CABasicAnimation animationWithKeyPath Types
转自:http://www.cnblogs.com/pengyingh/articles/2379631.html
CABasicAnimation animationWithKeyPath 一些规定的值
CABasicAnimation animationWithKeyPath Types
When using the ‘CABasicAnimation’ from the QuartzCore Framework in Objective-C, you have to specify an animationWithKeyPath. This is a long string and is not easily listed in the CABasicAnimation, CAPropertyAnimation, or the CAAnimation class. I ended up finding a handy chart within the Core Animation Programming guide in Apple’s iPhone OS Reference Library. Hope this helps save someone time, at least it will for me.

CABasicAnimation *theAnimation;
theAnimation=[CABasicAnimation animationWithKeyPath:@"transform.translation.y"];
theAnimation.delegate = self;
theAnimation.duration = 1;
theAnimation.repeatCount = 0;
theAnimation.removedOnCompletion = FALSE;
theAnimation.fillMode = kCAFillModeForwards;
theAnimation.autoreverses = NO;
theAnimation.fromValue = [NSNumber numberWithFloat:0];
theAnimation.toValue = [NSNumber numberWithFloat:-60];
[self.view.layer addAnimation:theAnimation forKey:@"animateLayer"];
我们可以通过animationWithKeyPath键值对的方式来改变动画
animationWithKeyPath的值: transform.scale = 比例轉換
transform.scale.x = 闊的比例轉換
transform.scale.y = 高的比例轉換
transform.rotation.z = 平面圖的旋轉
opacity = 透明度 margin
zPosition backgroundColor cornerRadius
borderWidth bounds
contents contentsRect
cornerRadius
frame hidden mask masksToBounds
opacity position shadowColor shadowOffset shadowOpacity
shadowRadius
[self. ui_View.layer removeAllAnimations]; CABasicAnimation *pulse = [CABasicAnimation animationWithKeyPath:@"transform.scale"];
pulse.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut];
pulse.duration = 0.5 + (rand() % 10) * 0.05;
pulse.repeatCount = 1;
pulse.autoreverses = YES;
pulse.fromValue = [NSNumber numberWithFloat:.8];
pulse.toValue = [NSNumber numberWithFloat:1.2];
[self.ui_View.layer addAnimation:pulse forKey:nil]; // bounds CABasicAnimation *anim = [CABasicAnimation animationWithKeyPath:@"bounds"];
anim.duration = 1.f;
anim.fromValue = [NSValue valueWithCGRect:CGRectMake(0,0,10,10)];
anim.toValue = [NSValue valueWithCGRect:CGRectMake(10,10,200,200)];
anim.byValue = [NSValue valueWithCGRect:self. ui_View.bounds];
// anim.toValue = (id)[UIColor redColor].CGColor;
// anim.fromValue = (id)[UIColor blackColor].CGColor; anim.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
anim.repeatCount = 1;
anim.autoreverses = YES; [ui_View.layer addAnimation:anim forKey:nil];
//cornerRadius CABasicAnimation *anim2 = [CABasicAnimation animationWithKeyPath:@"cornerRadius"];
anim2.duration = 1.f;
anim2.fromValue = [NSNumber numberWithFloat:0.f];
anim2.toValue = [NSNumber numberWithFloat:20.f];
anim2.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
anim2.repeatCount = CGFLOAT_MAX;
anim2.autoreverses = YES; [ui_View.layer addAnimation:anim2 forKey:@"cornerRadius"]; //contents CABasicAnimation *anim = [CABasicAnimation animationWithKeyPath:@"contents"];
anim.duration = 1.f;
anim.fromValue = (id)[UIImage imageNamed:@"1.jpg"].CGImage;
anim.toValue = (id)[UIImage imageNamed:@"2.png"].CGImage;
// anim.byValue = (id)[UIImage imageNamed:@"3.png"].CGImage;
// anim.toValue = (id)[UIColor redColor].CGColor;
// anim.fromValue = (id)[UIColor blackColor].CGColor; anim.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
anim.repeatCount = CGFLOAT_MAX;
anim.autoreverses = YES; [ui_View.layer addAnimation:anim forKey:nil]; [ui_View.layer setShadowOffset:CGSizeMake(2,2)];
[ui_View.layer setShadowOpacity:1];
[ui_View.layer setShadowColor:[UIColor grayColor].CGColor];
//
CABasicAnimation *anim = [CABasicAnimation animationWithKeyPath:@"shadowColor"];
anim.duration = 1.f;
anim.toValue = (id)[UIColor redColor].CGColor;
anim.fromValue = (id)[UIColor blackColor].CGColor; anim.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
anim.repeatCount = CGFLOAT_MAX;
anim.autoreverses = YES; [ui_View.layer addAnimation:anim forKey:nil]; CABasicAnimation *_anim = [CABasicAnimation animationWithKeyPath:@"shadowOffset"];
_anim.duration = 1.f;
_anim.fromValue = [NSValue valueWithCGSize:CGSizeMake(0,0)];
_anim.toValue = [NSValue valueWithCGSize:CGSizeMake(3,3)]; _anim.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
_anim.repeatCount = CGFLOAT_MAX;
_anim.autoreverses = YES; [ui_View.layer addAnimation:_anim forKey:nil]; CABasicAnimation *_anim1 = [CABasicAnimation animationWithKeyPath:@"shadowOpacity"];
_anim1.duration = 1.f;
_anim1.fromValue = [NSNumber numberWithFloat:0.5];
_anim1.toValue = [NSNumber numberWithFloat:1]; _anim1.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
_anim1.repeatCount = CGFLOAT_MAX;
_anim1.autoreverses = YES; [ui_View.layer addAnimation:_anim1 forKey:nil]; CABasicAnimation *_anim2 = [CABasicAnimation animationWithKeyPath:@"shadowRadius"];
_anim2.duration = 1.f;
_anim2.fromValue = [NSNumber numberWithFloat:10];
_anim2.toValue = [NSNumber numberWithFloat:5]; _anim2.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
_anim2.repeatCount = CGFLOAT_MAX;
_anim2.autoreverses = YES; [ui_View.layer addAnimation:_anim2 forKey:nil];
几个可以用来实现热门APP应用PATH中menu效果的几个方法
+(CABasicAnimation *)opacityForever_Animation:(float)time //永久闪烁的动画
{
CABasicAnimation *animation=[CABasicAnimation animationWithKeyPath:@"opacity"];
animation.fromValue=[NSNumber numberWithFloat:1.0];
animation.toValue=[NSNumber numberWithFloat:0.0];
animation.autoreverses=YES;
animation.duration=time;
animation.repeatCount=FLT_MAX;
animation.removedOnCompletion=NO;
animation.fillMode=kCAFillModeForwards;
return animation;
}
+(CABasicAnimation *)opacityTimes_Animation:(float)repeatTimes durTimes:(float)time; //有闪烁次数的动画
{
CABasicAnimation *animation=[CABasicAnimation animationWithKeyPath:@"opacity"];
animation.fromValue=[NSNumber numberWithFloat:1.0];
animation.toValue=[NSNumber numberWithFloat:0.4];
animation.repeatCount=repeatTimes;
animation.duration=time;
animation.removedOnCompletion=NO;
animation.fillMode=kCAFillModeForwards;
animation.timingFunction=[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn];
animation.autoreverses=YES;
return animation;
}
+(CABasicAnimation *)moveX:(float)time X:(NSNumber *)x //横向移动
{
CABasicAnimation *animation=[CABasicAnimation animationWithKeyPath:@"transform.translation.x"];
animation.toValue=x;
animation.duration=time;
animation.removedOnCompletion=NO;
animation.fillMode=kCAFillModeForwards;
return animation;
}
+(CABasicAnimation *)moveY:(float)time Y:(NSNumber *)y //纵向移动
{
CABasicAnimation *animation=[CABasicAnimation animationWithKeyPath:@"transform.translation.y"];
animation.toValue=y;
animation.duration=time;
animation.removedOnCompletion=NO;
animation.fillMode=kCAFillModeForwards;
return animation;
}
+(CABasicAnimation *)scale:(NSNumber *)Multiple orgin:(NSNumber *)orginMultiple durTimes:(float)time Rep:(float)repeatTimes //缩放
{
CABasicAnimation *animation=[CABasicAnimation animationWithKeyPath:@"transform.scale"];
animation.fromValue=orginMultiple;
animation.toValue=Multiple;
animation.duration=time;
animation.autoreverses=YES;
animation.repeatCount=repeatTimes;
animation.removedOnCompletion=NO;
animation.fillMode=kCAFillModeForwards;
return animation;
}
+(CAAnimationGroup *)groupAnimation:(NSArray *)animationAry durTimes:(float)time Rep:(float)repeatTimes //组合动画
{
CAAnimationGroup *animation=[CAAnimationGroup animation];
animation.animations=animationAry;
animation.duration=time;
animation.repeatCount=repeatTimes;
animation.removedOnCompletion=NO;
animation.fillMode=kCAFillModeForwards;
return animation;
}
+(CAKeyframeAnimation *)keyframeAniamtion:(CGMutablePathRef)path durTimes:(float)time Rep:(float)repeatTimes //路径动画
{
CAKeyframeAnimation *animation=[CAKeyframeAnimation animationWithKeyPath:@"position"];
animation.path=path;
animation.removedOnCompletion=NO;
animation.fillMode=kCAFillModeForwards;
animation.timingFunction=[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn];
animation.autoreverses=NO;
animation.duration=time;
animation.repeatCount=repeatTimes;
return animation;
}
+(CABasicAnimation *)movepoint:(CGPoint )point //点移动
{
CABasicAnimation *animation=[CABasicAnimation animationWithKeyPath:@"transform.translation"];
animation.toValue=[NSValue valueWithCGPoint:point];
animation.removedOnCompletion=NO;
animation.fillMode=kCAFillModeForwards;
return animation;
}
+(CABasicAnimation *)rotation:(float)dur degree:(float)degree direction:(int)direction repeatCount:(int)repeatCount //旋转
{
CATransform3D rotationTransform = CATransform3DMakeRotation(degree, 0, 0,direction);
CABasicAnimation* animation;
animation = [CABasicAnimation animationWithKeyPath:@"transform"];
animation.toValue= [NSValue valueWithCATransform3D:rotationTransform];
animation.duration= dur;
animation.autoreverses= NO;
animation.cumulative= YES;
animation.removedOnCompletion=NO;
animation.fillMode=kCAFillModeForwards;
animation.repeatCount= repeatCount;
animation.delegate= self;
return animation;
}
实现view放大再缩小的效果
- (void)viewDidLoad {
[super viewDidLoad];
layer=[CALayer layer];
layer.frame=CGRectMake(50, 200, 50, 50);
layer.backgroundColor=[UIColor orangeColor].CGColor;
layer.cornerRadius=8.0f;
CABasicAnimation *animation=[CABasicAnimation animationWithKeyPath:@"transform.translation.y"];
animation.duration=4.0f;
animation.autoreverses=NO;
animation.repeatCount=1;
animation.toValue=[NSNumber numberWithInt:-10];
animation.fromValue=[NSNumber numberWithInt:200];
animation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
CABasicAnimation *animationZoomIn=[CABasicAnimation animationWithKeyPath:@"transform.scale"];
animationZoomIn.duration=2.0f;
animationZoomIn.autoreverses=NO;
animationZoomIn.repeatCount=1;
animationZoomIn.toValue=[NSNumber numberWithFloat:1.56];
animationZoomIn.timingFunction=[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn];
CABasicAnimation *animationZoomOut=[CABasicAnimation animationWithKeyPath:@"transform.scale"];
animationZoomOut.beginTime=2.0f;
animationZoomOut.duration=2.0f;
animationZoomOut.autoreverses=NO;
animationZoomOut.repeatCount=1;
animationZoomOut.toValue=[NSNumber numberWithFloat:.01];
animationZoomOut.timingFunction=[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut];
CAAnimationGroup *group=[CAAnimationGroup animation];
group.duration=4.0f;
group.animations=[NSArray arrayWithObjects: animation, animationZoomIn, animationZoomOut,nil];
group.removedOnCompletion=NO;
group.fillMode=kCAFillModeForwards;
[layer addAnimation:group forKey:nil];
[self.view.layer addSublayer:layer];
//layer.hidden=YES;
}
CABasicAnimation animationWithKeyPath Types的更多相关文章
- CABasicAnimation animationWithKeyPath 一些规定的值
CABasicAnimation animationWithKeyPath Types When using the ‘CABasicAnimation’ from the QuartzCore Fr ...
- 动画 CABasicAnimation animationWithKeyPath 一些规定的值
CABasicAnimation animationWithKeyPath Types When using the ‘CABasicAnimation’ from the QuartzCore Fr ...
- 之一:CABasicAnimation - 基本动画
嗷呜嗷呜嗷呜 // 将视图作为属性方便后面执行多个不同动画 _myView = [[UIView alloc] init]; _myView.layer.position = CGPointMake( ...
- iOS技术博客(文摘)链接地址
objc系列译文(5.1):认识 TextKit 手把手教你配置苹果APNS推送服务 如何使用iOS Addressbook UIApplication深入研究 GCD倒计时 那些不能错过的Xco ...
- 动画浅析-CAAnimation和CATransition
出处: http://blog.csdn.net/mad2man/article/details/17260887 //动画播放完之后不恢复初始状态 baseAnimation.removed ...
- 基本动画CABasicAnimation - 完成之后闪回初始状态
基本动画CABasicAnimation 结束之后,默认闪回初始状态,那怎么解决呢? position需要设备两个属性: // MARK: - 结束后不要闪回去 anim.removedOnCompl ...
- CABasicAnimation的基本使用方法(移动·旋转·放大·缩小)
出处:http://blog.csdn.net/iosevanhuang/article/details/14488239 CABasicAnimation类的使用方式就是基本的关键帧动画. 所谓关键 ...
- iOS - CABasicAnimation
代码实例: [1] - (void)pulseClick { //!> 宽和高等比例转换 CABasicAnimation * pulse = [CABasicAnimation animati ...
- [转]CABasicAnimation用法
CABasicAnimation用法 CABasicAnimation 自己只有三个property fromValue toValue ByValue 当你创建一个 CABasicAni ...
随机推荐
- Spring Boot教程(五)调度任务
构建工程 创建一个Springboot工程,在它的程序入口加上@EnableScheduling,开启调度任务. @SpringBootApplication @EnableScheduling pu ...
- ali之monkey学习
monkey主要用来进行压力测试,稳定性测试 http://www.cnblogs.com/yyangblog/archive/2011/03/10/1980068.html 1,什么是monkey ...
- 从Java中的length和length()开始
1.在没有IDE自动补齐的情况下,怎样得到数组的长度?怎样得到字符串的长度? int[] arr = new int[3]; System.out.println(arr.length);//leng ...
- git连接远程仓库时,出现“ Repository not found"的解决办法
2018-08-25 今天连接远程仓库时,出现: 原来是远程仓库地址名字错了. 解决方法: 1.找到.git目录 2.进入.git找到config文件 3.修改config里面的远程地址url
- Python基础面试题库
Python基础面试题库 Python是一门学习曲线较为容易的编程语言,随着人工智能时代的到来,Python迎来了新一轮的高潮.目前,国内知乎.网易(游戏).腾讯(某些网站).搜狐(邮箱).金山. ...
- lua源码学习篇二:语法分析
一步步调试,在lparser.c文件中luaY_parser函数是语法分析的重点函数,词法分析也是在这个过程中调用的.在这个过程中,用到一些数据结构,下面会详细说. Proto *luaY_parse ...
- 阶段3 1.Mybatis_06.使用Mybatis完成DAO层的开发_2 Mybatis中编写dao实现类的使用-保存操作
再完善.saveUser的方法 测试保存的操作 报错了 SqlSession的insert的源码 我们在执行Insert的时候,并没有把user对象传过去 usersex改成sex 再次测试
- tuple用法
1 tuple中的元素可以直接赋给相同个数的变量 tup1 = ('asfa',234) p, q = tup1 print(p) print(q) # asfa # 参考:https://www.r ...
- 【Fiddler】开启手机的http或https抓包
fiddler安装 下载fiddler最新版: 默认安装: 打开fiddler工具,默认界面: 选择上方,Tools-→options General界面 HTTPS界面 CONNECTIONS,po ...
- python里一个class可以定义多个构造函数
不行,一个class只能有一个用于构造对象的__init__函数但python中的变量是无类型的,因此传给__init__的参数可以是任何类型python中的函数参数在定义时可以有默认值,可以让__i ...