Socket tips: UDP Echo service - Client code
#include <stdio.h>
#include <stdlib.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <netdb.h>
#include <time.h> #define BUFFER_LENGTH 1024 void ExitWithMessage(const int errorCode, const char * errorMessage)
{
fprintf(stderr, "\n\nError Msg : %s\n", errorMessage);
fprintf(stderr, "Error Code : 0x%X\n", errorCode);
fprintf(stderr, "Location : %s: %d\n\n", __FILE__, __LINE__); exit(errorCode);
} void PrintIPv4(unsigned long ipvalue, FILE * stream)
{
uint8_t a;
uint8_t b;
uint8_t c;
uint8_t d; a = ipvalue >> 24; ipvalue -= a * 0x01000000;
b = ipvalue >> 16; ipvalue -= b * 0x00010000;
c = ipvalue >> 8; ipvalue -= c * 0100000100;
d = ipvalue; fprintf(stream, "%d.%d.%d.%d", d, c, b, a);
} void PrintSocketAddress(const struct sockaddr * address, FILE * stream)
{
struct in_addr ip4addr;
in_port_t port; struct sockaddr_in * ipv4Address; if(address == NULL || stream == NULL)
{
return;
} //printf("sa_family: %d\n", address->sa_family); switch(address->sa_family)
{
case AF_INET: fputs("[IPv4] ", stream); ipv4Address = (struct sockaddr_in *)address;
ip4addr = ipv4Address->sin_addr; port = ntohs(ipv4Address->sin_port); //fprintf(stream, "ip4addr.s_addr: %X\n", ip4addr.s_addr);
PrintIPv4(ip4addr.s_addr, stream);
fprintf(stream, " : %d", port); break;
case AF_INET6: fputs("[IPv6] ", stream); break;
default:
fputs("[unknown type]", stream);
return;
}
} int main(int argc, char * argv[])
{
char * server;
char * serverPort;
char * echoString;
size_t echoStringLength; struct addrinfo addrCriteria;
struct addrinfo *serverAddr;
int socketHandle;
int returnValue;
ssize_t receivedBytesCount;
ssize_t sendBytesCount;
struct sockaddr_storage responseAddr;
socklen_t responseAddrLen = sizeof(struct sockaddr);
char buffer[BUFFER_LENGTH + 1]; int broadcastPermission = 1; if(argc < 3 || argc > 4)
{
ExitWithMessage(1, "Parameters: <Server_IPv4> <Server_Port> <Message>");
} server = argv[1];
serverPort = argv[2];
echoString = argv[3];
echoStringLength = strlen(echoString); if(echoStringLength >= BUFFER_LENGTH)
{
ExitWithMessage(2, "Message is too long.");
} memset(&addrCriteria, 0, sizeof(struct addrinfo)); addrCriteria.ai_family = AF_UNSPEC; // Any address family
addrCriteria.ai_flags = AI_PASSIVE; // Accept on any address/port
addrCriteria.ai_socktype = SOCK_DGRAM; // only datagram socket
addrCriteria.ai_protocol = IPPROTO_UDP; // only UDP socket returnValue = getaddrinfo(server, serverPort, &addrCriteria, &serverAddr);
if(returnValue != 0)
{
fprintf(stderr, "getaddrinfo() failed.\n");
ExitWithMessage(returnValue, gai_strerror(returnValue));
} // Create a datagram/UDP socket
socketHandle = socket(serverAddr->ai_family, serverAddr->ai_socktype, serverAddr->ai_protocol);
if(socketHandle < 0)
{
fprintf(stderr, "socket() failed.\n");
ExitWithMessage(socketHandle, gai_strerror(socketHandle));
} // Set socket to be allowed broadcast returnValue = setsockopt(
socketHandle, SOL_SOCKET,
SO_BROADCAST,
(void *) &broadcastPermission,
sizeof(broadcastPermission)); if(returnValue != 0)
{
fprintf(stderr, "setsockopt() failed.\n");
ExitWithMessage(returnValue, gai_strerror(returnValue));
} sendBytesCount = sendto(socketHandle, echoString, echoStringLength, 0, serverAddr->ai_addr, serverAddr->ai_addrlen);
if(sendBytesCount < 0)
{
fprintf(stderr, "sendto() failed.\n");
ExitWithMessage(sendBytesCount, gai_strerror(sendBytesCount));
} // Receive a response receivedBytesCount = recvfrom(
socketHandle,
buffer,
BUFFER_LENGTH,
0,
(struct sockaddr *)&responseAddr,
&responseAddrLen); if(receivedBytesCount < 0)
{
fprintf(stderr, "recvfrom() failed.\n");
ExitWithMessage(receivedBytesCount, gai_strerror(receivedBytesCount));
} fputs("Server address: ", stdout);
PrintSocketAddress((struct sockaddr *)&responseAddr, stdout); buffer[receivedBytesCount] = '\0';
printf("\nResponse: %s\n", buffer); freeaddrinfo(serverAddr); return 0;
}
版权声明:本文博主原创文章,博客,未经同意不得转载。
Socket tips: UDP Echo service - Client code的更多相关文章
- Socket tips: UDP Echo service - Server code
#include <stdio.h> #include <stdlib.h> #include <sys/types.h> #include <sys/soc ...
- Socket tips: 同意socket发送UDP Broadcast
假设创建一个UDP Socket: socketHandle = socket(serverAddr->ai_family, serverAddr->ai_socktype, server ...
- Linux 网络编程: echo Service
前言 大病初愈,感谢某人的陪伴,感谢王乐庆同学和赵攀同学的细心照顾.原以为过了第八周就不忙了,却没想到还有明天的党章考试.还是写代码比背党章有意思~趁着服务器还没过期,赶紧把 echo 完成了.关于错 ...
- 网络Socket编程UDP协议例子
服务端代码 public class UDPChatServer { //通讯端口 private Integer port=8000; //数据报文的通讯通道对象 private DatagramC ...
- socket和udp简介
socket简介 1.本地的进程间通信(IPC)有很多种方式,例如 队列 同步(互斥锁.条件变量等) 以上通信方式都是在一台机器上不同进程之间的通信方式,那么问题来了 网络中进程之间如何通信? 2. ...
- OData Client Code Generator
转发. [Tutorial & Sample] How to use OData Client Code Generator to generate client-side proxy cla ...
- OData – the best way to REST–实例讲解ASP.NET WebAPI OData (V4) Service & Client
一.概念介绍 1.1,什么是OData? 还是看OData官网的简单说明: An open protocol to allow the creation and consumption of quer ...
- 在socket的server端处理client端发来的数据
一.楔子 最近做了一个需求遇到一个坑,归结成一个小问题,其实就是在socket的server端处理client端发来的数据的问题,现将这个问题总结一下,本文将数据在server端以字典的形式存储. 另 ...
- [转]OData的初步认识 OData v4 Client Code Generator
本文转自:http://www.cnblogs.com/1zhk/p/5356053.html What – OData是什么? OData - Open Data Protocol,是一个设计和使用 ...
随机推荐
- Java的JXL操作xls形式
jxl这是一个韩国的写作java操作excel工具, 源世界中,有两套比較有影响的API可供使用.一个是POI,一个是jExcelAPI.当中功能相对POI比較弱一点.但jExcelAPI对中文支持非 ...
- coco2d-x CCScrollView实现背包翻页,仅供参考
#include "CCCGameScrollView.h" USING_NS_CC; USING_NS_CC_EXT; CCCGameScrollView::CCCGameScr ...
- GDAL切割重采样遥感图像
一个小测试程序开发全过程实录,完全新手入门级的实例,如果你还在为处理大影像而发愁,来试试这个称手的工具吧. Imagec 开发日记 2013-6-25 需求: 影像数据切割,重采样 数据切割的要求是简 ...
- Xcode6在10.9.4上面crash解决
具体请看我的evernote 这里: 在10.9.4系统上面直接安装xcode6的beta3.和平时一样, 1.将beta3拖拽到application文件夹中. 2.等待copy完毕,执行xcode ...
- HTTP Status 500 - Request processing failed; nested exception is org.springframework.jdbc.BadSqlGram
HTTP Status 500 - Request processing failed; nested exception is org.springframework.jdbc.BadSqlGram ...
- linux下使用vi操作
ESC : 进入命令模式 linux下使用vi后,怎样跳转到文件结尾 pagedown键连续按 虽然我也这么用,但还是太笨了.问了高手,方法是按shift+g,另外,到文件开头是gg. linux ...
- Ubuntu Linux 永山(mount)分
在一般情况下,我们想安装一个分区解决方案是使用mount命令,因为我想/dev/sda3安装/media/aborn/data通过使用下面的命令 sudo mount /dev/sda3 /media ...
- windows phone (27) 基础Button
原文:windows phone (27) 基础Button Button 在wp7中因其灵活性经常会用到,我们在ContentPanel中直接添加Button,button默认状态下是把整个grid ...
- 我的CSDN之路
经营CSDN博客刚满一年,能够说CSDN给我们带来了非常大的帮助,这一年里CSDN见证了我们的成长.以下两篇博客就是我这一年在CSDN的缩影. 这篇是我一年前写的,那时候刚申请CSDN不久:http: ...
- 超人学院Hadoop大数据资源共享
超人学院Hadoop大数据资源共享-----数据结构与算法(java解密版) http://yunpan.cn/cw5avckz8fByJ 訪问password b0f8 很多其它精彩内容请关注: ...