OpenGLES渲染
OpenGLES渲染
OpenGLES使用GPU渲染图片,不占用CPU,但其使用还是挺复杂的.
先用OpenGLES显示一张图片:
- //
- // ShowViewController.m
- // OpenGLES
- //
- // Copyright (c) 2014年 Y.X. All rights reserved.
- //
- #import "ShowViewController.h"
- #import <GLKit/GLKit.h>
- #import <CoreImage/CoreImage.h>
- @interface ShowViewController ()
- @property (nonatomic, strong) GLKView *viewBuffer;
- @end
- @implementation ShowViewController
- - (void)viewDidLoad
- {
- [super viewDidLoad];
- // 获取OpenGLES渲染环境
- EAGLContext *eaglContext = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2];
- // 根据图片获取尺寸
- UIImage *image = [UIImage imageNamed:@"demo.png"];
- CIImage *ciimage = [[CIImage alloc] initWithImage:image];
- CGRect rect = CGRectMake(, , image.size.width, image.size.height);
- // 初始化GLKView并指定OpenGLES渲染环境
- _viewBuffer = [[GLKView alloc] initWithFrame:rect context:eaglContext];
- [self.view addSubview:_viewBuffer];
- // 与OpenGLES绑定
- [_viewBuffer bindDrawable];
- // 定义绘制区域(像素描述)
- CGRect rectInPixels = \
- CGRectMake(0.0, 0.0, _viewBuffer.drawableWidth, _viewBuffer.drawableHeight);
- // 初始化CIImage的环境,指定在OpenGLES2上操作(此处只在GPU上操作)
- CIContext *context = \
- [CIContext contextWithEAGLContext:eaglContext
- options:@{kCIContextWorkingColorSpace:[NSNull null]}];
- // 开始绘制
- [context drawImage:ciimage
- inRect:rectInPixels
- fromRect:[ciimage extent]];
- // 显示
- [_viewBuffer display];
- }
- @end
只是显示一张图片而已,就需要写这么多的代码-_-!!!!
他有什么优势呢?其实,它的优势是实时渲染图片,不卡的.
- //
- // RootViewController.m
- // OpenGLES
- //
- // Copyright (c) 2014年 Y.X. All rights reserved.
- //
- #import "RootViewController.h"
- #import <GLKit/GLKit.h>
- #import <CoreImage/CoreImage.h>
- #import <QuartzCore/QuartzCore.h>
- @interface RootViewController ()
- @property (nonatomic, strong) GLKView *viewBuffer;
- @property (nonatomic, strong) CIContext *ciContext;
- @property (nonatomic, strong) CIImage *ciImage;
- @property (nonatomic, strong) CIFilter *ciFilter;
- @end
- @implementation RootViewController
- - (void)viewDidLoad
- {
- [super viewDidLoad];
- // 获取OpenGLES2渲染环境
- EAGLContext *eaglContext = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2];
- // 初始化一个viewBuffer,并指定在OpenGLES2环境渲染
- CGRect rect = CGRectMake(, ,
- [UIImage imageNamed:@"demo"].size.width,
- [UIImage imageNamed:@"demo"].size.height);
- _viewBuffer = [[GLKView alloc] initWithFrame:rect
- context:eaglContext];
- // 绑定将这个view与OpenGLES2绑定
- [_viewBuffer bindDrawable];
- [self.view addSubview:_viewBuffer];
- // 初始化CIImage的环境,指定在OpenGLES2上操作(此处只在GPU上操作)
- _ciContext = [CIContext contextWithEAGLContext:eaglContext
- options:@{kCIContextWorkingColorSpace:[NSNull null]}];
- // 获取CIImage
- _ciImage = [[CIImage alloc] initWithImage:[UIImage imageNamed:@"demo"]];
- // 初始化一个CIFilter
- _ciFilter = [CIFilter filterWithName:@"CISepiaTone"];
- [_ciFilter setValue:_ciImage forKey:kCIInputImageKey];
- [_ciFilter setValue:@ forKey:kCIInputIntensityKey];
- // 定义绘制区域(像素描述)
- CGRect rectInPixels = \
- CGRectMake(0.0, 0.0, _viewBuffer.drawableWidth, _viewBuffer.drawableHeight);
- // 开始绘制
- [_ciContext drawImage:_ciImage
- inRect:rectInPixels
- fromRect:[_ciImage extent]];
- [_viewBuffer display];
- UISlider *slider = [[UISlider alloc] initWithFrame:CGRectMake(, , , )];
- [self.view addSubview:slider];
- [slider addTarget:self
- action:@selector(event:)
- forControlEvents:UIControlEventValueChanged];
- slider.minimumValue = ;
- slider.maximumValue = ;
- }
- - (void)event:(UISlider *)slider
- {
- [_ciFilter setValue:[NSNumber numberWithFloat:slider.value]
- forKey:kCIInputIntensityKey];
- // 定义绘制区域(像素描述)
- CGRect rectInPixels = \
- CGRectMake(0.0, 0.0, _viewBuffer.drawableWidth, _viewBuffer.drawableHeight);
- [_ciContext drawImage:[_ciFilter outputImage]
- inRect:rectInPixels
- fromRect:[_ciImage extent]];
- [_viewBuffer display];
- }
- @end
将这个View封装一下吧.
GPUView.h + GPUView.m
- //
- // GPUView.h
- // OpenGLES
- //
- // Copyright (c) 2014年 Y.X. All rights reserved.
- //
- #import <UIKit/UIKit.h>
- #import <GLKit/GLKit.h>
- #import <CoreImage/CoreImage.h>
- @interface GPUView : UIView
- - (void)drawCIImage:(CIImage *)ciImage;
- @end
- //
- // GPUView.m
- // OpenGLES
- //
- // Copyright (c) 2014年 Y.X. All rights reserved.
- //
- #import "GPUView.h"
- @interface GPUView ()
- @property (nonatomic, assign) CGRect rectInPixels;
- @property (nonatomic, strong) CIContext *context;
- @property (nonatomic, strong) GLKView *showView;
- @end
- @implementation GPUView
- - (id)initWithFrame:(CGRect)frame
- {
- self = [super initWithFrame:frame];
- if (self)
- {
- // 获取OpenGLES渲染环境
- EAGLContext *eaglContext = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2];
- // 初始化GLKView并指定OpenGLES渲染环境 + 绑定
- _showView = [[GLKView alloc] initWithFrame:frame context:eaglContext];
- [_showView bindDrawable];
- // 添加进图层
- [self addSubview:_showView];
- // 创建CIContext环境
- _context = \
- [CIContext contextWithEAGLContext:eaglContext
- options:@{kCIContextWorkingColorSpace:[NSNull null]}];
- // 定义绘制区域(像素描述)
- _rectInPixels = \
- CGRectMake(0.0, 0.0, _showView.drawableWidth, _showView.drawableHeight);
- }
- return self;
- }
- - (void)drawCIImage:(CIImage *)ciImage
- {
- // 开始绘制
- [_context drawImage:ciImage
- inRect:_rectInPixels
- fromRect:[ciImage extent]];
- // 显示
- [_showView display];
- }
- @end
实现同样的效果:
- //
- // ShowViewController.m
- // OpenGLES
- //
- // Copyright (c) 2014年 Y.X. All rights reserved.
- //
- #import "ShowViewController.h"
- #import <CoreImage/CoreImage.h>
- #import "GPUView.h"
- @interface ShowViewController ()
- @property (nonatomic, strong) CIFilter *ciFilter;
- @property (nonatomic, strong) GPUView *gpuView;
- @end
- @implementation ShowViewController
- - (void)viewDidLoad
- {
- [super viewDidLoad];
- // 根据图片获取尺寸
- UIImage *image = [UIImage imageNamed:@"demo.png"];
- CIImage *ciimage = [[CIImage alloc] initWithImage:image];
- CGRect rect = CGRectMake(, , image.size.width, image.size.height);
- // 初始化GPUView
- _gpuView = [[GPUView alloc] initWithFrame:rect];
- [self.view addSubview:_gpuView];
- [_gpuView drawCIImage:ciimage];
- // 初始化一个CIFilter
- _ciFilter = [CIFilter filterWithName:@"CISepiaTone"];
- [_ciFilter setValue:ciimage forKey:kCIInputImageKey];
- [_ciFilter setValue:@ forKey:kCIInputIntensityKey];
- // 初始化一个UISlider
- UISlider *slider = [[UISlider alloc] initWithFrame:CGRectMake(, , , )];
- [self.view addSubview:slider];
- [slider addTarget:self
- action:@selector(event:)
- forControlEvents:UIControlEventValueChanged];
- slider.minimumValue = ;
- slider.maximumValue = ;
- }
- - (void)event:(UISlider *)slider
- {
- [_ciFilter setValue:[NSNumber numberWithFloat:slider.value]
- forKey:kCIInputIntensityKey];
- [_gpuView drawCIImage:[_ciFilter outputImage]];
- }
- @end
看起来简洁多了.....
来点复杂点的,同时操作两个滤镜
- //
- // ShowViewController.m
- // OpenGLES
- //
- // Copyright (c) 2014年 Y.X. All rights reserved.
- //
- #import "ShowViewController.h"
- #import <CoreImage/CoreImage.h>
- #import "GPUView.h"
- @interface ShowViewController ()
- @property (nonatomic, strong) CIFilter *ciFilter1;
- @property (nonatomic, strong) CIFilter *ciFilter2;
- @property (nonatomic, strong) GPUView *gpuView;
- @property (nonatomic, strong) UISlider *slider1;
- @property (nonatomic, strong) UISlider *slider2;
- @end
- @implementation ShowViewController
- - (void)viewDidLoad
- {
- [super viewDidLoad];
- // 根据图片获取尺寸
- UIImage *image = [UIImage imageNamed:@"demo.png"];
- CIImage *ciimage = [[CIImage alloc] initWithImage:image];
- CGRect rect = CGRectMake(, , image.size.width, image.size.height);
- // 初始化GPUView
- _gpuView = [[GPUView alloc] initWithFrame:rect];
- [self.view addSubview:_gpuView];
- [_gpuView drawCIImage:ciimage];
- // 初始化一个CIFilter
- _ciFilter1 = [CIFilter filterWithName:@"CISepiaTone"];
- [_ciFilter1 setValue:ciimage forKey:kCIInputImageKey];
- [_ciFilter1 setValue:@.f forKey:kCIInputIntensityKey];
- _ciFilter2 = [CIFilter filterWithName:@"CIHueAdjust"];
- [_ciFilter2 setValue:[_ciFilter1 outputImage] forKeyPath:kCIInputImageKey];
- [_ciFilter2 setValue:@.f forKeyPath:kCIInputAngleKey];
- // 初始化UISlider
- _slider1 = [[UISlider alloc] initWithFrame:CGRectMake(, , , )];
- [self.view addSubview:_slider1];
- [_slider1 addTarget:self
- action:@selector(event1:)
- forControlEvents:UIControlEventValueChanged];
- _slider1.minimumValue = ;
- _slider1.maximumValue = ;
- _slider1.value = 0.5f;
- _slider2 = [[UISlider alloc] initWithFrame:CGRectMake(, , , )];
- [self.view addSubview:_slider2];
- [_slider2 addTarget:self
- action:@selector(event2:)
- forControlEvents:UIControlEventValueChanged];
- _slider2.minimumValue = -3.14f;
- _slider2.maximumValue = +3.14f;
- _slider2.value = .f;
- }
- - (void)event1:(UISlider *)slider
- {
- [_ciFilter1 setValue:[NSNumber numberWithFloat:_slider1.value]
- forKey:kCIInputIntensityKey];
- [_ciFilter2 setValue:[_ciFilter1 outputImage] forKeyPath:kCIInputImageKey];
- [_ciFilter2 setValue:[NSNumber numberWithFloat:_slider2.value] forKeyPath:kCIInputAngleKey];
- [_gpuView drawCIImage:[_ciFilter2 outputImage]];
- }
- - (void)event2:(UISlider *)slider
- {
- [_ciFilter1 setValue:[NSNumber numberWithFloat:_slider1.value]
- forKey:kCIInputIntensityKey];
- [_ciFilter2 setValue:[_ciFilter1 outputImage] forKeyPath:kCIInputImageKey];
- [_ciFilter2 setValue:[NSNumber numberWithFloat:_slider2.value] forKeyPath:kCIInputAngleKey];
- [_gpuView drawCIImage:[_ciFilter2 outputImage]];
- }
- @end
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