An operation has acquire semantics if other processors will always see its effect before any subsequent operation's effect. An operation has
release semantics if other processors will see every preceding operation's effect before the effect of the operation itself.

Consider the following code example:

 a++;
b++;
c++;

From another processor's point of view, the preceding operations can appear to occur in any order. For example, the other processor might see the increment of
b before the increment of a.

Atomic operations, such as those that the InterlockedXxx routines perform, have both acquire and release semantics by default. However, Itanium-based processors execute operations that have only acquire or only release semantics
faster than those that have both. Therefore, the system provides InterlockedXxxAcquire and
InterlockedXxxRelease versions of some of the InterlockedXxx routines.

For example, the InterlockedIncrementAcquire routine uses acquire semantics to increment a variable. If you rewrote the preceding code example as follows:

 InterlockedIncrementAcquire(&a);
b++;
c++;

other processors would always see the increment of a before the increments of
b and c.

Likewise, the InterlockedIncrementRelease routine uses release semantics to increment a variable. If you rewrote the code example once again, as follows:

 a++;
b++;
InterlockedIncrementRelease(&c);

other processors would always see the increments of a and
b
before the increment of c.

If the processor does not provide instructions that have only acquire or only release semantics, the system will use the corresponding routine that provides both types of semantics. For example, on x86 processors both
InterlockedIncrementAcquire and InterlockedIncrementRelease are equivalent to
InterlockedIncrement.

The following table lists the routines that have acquire-only and release-only variants.

InterlockedXxx Routine Acquire-Semantics-Only Version Release-Semantics-Only Version

InterlockedIncrement

InterlockedIncrementAcquire

InterlockedIncrementRelease

InterlockedDecrement

InterlockedDecrementAcquire

InterlockedDecrementRelease

InterlockedCompareExchange

InterlockedCompareExchangeAcquire

InterlockedCompareExchangeRelease

Acquire and Release Semantics的更多相关文章

  1. Python用上锁和解锁 lock lock.acquire lock.release 模拟抢火车票

    Python用上锁和解锁  lock lock.acquire lock.release 模拟抢火车票 import jsonimport timefrom multiprocessing impor ...

  2. Acquire and Release Fences

    转载自:   http://preshing.com/20130922/acquire-and-release-fences/ Acquire and release fences, in my op ...

  3. Lock 深入理解acquire和release原理源码及lock独有特性acquireInterruptibly和tryAcquireNanos

    https://blog.csdn.net/sophia__yu/article/details/84313234 Lock是一个接口,通常会用ReentrantLock(可重入锁)来实现这个接口. ...

  4. C# Development 13 Things Every C# Developer Should Know

    https://dzone.com/refcardz/csharp C#Development 13 Things Every C# Developer Should Know Written by ...

  5. [译]Memory Reordering Caught in the Act

    原文:http://preshing.com/20120515/memory-reordering-caught-in-the-act/ 编写lock-free的C/C++程序时,在保证memory  ...

  6. C/C++ Volatile关键词深度剖析(转)

    本文转载自博文C/C++ Volatile关键词深度剖析. 背景 前几天,发了一条如下的微博 (关于C/C++ Volatile关键词的使用建议): 此微博,引发了朋友们的大量讨论:赞同者有之:批评者 ...

  7. Game Engine Architecture 5

    [Game Engine Architecture 5] 1.Memory Ordering Semantics These mysterious and vexing problems can on ...

  8. c++Volatile关键词

    看到的一篇文章觉得还不错吧,文章具体位置也找不到了,复制一下,留着日后复习 背景 此微博,引发了朋友们的大量讨论:赞同者有之:批评者有之:当然,更多的朋友,是希望我能更详细的解读C/C++ Volat ...

  9. C/C++ Volatile关键词深度剖析

    文章来源:http://hedengcheng.com/?p=725 背景 此微博,引发了朋友们的大量讨论:赞同者有之:批评者有之:当然,更多的朋友,是希望我能更详细的解读C/C++ Volatile ...

随机推荐

  1. POJ 3017 单调队列dp

    Cut the Sequence Time Limit: 2000MS   Memory Limit: 131072K Total Submissions: 8764   Accepted: 2576 ...

  2. Nginx和Tomcat负载均衡实现session共享(转)

    以前的项目使用Nginx作为反向代理实现了多个Tomcat的负载均衡,为了实现多个Tomcat之间的session共享,使用了开源的Memcached-Session-Manager框架. 此框架的优 ...

  3. 【Demo 0005】Java基础-类继承性

    本章学习要点:       1.  了解Java继承特性;       2.  掌握继承实现方法;       3.  掌握override规则: 一.类继承特性       1.  继承定义:使用己 ...

  4. 框架基础JNI

    转载请标明出处:  http://blog.csdn.net/yujun411522/article/details/46342793 本文出自:[yujun411522的博客] 2.1 概述 JNI ...

  5. 键盘游戏之canvas--用OO方式写

    虽然写的不是很好,但 解释权以及版权仍然归13东倍所有!  <!DOCTYPE HTML> <html> <head> <title>canvas-00 ...

  6. Swift - 按钮(UIButton)的用法

    1,按钮的创建 (1)按钮有下面四种类型: UIButtonType.ContactAdd:前面带“+”图标按钮,默认文字颜色为蓝色,有触摸时的高亮效果 UIButtonType.DetailDisc ...

  7. Android CTS 结果 testResult.xml 修改 fail 项 为 notExecuted 项 分析

    这两天一直在搞 Android 4.1 CTS ,每次完整跑完一遍后总有几百项 failed,用编辑器手动改为 notExecuted 项后重新跑,有很多项第二次都跑过了. 但是发现直接修改也带来很多 ...

  8. ThinkPhp学习10

    原文:ThinkPhp学习10 查询操作 Action模块 User下的search public function search(){ //判断username是否已经传入,且不为空 if(isse ...

  9. 与众不同 windows phone (27) - Feature(特性)之搜索的可扩展性, 程序的生命周期和页面的生命周期, 页面导航, 系统状态栏

    原文:与众不同 windows phone (27) - Feature(特性)之搜索的可扩展性, 程序的生命周期和页面的生命周期, 页面导航, 系统状态栏 [索引页][源码下载] 与众不同 wind ...

  10. Js实现select联动,option从数据库中读取

    待要实现的功能:页面有两个select下拉列表,从第一个select中选择后,在第二个select中出现对应的列表选择,再从第二个select中选择后,在一个text中显示对应的信息.两个select ...