FlappyBird Pygame
视频链接
GitHub链接:https://github.com/yanpeng1314/FlappyBird

from InitObject import *
def startGame():
moveDistance = -20
isButtonPlay = False #是否按下开始按钮
isAlive = "birdIsAlive" #鸟是否死亡
initObject(screen, imageDict, bgListNight, bgListDay, pipeList, birdListAlive, birdListDeath) #初始化对象
buttonPlay = BaseClass(screen, 90, 300, imageDict[11], 116, 70) #实例一个开始按钮
gameOver = BaseClass(screen, 50, 240, imageDict[13], 204, 54)
while True:
ret = checkEvent() #停止事件检测
movingBackground(bgListNight, bgListDay) #交替移动的背景
movingPipe(pipeList) #移动的管道
screen.blit(textScore, (140, 0))
if not isButtonPlay: #判断开始按钮是否按下
buttonPlay.display()
if ret and ret[0] == "buttonDownPos" and buttonPlay.rect.collidepoint(ret[1]):
isButtonPlay = True
screen.blit(getScore, (260, 0))
else: #已经按下开始按钮
moveDistance += 5
showScore(moveDistance)
if isAlive == "birdIsAlive": #鸟是活着的状态
isButtonDownK_SPACE = ret #判断是否应该向上跳跃,如果不跳跃,则自由落体
isAlive = birdAnimationAlive(pipeList, birdListAlive, isButtonDownK_SPACE)
if isAlive == "birdHasDeath": #鸟是死了的状态
birdAnimationDeath(birdListDeath) #鸟的死亡动画
gameOver.display() #显示makeover按钮
#单击gameover按钮,退出游戏
if ret and ret[0] == "buttonDownPos" and gameOver.rect.collidepoint(ret[1]):
sys.exit()
pygame.display.update()
if __name__ == "__main__":
startGame()
Main.py
import pygame
import time
import sys
import random
from pygame.locals import *
pygame.init()
font = pygame.font.SysFont("arial", 40)
goodFont = pygame.font.SysFont("arial", 80)
textScore = font.render("Score: ", True, (255, 0, 0))
getScore = font.render(", True, (0, 255, 0))
good = goodFont.render("Good!", True, (255, 0, 0))
frameCountPerSeconds = 10 #设置帧率
moveDistance = 0
imageDict = {1: "./images/bird1_0.png", 2: "./images/bird1_1.png", 3: "./images/bird1_2.png", 4: "./images/bird2_0.png", 5: "./images/bird2_1.png", 6: "./images/bird2_2.png", 7: "./images/bg_night.png", 8: "./images/bg_day.png", 9: "./images/pipe2_down.png", 10: "./images/pipe2_up.png", 11: "./images/button_play.png", 12: "./images/text_ready.png", 13: "./images/text_game_over.png"}
screen = pygame.display.set_mode((288, 512)) #加载图片到缓冲区,还没有展示在屏幕上,返回Surface对象
pygame.display.set_caption("Author:筵") #设置标题
bgListNight = [] #三张夜晚背景容器
bgListDay = [] #三张白天背景容器
pipeList = []
birdListAlive = []
birdListDeath = []
Headers.py
from Methods import *
def initObject(screen, imageDict, bgListNight, bgListDay, pipeList, birdListAlive, birdListDeath):
for i in range(3): #实例化三张夜晚背景
bgListNight.append(Background(screen, 288*i, 0, imageDict[7]))
for i in range(3): #实例化三张白天背景
bgListDay.append(Background(screen, 288*i + 864, 0, imageDict[8]))
for i in range(6): #实例化水管
rand = random.randrange(-200, -50)
pipeList.append([Pipe(screen, 304+220*i, rand, imageDict[9]), Pipe(screen, 304+220*i, 500+rand, imageDict[10])])
for i in range(3): #初始化活鸟
birdListAlive.append(Bird(screen, 36, 200, imageDict[i+1]))
for i in range(3): #初始化死鸟
birdListDeath.append(Bird(screen, 36, 200, imageDict[i+4]))
InitObject.py
from Headers import *
#定义基类
class BaseClass:
def __init__(self, screen, x, y, imagePath, rectX, rectY):
self.screen = screen
self.x = x
self.y = y
self.rect = Rect(self.x, self.y, rectX, rectY)
self.image = pygame.image.load(imagePath).convert_alpha()
def display(self): #渲染到屏幕上
self.screen.blit(self.image, self.rect)
#定义背景类,继承基类
class Background(BaseClass):
def __init__(self, screen, x, y, imagePath):
super().__init__(screen, x, y, imagePath, 288, 512)
def moveLeft(self): #向左移动
if self.rect.x < -288:
self.rect.x = 1440
self.rect = self.rect.move([-5, 0])
#定义水管类,继承基类
class Pipe(BaseClass):
def __init__(self, screen, x, y, imagePath):
super().__init__(screen, x, y, imagePath, 52, 320)
def moveLeft(self):
self.rect = self.rect.move([-5, 0])
#定义小鸟类,继承基类
class Bird(BaseClass):
def __init__(self, screen, x, y, imagePath):
super().__init__(screen, x, y, imagePath, 48, 48)
def moveDown(self):
self.rect = self.rect.move([0, 10])
def deathDown(self):
if self.rect.y <= 400:
self.rect = self.rect.move([0, 50])
def moveUp(self):
self.rect = self.rect.move([0, -20])
Class.py
from Class import *
#检查停止事件
def checkEvent():
time.sleep(0.1)
press = pygame.key.get_pressed() #检测按下ESC键退出游戏
if(press[K_ESCAPE]):
sys.exit()
# elif press[K_SPACE]:
# return "buttonDownKSpace"
for event in pygame.event.get():
if event.type == pygame.QUIT: #检测单击X,退出游戏
sys.exit()
elif event.type == MOUSEBUTTONDOWN: #获取鼠标单击位置
buttonDownPos = event.pos
return ("buttonDownPos", buttonDownPos)
elif event.type == KEYDOWN and event.key == K_SPACE: #检测是否按下SPACE键
# if event.key == K_SPACE:
return "buttonDownK_SPACE"
#三张夜晚背景和三张白天背景交替出现,向左移动
def movingBackground(bgListNight, bgListDay):
for i in range(3):
bgListNight[i].display()
bgListNight[i].moveLeft()
for i in range(3):
bgListDay[i].display()
bgListDay[i].moveLeft()
def movingPipe(pipeList):
for i in pipeList:
i[0].display()
i[0].moveLeft()
i[1].display()
i[1].moveLeft()
def birdAnimationAlive(pipeList, birdList, isButtonDownK_SPACE): #自由下落的鸟
deltaTime = time.time()
frameIndex = (int)(deltaTime/(1.0/frameCountPerSeconds))
if isButtonDownK_SPACE == "buttonDownK_SPACE":
for i in range(3):
birdList[i].moveUp()
else:
for i in range(3):
birdList[i].moveDown()
if frameIndex % 3 == 0:
birdList[0].display()
if frameIndex % 3 == 1:
birdList[1].display()
if frameIndex % 3 == 2:
birdList[2].display()
for i in pipeList:
if birdList[0].rect.colliderect(i[0].rect) or birdList[0].rect.colliderect(i[1].rect):
return "birdHasDeath"
if birdList[0].rect.y >= 512:
return "birdHasDeath"
else:
return "birdIsAlive"
def birdAnimationDeath(birdList):
deltaTime = time.time()
frameIndex = (int)(deltaTime/(1.0/frameCountPerSeconds))
if frameIndex % 3 == 0:
birdList[0].display()
if frameIndex % 3 == 1:
birdList[1].display()
if frameIndex % 3 == 2:
birdList[2].display()
for i in range(3):
birdList[i].deathDown()
def showScore(moveDistance):
score = moveDistance // 220
if score <= 0:
score = 0
if score >= 6:
score = 6
screen.blit(good, (30, 200))
getScoreStart = font.render(str(score), True, (255, 0, 0))
screen.blit(getScoreStart, (260, 0))
Methods.py
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