Android游戏框架之基础之AA碰撞系统
AA 碰撞体 就是将所有的物体设置为矩形框进行碰撞计算。下面是代码
- /*
- * Copyright (C) 2010 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- package com.replica.replicaisland;
- /**
- * An Axis-Aligned rectangular collision volume. This code treats other volumes as if they are
- * also rectangles when calculating intersections. Therefore certain types of intersections, such
- * as sphere vs rectangle, may not be absolutely precise (in the case of a sphere vs a rectangle,
- * for example, a new rectangle that fits the sphere is used to perform the intersection test, so
- * there is some potential for false-positives at the corners). However, for our purposes absolute
- * precision isn't necessary, so this simple implementation is sufficient.
- */
- public class AABoxCollisionVolume extends CollisionVolume {
- private Vector2 mWidthHeight;
- private Vector2 mBottomLeft;
- public AABoxCollisionVolume(float offsetX, float offsetY, float width, float height) {
- super();
- mBottomLeft = new Vector2(offsetX, offsetY);
- mWidthHeight = new Vector2(width, height);
- }
- public AABoxCollisionVolume(float offsetX, float offsetY, float width, float height,
- int hit) {
- super(hit);
- mBottomLeft = new Vector2(offsetX, offsetY);
- mWidthHeight = new Vector2(width, height);
- }
- @Override
- public final float getMaxX() {
- return mBottomLeft.x + mWidthHeight.x;
- }
- @Override
- public final float getMinX() {
- return mBottomLeft.x;
- }
- @Override
- public final float getMaxY() {
- return mBottomLeft.y + mWidthHeight.y;
- }
- @Override
- public final float getMinY() {
- return mBottomLeft.y;
- }
- /**
- * Calculates the intersection of this volume and another, and returns true if the
- * volumes intersect. This test treats the other volume as an AABox.
- * @param position The world position of this volume.
- * @param other The volume to test for intersections.
- * @param otherPosition The world position of the other volume.
- * @return true if the volumes overlap, false otherwise.
- */
- @Override
- public boolean intersects(Vector2 position, FlipInfo flip, CollisionVolume other,
- Vector2 otherPosition, FlipInfo otherFlip) {
- final float left = getMinXPosition(flip) + position.x;
- final float right = getMaxXPosition(flip) + position.x;
- final float bottom = getMinYPosition(flip) + position.y;
- final float top = getMaxYPosition(flip) + position.y;
- final float otherLeft = other.getMinXPosition(otherFlip) + otherPosition.x;
- final float otherRight = other.getMaxXPosition(otherFlip) + otherPosition.x;
- final float otherBottom = other.getMinYPosition(otherFlip) + otherPosition.y;
- final float otherTop = other.getMaxYPosition(otherFlip) + otherPosition.y;
- final boolean result = boxIntersect(left, right, top, bottom,
- otherLeft, otherRight, otherTop, otherBottom)
- || boxIntersect(otherLeft, otherRight, otherTop, otherBottom,
- left, right, top, bottom);
- return result;
- }
- /** Tests two axis-aligned boxes for overlap. */
- private boolean boxIntersect(float left1, float right1, float top1, float bottom1,
- float left2, float right2, float top2, float bottom2) {
- final boolean horizontalIntersection = left1 < right2 && left2 < right1;
- final boolean verticalIntersection = top1 > bottom2 && top2 > bottom1;
- final boolean intersecting = horizontalIntersection && verticalIntersection;
- return intersecting;
- }
- /** Increases the size of this volume as necessary to fit the passed volume. */
- public void growBy(CollisionVolume other) {
- final float maxX;
- final float minX;
- final float maxY;
- final float minY;
- if (mWidthHeight.length2() > 0) {
- maxX = Math.max(getMaxX(), other.getMaxX());
- minX = Math.max(getMinX(), other.getMinX());
- maxY = Math.max(getMaxY(), other.getMaxY());
- minY = Math.max(getMinY(), other.getMinY());
- } else {
- maxX = other.getMaxX();
- minX = other.getMinX();
- maxY = other.getMaxY();
- minY = other.getMinY();
- }
- final float horizontalDelta = maxX - minX;
- final float verticalDelta = maxY - minY;
- mBottomLeft.set(minX, minY);
- mWidthHeight.set(horizontalDelta, verticalDelta);
- }
- }
Android游戏框架之基础之AA碰撞系统的更多相关文章
- Android游戏框架Libgdx使用入门
转载自:http://blog.csdn.net/cping1982/article/details/6176191 Libgdx作者博客:http://www.badlogicgames.com/ ...
- 识货的拿走:Android游戏框架解读之总体结构
Android游戏开发的框架图无偿奉上.
- 5个最佳的Android测试框架(带示例)
谷歌的Android生态系统正在不断地迅速扩张.有证据表明,新的移动OEM正在攻陷世界的每一个角落,不同的屏幕尺寸.ROM /固件.芯片组以及等等等等,层出不穷.于是乎,对于Android开发人员而言 ...
- 八款常见的Android游戏引擎
原文地址:http://bbs.csdn.net/topics/380203732 1.Angle Angle是一款专为Android平台设计的,敏捷且适合快速开发的2D游戏引擎,基于OpenGL ...
- Android 游戏教程让人物动起来
在这里给大家分享Android游戏教程怎样让人物动起来,话不多说了,直接进入正题. 一. 准备工作 首先要准备好要使用的人物动作图和地形图.把它分割成16个不同的动作,循环播放同一行的4个不同 ...
- 记录一下八款开源 Android 游戏引擎
记录一下八款开源 Android 游戏引擎 虽然android学了点点,然后现在又没学了(我为啥这么没有恒心呢大哭).以后有时间还是要继续学android的,一定要啊!虽然现在没学android游戏编 ...
- [Android游戏开发]八款开源 Android 游戏引擎 (巨好的资源)
初学Android游戏开发的朋友,往往会显得有些无所适从,他们常常不知道该从何处入手,每当遇到自己无法解决的难题时,又往往会一边羡慕于 iPhone下有诸如Cocos2d-iphone之类的免费游戏引 ...
- 八款开源 Android 游戏引擎 (巨好的资源)
转载地址:http://software.intel.com/zh-cn/blogs/2012/01/13/android-4 初学Android游戏开发的朋友,往往会显得有些无所适从,他们常常不知道 ...
- Android 八款开源 Android 游戏引擎
原文地址 本文内容 Angle Rokon LGame AndEngine libgdx jPCT Alien3d Catcake 最近无意间看到一篇关于 Android 搜索引擎的文章,于是搜索了, ...
随机推荐
- 二叉树的基本操作(C)
实现二叉树的创建(先序).递归及非递归的先.中.后序遍历 请按先序遍历输入二叉树元素(每个结点一个字符,空结点为'='): ABD==E==CF==G== 先序递归遍历: A B D E C F G ...
- JS简单入门教程
JS简单教程 使用方法:放到任意html页面的head标签下 Test1方法弹出当前时间对话框 Test2方法for循环输出 Test3方法for(…in…)输出数组内容 <script typ ...
- Javascript模板及其中的数据逻辑分离思想(MVC)
#Javascript模板及其中的数据逻辑分离思想 ##需求描述 项目数据库的题目表描述了70-120道题目,并且是会变化的,要根据数据库中的数据描述,比如,选择还是填空题,是不是重点题,题目总分是多 ...
- For Microsoft Azure Network VNET to VNET Connection
将一个 Azure 虚拟网络 (VNet) 连接到另一个 Azure 虚拟网络非常类似于将虚拟网络连接到本地站点位置.这两种连接类型都使用虚拟网络网关通过 IPsec/IKE 提供安全隧道.连接的 V ...
- jq 写法
<!doctype html> <html> <head> <meta charset="utf-8"> <script sr ...
- 第三百三十九天 how can I 坚持
脑子里老是无缘无故浮现出之前学的古文,之前只是傻学了,什么都没搞懂啊. 吾师道也,夫庸知其年之先后生于吾乎?是故无贵无贱,无长无少,道之所存,师之所存也. 是故弟子不必不如师,师不必贤于弟子,闻道有先 ...
- excel分组求和
=SUMPRODUCT((C2:C99=F2)*(B2:B99)) 说明: C2:C99=F2 找到C2到C99之间的等于F2的值 如果有多个判断条件,采用*来管理 B2:B99 求和
- php连接oracle10数据库 转载
本文转载自:http://blog.csdn.net/wzg199088/article/details/6678241 一.配置环境: 访问Oracle8以上的数据库需要用到Oracle8Call- ...
- M站 滚动日历弹框
先放张效果图: 完整Demo: <!DOCTYPE html> <html lang="en"> <head> <meta http-eq ...
- 行为类模式(一):职责链(Chain Of Responsibility)
定义 使多个对象都有机会处理请求,从而避免请求的发送者和接收者之间的耦合关系. 将这些对象连成一条链,并沿着这条链传递该请求,直到有一个对象处理它为止. UML 优点 将请求的发送者和接收者解耦 可以 ...