre ...