POJ 1410--Intersection(判断线段和矩形相交)
| Time Limit: 1000MS | Memory Limit: 10000K | |
| Total Submissions: 16322 | Accepted: 4213 |
Description
An example:
line: start point: (4,9)
end point: (11,2)
rectangle: left-top: (1,5)
right-bottom: (7,1)
Figure 1: Line segment does not intersect rectangle
The line is said to intersect the rectangle if the line and the rectangle have at least one point in common. The rectangle consists of four straight lines and the area in between. Although all input values are integer numbers, valid intersection points do not have to lay on the integer grid.
Input
xstart ystart xend yend xleft ytop xright ybottom
where (xstart, ystart) is the start and (xend, yend) the end point of the line and (xleft, ytop) the top left and (xright, ybottom) the bottom right corner of the rectangle. The eight numbers are separated by a blank. The terms top left and bottom right do not imply any ordering of coordinates.
Output
Sample Input
1
4 9 11 2 1 5 7 1
Sample Output
F
Source
- 题目的判断是否一条线段和矩形相交,可以想到直接判断给定线段是否和矩形的四条边相交即可,但是有一个问题,题目定义的矩形"The rectangle consists of four straight lines and the area in between",包括了其中的面积,就因为这个wa了几发Orz,我的等级还是不够啊。
- 最后只要判断给定线段是否和矩形的四条边相交,以及线段是否在矩形内,线段是否在矩形内部可以用线段的端点是否在矩形内部来判断。
#include<iostream>
#include<algorithm>
#include<cmath>
using namespace std;
int n;
double xs, ys, xe, ye, xl, yl, xr, yr;
const double eps = 1.0e8;
typedef struct point {
double x;
double y;
point(double a, double b) {
x = a;
y = b;
}
point() { }
}point;
typedef struct edge {
point start;
point end;
edge(point a, point b) {
start = a;
end = b;
}
edge() { }
edge(edge &t) {
start = t.start;
end = t.end;
}
}edge;
point t[];
edge line;
edge rec[]; inline double dabs(double a) { return a < ? -a : a; }
inline double max(double a, double b) { return a > b ? a : b; }
inline double min(double a, double b) { return a < b ? a : b; }
double multi(point p1, point p2, point p0) {
return (p2.y - p0.y)*(p1.x - p0.x) - (p2.x - p0.x)*(p1.y - p0.y);
}
bool Across(edge v1, edge v2) {
if (max(v1.start.x, v1.end.x) >= min(v2.start.x, v2.end.x) &&
max(v1.start.y, v1.end.y) >= min(v2.start.y, v2.end.y) &&
max(v2.start.x, v2.end.x) >= min(v1.start.x, v1.end.x) &&
max(v2.start.y, v2.end.y) >= min(v1.start.y, v1.end.y) &&
multi(v2.start, v1.end, v1.start)*multi(v1.end, v2.end, v2.start) >= &&
multi(v1.start, v2.end, v2.start)*multi(v2.end, v1.end, v1.start) >=
)
return true;
return false;
}
int main(void) {
while (cin >> n) {
while (n-- > ) {
int flag = ;
cin >> xs >> ys >> xe >> ye >> xl >> yl >> xr >> yr;
line = edge(point(xs, ys), point(xe, ye));
t[] = point(xl, yl), t[] = point(xr, yl);
t[] = point(xr, yr), t[] = point(xl, yr);
for (int i = ; i < ; i++) {
rec[i] = edge(t[i], t[(i + )%]);
}
for (int i = ; i < ; i++) {
if (Across(line, rec[i]))
{
flag = ;
break;
}
}
if(line.start.x>=min(xl,xr)&&line.start.x<=max(xr,xl)&&line.start.y>=min(yl,yr)&&line.start.y<=max(yl,yr) ||
line.end.x >= min(xl, xr) && line.end.x <= max(xr, xl) && line.end.y >= min(yl, yr) && line.end.y <= max(yl, yr))
flag = ;//判断是否点在矩形内部
if (flag == )
cout << "T" << endl;
else
cout << "F" << endl;
}
}
return ;
}
POJ 1410--Intersection(判断线段和矩形相交)的更多相关文章
- poj 1410 Intersection (判断线段与矩形相交 判线段相交)
题目链接 Intersection Time Limit: 1000MS Memory Limit: 10000K Total Submissions: 12040 Accepted: 312 ...
- POJ 1410 Intersection (线段和矩形相交)
题目: Description You are to write a program that has to decide whether a given line segment intersect ...
- [POJ 1410] Intersection(线段与矩形交)
题目链接:http://poj.org/problem?id=1410 Intersection Time Limit: 1000MS Memory Limit: 10000K Total Sub ...
- POJ 1410 Intersection(线段相交&&推断点在矩形内&&坑爹)
Intersection 大意:给你一条线段,给你一个矩形,问是否相交. 相交:线段全然在矩形内部算相交:线段与矩形随意一条边不规范相交算相交. 思路:知道详细的相交规则之后题事实上是不难的,可是还有 ...
- 线段和矩形相交 POJ 1410
// 线段和矩形相交 POJ 1410 // #include <bits/stdc++.h> #include <iostream> #include <cstdio& ...
- poj 1410 Intersection 线段相交
题目链接 题意 判断线段和矩形是否有交点(矩形的范围是四条边及内部). 思路 判断线段和矩形的四条边有无交点 && 线段是否在矩形内. 注意第二个条件. Code #include & ...
- 判断线段和直线相交 POJ 3304
// 判断线段和直线相交 POJ 3304 // 思路: // 如果存在一条直线和所有线段相交,那么平移该直线一定可以经过线段上任意两个点,并且和所有线段相交. #include <cstdio ...
- poj1410(判断线段和矩形是否相交)
题目链接:https://vjudge.net/problem/POJ-1410 题意:判断线段和矩形是否相交. 思路:注意这里的相交包括线段在矩形内,因此先判断线段与矩形的边是否相交,再判断线段的两 ...
- Intersection--poj1410(判断线段与矩形的关系)
http://poj.org/problem?id=1410 题目大意:给你一个线段和矩形的对角两点 如果相交就输出'T' 不想交就是'F' 注意: 1,给的矩形有可能不是左上 右下 所以要先判 ...
随机推荐
- WinSock WSAEventSelect 模型
在前面我们说了WSAAsyncSelect 模型,它相比于select模型来说提供了这样一种机制:当发生对应的IO通知时会立即通知操作系统,并调用对应的处理函数,它解决了调用send和 recv的时机 ...
- Stage3--Python控制流程及函数
说在前面: Stage1-Stage4简单介绍一下Python语法,Stage5开始用python实现一些实际应用,语法的东西到处可以查看到,学习一门程序语言的最终目的是应用,而不是学习语法,语法本事 ...
- Flexviewer使用Google地图作为底图
Flexviewer使用Google地图作为底图: 在使用google地图作底图前提是你需要在Flex中实现加载google地图的代码(网上一大堆,随便找), 在只加载google地图的情况下,成功显 ...
- ubuntu14.04安装rabbitmq
ubuntu14.04安装rabbitmq及配置 1.修改/etc/apt/sources.list文件 命令:vi /etc/apt/sources.list 在最后一行加上:deb http: ...
- 管理uWSGI服务器
管理uWSGI服务器 官网参考 如果您正在管理多个应用程序或高容量站点,请查看 uwsgi皇帝-多应用程序部署 虫族模式 UWSGI订阅式服务器 启动uwsgi服务器 以系统管理员身份启动 uwsgi ...
- [图]Windows 10 Build 16273版本更新发布:新增可变式字体Bahnschrift
在经历了长达三周的等待之后,微软于今天终于面向Windows Insider项目的Fast通道用户发布了Windows 10 Build 16273版本更新.事实上,微软应该会在两周前就应该发布新版本 ...
- How to reference two table when lack reference column.
Question:How to reference two table when lack reference column. Example: 1.Create two tables the one ...
- tensorflow ImportError: libmklml_intel.so: cannot open shared object file: No such file or directory
通过whl文件安装 tensorflow,显示缺少libmklml_intel.so 需要 1)安装intel MKL库 https://software.intel.com/en-us/articl ...
- April 2 2017 Week 14 Sunday
You only live once, but if you do it right, once is enough. 人生只有一次,但如果活对了,一次也就够了. Maybe I am going t ...
- Android(java)学习笔记57:PC and Phone 通信程序
1. 首先我写的程序代码如下: package com.himi.udpsend; import java.net.DatagramPacket; import java.net.DatagramSo ...