Cross Product
Cross Product
These are two vectors:

They can be multiplied using the "Cross Product"
(also see Dot Product)
The Cross Product a × b of two vectors is another vector that is at right angles to both:

And it all happens in 3 dimensions!
Calculating
We can calculate the Cross Product this way:

a × b = |a| |b| sin(θ) n
- |a| is the magnitude (length) of vector a
- |b| is the magnitude (length) of vector b
- θ is the angle between a and b
- n is the unit vector at right angles to both a and b
So the length is: the length of a times the length of b times the sine of the angle between a and b,
Then we multiply by the vector n to make sure it heads in the right direction (at right angles to both a and b).
OR we can calculate it this way:

When a and b start at the origin point (0,0,0), the Cross Product will end at:
- cx = aybz − azby
- cy = azbx − axbz
- cz = axby − aybx
Example: The cross product of a = (2,3,4) and b = (5,6,7)
- cx = aybz − azby = 3×7 − 4×6 = −3
- cy = azbx − axbz = 4×5 − 2×7 = 6
- cz = axby − aybx = 2×6 − 3×5 = −3
Answer: a × b = (−3,6,−3)

Which Way?
The cross product could point in the completely opposite direction and still be at right angles to the two other vectors, so we have the:
"Right Hand Rule"
With your right-hand, point your index finger along vector a, and point your middle finger along vector b: the cross product goes in the direction of your thumb.
Dot Product
The Cross Product gives a vector answer, and is sometimes called the vector product.
But there is also the Dot Product which gives a scalar (ordinary number) answer, and is sometimes called the scalar product.

Question: What do you get when you cross an elephant with a banana?
Answer: |elephant| |banana| sin(θ) n
Cross Product的更多相关文章
- 向量 dot cross product 点积叉积 几何意义
向量 dot cross product 点积叉积 几何意义 有向量 a b 点积 a * b = |a| * |b| * cosθ 几何意义: 1. a * b == 0,则 a ⊥ b 2. a ...
- 向量点积(Dot Product),向量叉积(Cross Product)
参考的是<游戏和图形学的3D数学入门教程>,非常不错的书,推荐阅读,老外很喜欢把一个东西解释的很详细. 1.向量点积(Dot Product) 向量点积的结果有什么意义?事实上,向量的点积 ...
- 向量叉乘 Cross product
参考:Wiki Cross product
- Geometric regularity criterion for NSE: the cross product of velocity and vorticity 4: $u\cdot \om$
在 [Berselli, Luigi C.; Córdoba, Diego. On the regularity of the solutions to the 3D Navier-Stokes eq ...
- Geometric regularity criterion for NSE: the cross product of velocity and vorticity 3: $u\times \f{\om}{|\om|}\cdot \f{\vLm^\be u}{|\vLm^\be u|}$
在 [Chae, Dongho; Lee, Jihoon. On the geometric regularity conditions for the 3D Navier-Stokes equati ...
- Geometric regularity criterion for NSE: the cross product of velocity and vorticity 2: $u\times \om\cdot \n\times \om$
在 [Lee, Jihoon. Notes on the geometric regularity criterion of 3D Navier-Stokes system. J. Math. Phy ...
- Geometric regularity criterion for NSE: the cross product of velocity and vorticity 1: $u\times \om$
在 [Chae, Dongho. On the regularity conditions of suitable weak solutions of the 3D Navier-Stokes equ ...
- Dot & cross product
https://www.khanacademy.org/math/linear-algebra/vectors-and-spaces/dot-cross-products/v/vector-dot-p ...
- Dot Product
These are vectors: They can be multiplied using the "Dot Product" (also see Cross Product) ...
随机推荐
- hadoop(一)
1 环境熟悉安装jdk.hadoop配置xml文件,启动伪分布式运行example-jar,测试mapreduce程序2 mapreduce编程使用eclipse开发mapreduce程序,导出jar ...
- SystemInfo获取设备系统参数
using UnityEngine; using System.Collections; using System.Collections.Generic; publicclassGameContro ...
- Unity3DGUI:人物能量条
- CodeForces 669D Little Artem and Dance
模拟. 每个奇数走的步长都是一样的,每个偶数走的步长也是一样的. 记$num1$表示奇数走的步数,$num2$表示偶数走的步数.每次操作更新一下$num1$,$num2$.最后输出. #pragma ...
- 《C++反汇编与逆向分析技术揭秘》——流程控制语句的识别
if...else...语句 示例: if构成多分支语句 switch 有序线性的switch: 3E82D8位置存放了一个表,标明了要跳转到的地址: 这里的每四字节都标明的是每个case块的首地址: ...
- drag
1.draggable ="true" 元素可以拖拽了 2.拖拽元素事件: dragstart 拖拽前触发 drag 拖拽前.拖拽结束之间,连续触发 dragend 拖拽结束触 ...
- [UWP小白日记-6]页面跳转过度动画
前言 在学习中发现页面导航默认是没有过度动画的,直接就导航过去太粗暴了( ̄へ ̄),于是打算上动画结果不言而喻自己进了坑完全不懂动画,然后就是各种疯狂(´・_・`)的搜索资料看了后终于有点头绪. 再后来 ...
- python pandas 数据处理
pandas是基于numpy包扩展而来的,因而numpy的绝大多数方法在pandas中都能适用. pandas中我们要熟悉两个数据结构Series 和DataFrame Series是类似于数组的对象 ...
- 《Intel汇编第5版》 汇编调用子过程
一.Call和Ret指令 二.在子过程中需要自己保存可能会修改掉的寄存器值,这里可以使用USES伪指令来生成 三.一个数组求和的汇编例子 TITLE Call a Proc Demo INCLUDE ...
- 梅特卡夫法则(Metcalfe's law)
如果一个网络中有n个人,那么网络对于每个人的价值与网络中其他人的数量成正比,于是网络对于所有人的总价值与n*(n-1)成正比.