WPF拖到、移动控件
只需2个事件和一个point变量即可:
Point mouse_offset = , );
void TC_MouseLeftButtonDown(object sender, MouseButtonEventArgs e)
{
mouse_offset = Mouse.GetPosition(e.Source as FrameworkElement);
}
void TC_MouseMove(object sender, MouseEventArgs e)
{
FrameworkElement element = sender as FrameworkElement;
if (e.LeftButton == MouseButtonState.Pressed)
{
element.Cursor = Cursors.Hand;
Point mousePos = Mouse.GetPosition(e.Source as FrameworkElement);
double nTop = Canvas.GetTop(element) + mousePos.Y - mouse_offset.Y;
double nLeft = Canvas.GetLeft(element) + mousePos.X - mouse_offset.X;
//防止控件被拖出容器。
)
nTop = ;
if (nTop >= (CI.Height - element.DesiredSize.Height))
nTop = CI.Height - element.DesiredSize.Height;
)
nLeft = ;
if (nLeft >= (CI.Width - element.DesiredSize.Width))
nLeft = CI.Width - element.DesiredSize.Width;
Canvas.SetLeft(element, nLeft);
Canvas.SetTop(element, nTop);
}
else
{
element.Cursor = null;
}
}
2014-09-15 Update:
后来发现,WPF当中用到界面变换的应用很多,所以,把这个抽象成一个类,如果要使用这些变换,只需要调用这个方法就可以了。
1、用于附加变换的类。
public class RYMatrix
{
public RYMatrix(FrameworkElement Container,
MouseButtonEventHandler MouseDown = null,
MouseButtonEventHandler MouseUp = null,
MouseWheelEventHandler MouseWheel = null,
MouseEventHandler MouseMove = null)
{
Container.MouseDown -= Container_MouseDown;
Container.MouseUp -= Container_MouseUp;
Container.MouseWheel -= Container_MouseWheel;
Container.MouseMove -= Container_MouseMove;
Container.MouseDown += Container_MouseDown;
Container.MouseUp += Container_MouseUp;
Container.MouseWheel += Container_MouseWheel;
Container.MouseMove += Container_MouseMove;
this.MouseDown = MouseDown;
this.MouseUp = MouseUp;
this.MouseWheel = MouseWheel;
this.MouseMove = MouseMove;
}
MouseButtonEventHandler MouseDown;
MouseButtonEventHandler MouseUp;
MouseWheelEventHandler MouseWheel;
MouseEventHandler MouseMove;
private bool CanRotate { get; set; }
private Point RotatePoint { get; set; }
private DateTime LastClick { get; set; }
private Point LastPoint { get; set; }
private void Container_MouseUp(object sender, MouseButtonEventArgs e)
{
RotatePoint = , -);
if (CanRotate)
{
CanRotate = false;
}
if (MouseUp != null)
MouseUp(sender, e);
}
private void Container_MouseDown(object sender, MouseButtonEventArgs e)
{
FrameworkElement FE = sender as FrameworkElement;
if (FE == null)
return;
Point p = e.MouseDevice.GetPosition(FE);
&& RotatePoint.Y == -))
{
RotatePoint = p;
}
else if (Mouse.LeftButton == MouseButtonState.Pressed)
{
)
{
Matrix m = FE.RenderTransform.Value;
m.ScaleAtPrepend(1.1, 1.1, p.X, p.Y);
FE.RenderTransform = new MatrixTransform(m);
}
LastClick = DateTime.Now;
LastPoint = p;
}
else if (Mouse.RightButton == MouseButtonState.Pressed)
{
}
if (MouseDown != null)
MouseDown(sender, e);
}
private void Container_MouseWheel(object sender, MouseWheelEventArgs e)
{
FrameworkElement FE = sender as FrameworkElement;
Point p = e.MouseDevice.GetPosition(FE);
Matrix m = FE.RenderTransform.Value;
)
m.ScaleAtPrepend(1.1, 1.1, p.X, p.Y);
else
m.ScaleAtPrepend( / / 1.1, p.X, p.Y);
FE.RenderTransform = new MatrixTransform(m);
if (MouseWheel != null)
{
MouseWheel(sender, e);
}
}
private void Container_MouseMove(object sender, MouseEventArgs e)
{
FrameworkElement FE = sender as FrameworkElement;
Point NowPoint = e.GetPosition(FE);
if (e.LeftButton == MouseButtonState.Pressed)
{
double resultY = NowPoint.Y - LastPoint.Y + (double)FE.GetValue(Canvas.TopProperty);
double resultX = NowPoint.X - LastPoint.X + (double)FE.GetValue(Canvas.LeftProperty);
Matrix m = FE.RenderTransform.Value;
m.TranslatePrepend(resultX, resultY);
FE.RenderTransform = new MatrixTransform(m);
FE.Cursor = Cursors.Hand;
}
else
&& RotatePoint.Y != -)
{
Matrix m = FE.RenderTransform.Value;
if (NowPoint.X > RotatePoint.X)
{
m.RotateAtPrepend(0.1, RotatePoint.X, RotatePoint.Y);
}
else if (NowPoint.X < RotatePoint.X)
{
m.RotateAtPrepend(-0.1, RotatePoint.X, RotatePoint.Y);
}
Debug.WriteLine(RotatePoint.X + "|" + RotatePoint.Y);
FE.RenderTransform = new MatrixTransform(m);
LastPoint = NowPoint;
}
else if (Mouse.RightButton == MouseButtonState.Pressed)
{
Matrix m = FE.RenderTransform.Value;
Debug.WriteLine(RotatePoint.X + "|" + RotatePoint.Y);
FE.RenderTransform = new MatrixTransform(m);
LastPoint = NowPoint;
}
else
{
FE.Cursor = null;
}
if (MouseMove != null)
{
MouseMove(sender, e);
}
}
}
2、调用这个类的前端页面:
<Window x:Class="WPFClient.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="MainWindow" Loaded="Window_Loaded">
<Grid>
<Canvas x:Name="Container"/>
</Grid>
</Window>
3、后台代码:
private void Window_Loaded(object sender, RoutedEventArgs e)
{
Canvas CI = new Canvas();
Canvas.SetTop(CI, );
Canvas.SetLeft(CI, );
Image I = new Image();
I.Source = new BitmapImage(new Uri("http://d.hiphotos.baidu.com/image/pic/item/00e93901213fb80e68fd3dd734d12f2eb9389485.jpg", UriKind.Absolute));
CI.Children.Add(I);
new RuyeeSoft.WPF.UIProcess.RYMatrix(CI,null,new MouseButtonEventHandler((o,d)=>{ MessageBox.Show("xx");}));
}
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