DirectX9完全面向对象框架
#pragma once
#define UNICODE
//Direct3D lib
#include<d3d9.h>
#include<d3dx9.h>
#pragma comment(lib, "d3d9.lib")
#pragma comment(lib, "d3dx9.lib") //Default lib
#include<wchar.h>
#include<tchar.h>
#include<assert.h>
#pragma comment(lib, "winmm.lib") namespace Clear
{
template<typename T>
void SafeRelease(T t)
{
if (t)
{
t->Release();
t = nullptr;
}
}
template<typename T>
void SafeDelete(T t)
{
if (t)
{
delete t;
t = nullptr;
}
}
}
class DXApp
{
public: DXApp(HINSTANCE hInstance = nullptr);
virtual ~DXApp(); bool InitDXApp(const WCHAR* title, UINT width, UINT height, bool fullscreen); bool InitWindow(const WCHAR* title, UINT width, UINT height, bool fullscreen);
bool InitDirect3D_9(); virtual LRESULT MsgProc(HWND hWnd, UINT Message, WPARAM wParam, LPARAM lParam);
virtual int Run();
void RenderShell();
virtual void Render() = ;
virtual void Update() = ;
virtual void OnLostDevice() = ;
virtual void OnResetDevice() = ; protected: HINSTANCE m_AppInstance;
HWND m_hWindowedHWND;
WCHAR m_strAppTitle[];
UINT m_windowWidth;
UINT m_windowHeight; bool m_bFullScreen;
bool m_bLostDevice; //Direct3D_9 properties
IDirect3D9* m_pD3D;
D3DPRESENT_PARAMETERS m_PresentParamenters;
IDirect3DDevice9* m_pD3Ddevice; };
DXApp.cpp
#include "DXApp.h" //Store DXApp global pointer
namespace Global
{
DXApp* g_pDxapp = nullptr;
}
LRESULT CALLBACK MainProc(HWND hWnd, UINT Message, WPARAM wParam, LPARAM lParam)
{
if (Global::g_pDxapp)
{
return Global::g_pDxapp->MsgProc(hWnd, Message, wParam, lParam);
}
else
{
return DefWindowProc(hWnd, Message, wParam, lParam);
}
} DXApp::DXApp(HINSTANCE hInstance)
{
m_AppInstance = hInstance;
m_hWindowedHWND = nullptr;
Global::g_pDxapp = this; } DXApp::~DXApp()
{
Clear::SafeRelease(m_pD3D);
Clear::SafeRelease(m_pD3Ddevice);
} bool DXApp::InitDXApp(const WCHAR* title, UINT width, UINT height, bool fullscreen)
{
if(!InitWindow(title, width, height, fullscreen))
return false;
if (!InitDirect3D_9())
return false; return true;
} bool DXApp::InitWindow(const WCHAR* title, UINT width, UINT height, bool fullscreen)
{
// Initialize window's properties
wsprintfW(m_strAppTitle, title);
m_windowWidth = width;
m_windowHeight = height;
m_bFullScreen = fullscreen;
m_bLostDevice = false; const WCHAR* CLASSNAME = L"DEMOCLASS";
WNDCLASSEX wcex;
ZeroMemory(&wcex, sizeof(wcex));
wcex.style = CS_VREDRAW | CS_HREDRAW;
wcex.cbClsExtra = ;
wcex.cbSize = sizeof(wcex);
wcex.cbWndExtra = ;
wcex.hbrBackground = nullptr;
wcex.hCursor = LoadCursor(m_AppInstance, IDC_ARROW);
wcex.hIcon = LoadIcon(m_AppInstance, IDI_APPLICATION);
wcex.hIconSm = LoadIcon(m_AppInstance, IDI_APPLICATION);
wcex.hInstance = m_AppInstance;
wcex.lpfnWndProc = MainProc;
wcex.lpszClassName = CLASSNAME;
wcex.lpszMenuName = nullptr;
if (!RegisterClassEx(&wcex))
{
OutputDebugString(L"DXApp::InitWindow: RegisterClassEx()failed!");
return false;
} // adjust window size
RECT adjR;
SetRect(&adjR, , , m_windowWidth, m_windowHeight);
AdjustWindowRect(&adjR, WS_OVERLAPPEDWINDOW, false);
UINT w = adjR.right - adjR.left;
UINT h = adjR.bottom - adjR.top;
UINT x = GetSystemMetrics(SM_CXSCREEN) / - w / ;
UINT y = GetSystemMetrics(SM_CYSCREEN) / - h / ;
m_hWindowedHWND = CreateWindow(CLASSNAME, m_strAppTitle, WS_OVERLAPPEDWINDOW, x, y, w, h, nullptr, nullptr, m_AppInstance, nullptr);
if (!m_hWindowedHWND)
{
OutputDebugString(L"DXApp::InitWindow: CreateWindow()failed!");
return false;
} ShowWindow(m_hWindowedHWND, SW_SHOWDEFAULT); return true;
} bool DXApp::InitDirect3D_9()
{
m_pD3D = Direct3DCreate9(D3D_SDK_VERSION); D3DCAPS9 d3dcaps;
int vertex_proc = ;
m_pD3D->GetDeviceCaps(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, &d3dcaps);
if (d3dcaps.DevCaps & D3DDEVCAPS_HWTRANSFORMANDLIGHT)
{
vertex_proc = D3DCREATE_HARDWARE_VERTEXPROCESSING;
}
else
{
vertex_proc = D3DCREATE_SOFTWARE_VERTEXPROCESSING;
} ZeroMemory(&m_PresentParamenters, sizeof(m_PresentParamenters));
m_PresentParamenters.BackBufferCount = ;
m_PresentParamenters.BackBufferWidth = m_windowWidth;
m_PresentParamenters.BackBufferHeight = m_windowHeight;
m_PresentParamenters.BackBufferFormat = D3DFMT_A8R8G8B8;
m_PresentParamenters.EnableAutoDepthStencil = true;
m_PresentParamenters.AutoDepthStencilFormat = D3DFMT_D24S8;
m_PresentParamenters.hDeviceWindow = m_hWindowedHWND;
m_PresentParamenters.Flags = ;
m_PresentParamenters.SwapEffect = D3DSWAPEFFECT_DISCARD;
m_PresentParamenters.FullScreen_RefreshRateInHz = D3DPRESENT_RATE_DEFAULT;
m_PresentParamenters.MultiSampleQuality = ;
m_PresentParamenters.MultiSampleType = D3DMULTISAMPLE_NONE;
m_PresentParamenters.Windowed = true;
m_PresentParamenters.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE; // create device
if (FAILED(m_pD3D->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, m_hWindowedHWND, vertex_proc, &m_PresentParamenters, &m_pD3Ddevice)))
{
OutputDebugString(L"DXApp::InitDirect3D_9: CreateDevice()failed!");
return false;
} return true;
} LRESULT DXApp::MsgProc(HWND hWnd, UINT Message, WPARAM wParam, LPARAM lParam)
{
switch (Message)
{
case WM_KEYDOWN:
if (wParam == VK_ESCAPE)
DestroyWindow(hWnd);
return ;
case WM_DESTROY:
PostQuitMessage();
return ;
} return DefWindowProc(hWnd, Message, wParam, lParam);
} int DXApp::Run()
{
MSG msg;
ZeroMemory(&msg, sizeof(msg));
while (msg.message != WM_QUIT)
{
if (PeekMessage(&msg, nullptr, , , PM_REMOVE))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
else
{
RenderShell();
}
} return (int)msg.wParam;
} void DXApp::RenderShell()
{
if (m_bLostDevice)
{
HRESULT hr = m_pD3Ddevice->TestCooperativeLevel();
if (hr == D3DERR_DEVICELOST)
{
OnLostDevice();
return;
}
if (hr == D3DERR_DEVICENOTRESET)
{
m_pD3Ddevice->Reset(&m_PresentParamenters);
OnResetDevice();
return;
} m_bLostDevice = false;
}
m_pD3Ddevice->Clear(, nullptr, D3DCLEAR_TARGET | D3DCLEAR_STENCIL | D3DCLEAR_ZBUFFER, D3DCOLOR_XRGB(, , ), .f, 0L);
m_pD3Ddevice->BeginScene();
Update();
Render();
m_pD3Ddevice->EndScene();
HRESULT hr = m_pD3Ddevice->Present(, , , );
if (hr == D3DERR_DEVICELOST)
m_bLostDevice = true;
}
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