1  Intro

  Every link is controlled by a linker script.

  The main purpose of the linker script is to describe how the sections in the input files should be mapped into the output file, and to control the memory layout of the output file.

  The linker always uses a linker script. If you do not supply one yourself, the linker will use a default script that is compiled into the linker executable. You can use the `--verbose' command line option to display the default linker script. Certain command line options, such as `-r' or `-N', will affect the default linker script.

  You may supply your own linker script by using the `-T' command line option. When you do this, your linker script will replace the default linker script.

2  Basic concepts

  The linker combines input files into a single output file. The output file and each input file are in a special data format known as an object file format. Each file is called an object file. The output file is often called an executable, but for our purposes we will also call it an object file. Each object file has, among other things, a list of sections. We sometimes refer to a section in an input file as an input section; similarly, a section in the output file is an output section.

  Each section in an object file has a name and a size. Most sections also have an associated block of data, known as the section contents. A section may be marked as loadable, which mean that the contents should be loaded into memory when the output file is run. A section with no contents may be allocatable, which means that an area in memory should be set aside, but nothing in particular should be loaded there (in some cases this memory must be zeroed out). A section which is neither loadable nor allocatable typically contains some sort of debugging information.

  Every loadable or allocatable output section has two addresses. The first is the VMA, or virtual memory address. This is the address the section will have when the output file is run. The second is the LMA, or load memory address. This is the address at which the section will be loaded. In most cases the two addresses will be the same. An example of when they might be different is when a data section is loaded into ROM, and then copied into RAM when the program starts up (this technique is often used to initialize global variables in a ROM based system). In this case the ROM address would be the LMA, and the RAM address would be the VMA.

  Every object file also has a list of symbols, known as the symbol table. A symbol may be defined or undefined. Each symbol has a name, and each defined symbol has an address, among other information. If you compile a C or C++ program into an object file, you will get a defined symbol for every defined function and global or static variable. Every undefined function or global variable which is referenced in the input file will become an undefined symbol.

Linker scripts之Intro的更多相关文章

  1. Linker scripts之MEMORY

    1 MEMORY command The MEMORY command describes the location and size of blocks of memory in the targe ...

  2. Linker scripts之SECTIONS

    1 Purpose The linker script describes how the sections in the input files should be mapped into the ...

  3. openMSP430之Custom linker script

    The use of the -mmcu switch is of course NOT mandatory. It is simply a convenient way to use the pre ...

  4. linux内核的makefile.txt讲解

    linux内核的linux-3.6.5\Documentation\kbuild\makefiles.txt Linux Kernel Makefiles This document describe ...

  5. Linux内核Makefile文件(翻译自内核手册)

    --译自Linux3.9.5 Kernel Makefiles(内核目录documention/kbuild/makefiles.txt) kbuild(kernel build) 内核编译器 Thi ...

  6. Linux Kernel的Makefile与Kconfig文件的语法

    https://www.kernel.org/doc/Documentation/kbuild/kconfig-language.txt Introduction ------------ The c ...

  7. kbuild-(directory)

    -INDEX - this file: info on the kernel build process kbuild.txt - developer information on kbuild kc ...

  8. Linux Kernel Makefiles Kbuild en

    来自Linux kernel docs,顺便整理了一下排版 Linux Kernel Makefiles This document describes the Linux kernel Makefi ...

  9. LPC18xx LPC43xx LPC4370 Bootrom USB DFU FPB - Flash Patch and Breakpoint Unit

    What is the difference between a Bootrom vs bootloader on ARM systems Bootrom Bootrom (or Boot ROM) ...

随机推荐

  1. Android Calander Event

    必须权限 <uses-permission android:name="android.permission.READ_CALENDAR" /> <uses-pe ...

  2. EasyUi datagrid 表格分页例子

    1.首先引入 easyui的 css 和 js 文件 2.前台 需要写的js //源数据 function Async(action,args,callback){  $.ajax({  url: a ...

  3. JavaScript —— attachEvent 方法的使用

    动态地给一个对象添加事件(方法). 直接上代码: <!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" ...

  4. 如何使用 EXCEL 的筛选功能

    假设有一个Excel文档,有两列“姓名”和“成绩”. 现需筛选出成绩 “大于等于90”或者“小于60”的学生. 步骤如下: 1.选中任意一个单元格,点击工具栏上的 数据 - 筛选 - 自动筛选 ,可以 ...

  5. poj 1742 Coins (多重背包)

    http://poj.org/problem?id=1742 n个硬币,面值分别是A1...An,对应的数量分别是C1....Cn.用这些硬币组合起来能得到多少种面值不超过m的方案. 多重背包,不过这 ...

  6. SPOJ 1487 Query on a tree III(划分树)

    题目链接:http://www.spoj.com/problems/PT07J/ 题意:给出一个有根树,1为根节点,每个节点有权值.若干询问,询问以u为根的子树中权值第K小的节点编号. 思路:DFS一 ...

  7. leetcode:Add Two Numbers

    题目描述:You are given two linked lists representing two non-negative numbers. The digits are stored in ...

  8. 《OD大数据实战》Hue环境搭建

    官网: http://archive.cloudera.com/cdh5/cdh/5/hue-3.7.0-cdh5.3.6/ 一.Hue环境搭建 1. 下载 http://archive.cloude ...

  9. HTML+CSS+JAVASCRIPT 总结

    1. HTML 1: <!doctype html> 2: <!-- This is a test html for html, css, javascript --> 3: ...

  10. Android View绘制流程

    框架分析 在之前的下拉刷新中,小结过触屏消息先到WindowManagerService(Wms)然后顺次传递给ViewRoot(派生自Handler),经decor view到Activity再传递 ...