cocos2dx day 2 - Sprites
1.Sprite
对sprite设置anchor point,对应的位置
// DEFAULT anchor point for all Sprites
mySprite->setAnchorPoint(0.5, 0.5); // bottom left
mySprite->setAnchorPoint(, ); // top left
mySprite->setAnchorPoint(, ); // bottom right
mySprite->setAnchorPoint(, ); // top right
mySprite->setAnchorPoint(, );
2.Actions - By and To, what is the difference?
A By is relative to the current state of the Node. A To action is absolute, meaning it doesn't take into account the current state of the Node
auto mySprite = Sprite::create("mysprite.png");
mySprite->setPosition(Vec2(, ));
// MoveBy - lets move the sprite by 500 on the x axis over 2 seconds
// MoveBy is relative - since x = 200 + 200 move = x is now 400 after the move
auto moveBy = MoveBy::create(, Vec2(, mySprite->getPositionY()));
// MoveTo - lets move the new sprite to 300 x 256 over 2 seconds
// MoveTo is absolute - The sprite gets moved to 300 x 256 regardless of
// where it is located now.
auto moveTo = MoveTo::create(, Vec2(, mySprite->getPositionY()));
auto seq = Sequence::create(moveBy, delay, moveTo, nullptr);
mySprite->runAction(seq);
2.1 Move
auto mySprite = Sprite::create("mysprite.png");
// Move a sprite to a specific location over 2 seconds.
auto moveTo = MoveTo::create(, Vec2(, ));
mySprite->runAction(moveTo);
// Move a sprite 50 pixels to the right, and 0 pixels to the top over 2 seconds.
auto moveBy = MoveBy::create(, Vec2(, ));
mySprite->runAction(moveBy);
2.2 Rotate
auto mySprite = Sprite::create("mysprite.png");
// Rotates a Node to the specific angle over 2 seconds
auto rotateTo = RotateTo::create(2.0f, 40.0f);
mySprite->runAction(rotateTo);
// Rotates a Node clockwise by 40 degree over 2 seconds
auto rotateBy = RotateBy::create(2.0f, 40.0f);
mySprite->runAction(rotateBy);
2.3 Scale
auto mySprite = Sprite::create("mysprite.png");
// Scale uniformly by 3x over 2 seconds
auto scaleBy = ScaleBy::create(2.0f, 3.0f);
mySprite->runAction(scaleBy);
// Scale X by 5 and Y by 3x over 2 seconds
auto scaleBy = ScaleBy::create(2.0f, 3.0f, 3.0f);
mySprite->runAction(scaleBy);
// Scale to uniformly to 3x over 2 seconds
auto scaleTo = ScaleTo::create(2.0f, 3.0f);
mySprite->runAction(scaleTo);
// Scale X to 5 and Y to 3x over 2 seconds
auto scaleTo = ScaleTo::create(2.0f, 3.0f, 3.0f);
mySprite->runAction(scaleTo);
2.4 Fade In/Out
auto mySprite = Sprite::create("mysprite.png");
// fades in the sprite in 1 seconds
auto fadeIn = FadeIn::create(1.0f);
mySprite->runAction(fadeIn);
// fades out the sprite in 2 seconds
auto fadeOut = FadeOut::create(2.0f);
mySprite->runAction(fadeOut);
2.5 Tint
auto mySprite = Sprite::create("mysprite.png");
// Tints a node to the specified RGB values
auto tintTo = TintTo::create(2.0f, 120.0f, 232.0f, 254.0f);
mySprite->runAction(tintTo);
// Tints a node BY the delta of the specified RGB values.
auto tintBy = TintBy::create(2.0f, 120.0f, 232.0f, 254.0f);
mySprite->runAction(tintBy);
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