1.Sprite

对sprite设置anchor point,对应的位置

// DEFAULT anchor point for all Sprites
mySprite->setAnchorPoint(0.5, 0.5); // bottom left
mySprite->setAnchorPoint(, ); // top left
mySprite->setAnchorPoint(, ); // bottom right
mySprite->setAnchorPoint(, ); // top right
mySprite->setAnchorPoint(, );

2.Actions - By and To, what is the difference?

A By is relative to the current state of the Node. A To action is absolute, meaning it doesn't take into account the current state of the Node

auto mySprite = Sprite::create("mysprite.png");
mySprite->setPosition(Vec2(, )); // MoveBy - lets move the sprite by 500 on the x axis over 2 seconds
// MoveBy is relative - since x = 200 + 200 move = x is now 400 after the move
auto moveBy = MoveBy::create(, Vec2(, mySprite->getPositionY())); // MoveTo - lets move the new sprite to 300 x 256 over 2 seconds
// MoveTo is absolute - The sprite gets moved to 300 x 256 regardless of
// where it is located now.
auto moveTo = MoveTo::create(, Vec2(, mySprite->getPositionY())); auto seq = Sequence::create(moveBy, delay, moveTo, nullptr); mySprite->runAction(seq);

2.1 Move

auto mySprite = Sprite::create("mysprite.png");

// Move a sprite to a specific location over 2 seconds.
auto moveTo = MoveTo::create(, Vec2(, )); mySprite->runAction(moveTo); // Move a sprite 50 pixels to the right, and 0 pixels to the top over 2 seconds.
auto moveBy = MoveBy::create(, Vec2(, )); mySprite->runAction(moveBy);

2.2 Rotate

auto mySprite = Sprite::create("mysprite.png");

// Rotates a Node to the specific angle over 2 seconds
auto rotateTo = RotateTo::create(2.0f, 40.0f);
mySprite->runAction(rotateTo); // Rotates a Node clockwise by 40 degree over 2 seconds
auto rotateBy = RotateBy::create(2.0f, 40.0f);
mySprite->runAction(rotateBy);

2.3 Scale

auto mySprite = Sprite::create("mysprite.png");

// Scale uniformly by 3x over 2 seconds
auto scaleBy = ScaleBy::create(2.0f, 3.0f);
mySprite->runAction(scaleBy); // Scale X by 5 and Y by 3x over 2 seconds
auto scaleBy = ScaleBy::create(2.0f, 3.0f, 3.0f);
mySprite->runAction(scaleBy); // Scale to uniformly to 3x over 2 seconds
auto scaleTo = ScaleTo::create(2.0f, 3.0f);
mySprite->runAction(scaleTo); // Scale X to 5 and Y to 3x over 2 seconds
auto scaleTo = ScaleTo::create(2.0f, 3.0f, 3.0f);
mySprite->runAction(scaleTo);

2.4 Fade In/Out

auto mySprite = Sprite::create("mysprite.png");

// fades in the sprite in 1 seconds
auto fadeIn = FadeIn::create(1.0f);
mySprite->runAction(fadeIn); // fades out the sprite in 2 seconds
auto fadeOut = FadeOut::create(2.0f);
mySprite->runAction(fadeOut);

2.5 Tint

auto mySprite = Sprite::create("mysprite.png");

// Tints a node to the specified RGB values
auto tintTo = TintTo::create(2.0f, 120.0f, 232.0f, 254.0f);
mySprite->runAction(tintTo); // Tints a node BY the delta of the specified RGB values.
auto tintBy = TintBy::create(2.0f, 120.0f, 232.0f, 254.0f);
mySprite->runAction(tintBy);

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