zoj 1671 Walking Ant【简单bfs】
Walking Ant
Time Limit: 2 Seconds Memory Limit: 65536 KB
Ants are quite diligent. They sometimes build their nests beneath flagstones.
Here, an ant is walking in a rectangular area tiled with square flagstones, seeking the only hole leading to her nest.

The ant takes exactly one second to move from one flagstone to another. That is, if the ant is on the flagstone with coordinates (x,y) at time t, she will be on one of the five flagstones with the following coordinates at time t+1:
(x, y), (x+1, y), (x-1, y), (x, y+1), (x, y-1).
The ant cannot go out of the rectangular area. The ant can visit the same flagstone more than once.
Insects are easy to starve. The ant has to go back to her nest without starving. Physical strength of the ant is expressed by the unit "HP". Initially, the ant has the strength of 6 HP. Every second, she loses 1 HP. When the ant arrives at a flagstone with some food on it, she eats a small piece of the food there, and recovers her strength to the maximum value, i.e., 6 HP, without taking any time. The food is plenty enough, and she can eat it as many times as she wants.
When the ant's strength gets down to 0 HP, she dies and will not move anymore. If the ant's strength gets down to 0 HP at the moment she moves to a flagstone, she does not effectively reach the flagstone: even if some food is on it, she cannot eat it; even if the hole is on that stone, she has to die at the entrance of her home.
If there is a puddle on a flagstone, the ant cannot move there.
Your job is to write a program which computes the minimum possible time for the ant to reach the hole with positive strength from her start position, if ever possible.
Input
The input consists of multiple maps, each
representing the size and the arrangement of the rectangular area. A map is
given in the following format.
w h
d11 d12 d13 ... d1w
d21 d22 d23 ... d2w
...
dh1 dh2 dh3
... dhw
The integers w and h are the numbers of flagstones in the x- and
y-directions, respectively. w and h are less than or equal to 8. The integer dyx
represents the state of the flagstone with coordinates (x, y) as follows.
0: There is a puddle on the flagstone, and the ant cannot move there.
1,
2: Nothing exists on the flagstone, and the ant can move there. `2' indicates
where the ant initially stands.
3: The hole to the nest is on the flagstone.
4: Some food is on the flagstone.
There is one and only one flagstone with a hole. Not more than five
flagstones have food on them.
The end of the input is indicated by a line with two zeros.
Integer numbers in an input line are separated by at least one space
character.
Output
For each map in the input, your program should
output one line containing one integer representing the minimum time. If the ant
cannot return to her nest, your program should output -1 instead of the minimum
time.
Sample Input
3 3
2 1 1
1 1 0
1 1 3
8 4
2 1 1 0 1 1 1 0
1 0 4 1 1 0 4
1
1 0 0 0 0 0 0 1
1 1 1 4 1 1 1 3
8 5
1 2 1 1 1 1 1 4
1 0 0 0 1
0 0 1
1 4 1 0 1 1 0 1
1 0 0 0 0 3 0 1
1 1 4 1 1 1 1 1
8 7
1 2
1 1 1 1 1 1
1 1 1 1 1 1 1 4
1 1 1 1 1 1 1 1
1 1 1 1 4 1 1 1
4 1 1 1
1 1 1 1
1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 3
8 8
1 1 1 1 1 1 1 1
1 1 1
1 1 1 1 1
1 1 1 1 1 1 1 1
1 4 4 1 1 1 1 1
1 4 4 2 1 1 0 0
1 1 0 0 0
0 0 3
1 1 0 4 1 1 1 1
1 1 1 1 1 1 1 1
8 8
1 1 1 1 1 1 1 1
1 1 2 1
1 1 1 1
1 1 4 4 4 1 1 1
1 1 1 4 4 1 0 1
1 1 1 1 1 1 0 1
1 1 1 1 1 1
0 3
1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1
0 0
Sample Output
4
-1
13
20
-1
-1
注意:行列别弄反了 题中输入的w代表列h代表行
题意:2为起点,3为终点,1为空地,4为食物,0为水池不可通过,蚂蚁起始的HP为6,每走一步HP减少1,如果蚂蚁
可以吃到食物则HP恢复为6(到达食物所在地时最少HP要求为1)问蚂蚁需要几步可以从起点走到终点
#include<stdio.h>
#include<string.h>
#include<queue>
using namespace std;
int n,m;
int map[10][10];
int x1,x2,y1,y2;
struct node
{
int x,y;
int step;
int time;
friend bool operator < (node a,node b)
{
return a.step>b.step;
}
};
void getmap()
{
int i,j;
for(i=0;i<n;i++)
{
for(j=0;j<m;j++)
{
scanf("%d",&map[i][j]);
if(map[i][j]==2)
{
x1=i;y1=j;
}
else if(map[i][j]==3)
{
x2=i;y2=j;
}
}
}
}
int judge(int r,int c)
{
if(r < 0||r >= n)
return 0;
if(c < 0||c >= m)
return 0;
if(map[r][c]==0)
return 0;
return 1;
}
void bfs()
{
int i,j;
int move[4][2]={0,1,0,-1,1,0,-1,0};
node beg,end;
priority_queue<node>q;
beg.x=x1;
beg.y=y1;
beg.step=0;
beg.time=6;
q.push(beg);
while(!q.empty())
{
end=q.top();
q.pop();
if(end.x==x2&&end.y==y2)
{
printf("%d\n",end.step);
return ;
}
if(end.time==1)//当到达食物的前一步时血量为1则就会死
continue;
for(i=0;i<4;i++)
{
beg.x=end.x+move[i][0];
beg.y=end.y+move[i][1];
if(judge(beg.x,beg.y))
{
if(map[beg.x][beg.y]==4)
{
beg.time=6;
map[beg.x][beg.y]=1;//标记吃过的食物不能再吃
}
else
beg.time=end.time-1;
beg.step=end.step+1;
q.push(beg);
}
}
}
printf("-1\n");
}
int main()
{
int i,j;
while(scanf("%d%d",&m,&n),n|m)
{
getmap();
bfs();
}
return 0;
}
zoj 1671 Walking Ant【简单bfs】的更多相关文章
- zoj 1671 Walking Ant
Walking Ant Time Limit: 2 Seconds Memory Limit: 65536 KB Ants are quite diligent. They sometime ...
- Walking Ant(一道有意思的蚂蚁游戏,bfs)
Walking Ant Time Limit: 2 Seconds Memory Limit: 65536 KB Ants are quite diligent. They sometime ...
- Walking Ant(bfs)
Walking Ant Time Limit: 2 Seconds Memory Limit: 65536 KB Ants are quite diligent. They sometime ...
- LightOJ 1012 简单bfs,水
1.LightOJ 1012 Guilty Prince 简单bfs 2.总结:水 题意:迷宫,求有多少位置可去 #include<iostream> #include<cstr ...
- POJ3185(简单BFS,主要做测试使用)
没事做水了一道POJ的简单BFS的题目 这道题的数据范围是20,所以状态总数就是(1<<20) 第一次提交使用STL的queue,并且是在队首判断是否达到终点,达到终点就退出,超时:(其实 ...
- 【POJ 3669 Meteor Shower】简单BFS
流星雨撞击地球(平面直角坐标第一象限),问到达安全地带的最少时间. 对于每颗流星雨i,在ti时刻撞击(xi,yi)点,同时导致(xi,yi)和上下左右相邻的点在ti以后的时刻(包括t)不能再经过(被封 ...
- hdu1312 Red and Black 简单BFS
简单BFS模版题 不多说了..... 直接晒代码哦.... #include<cstdlib> #include<iostream> #include<cstdio> ...
- 逃脱 (简单BFS)
题目传送门 G逃脱 题目描述 这是mengxiang000和Tabris来到幼儿园的第四天,幼儿园老师在值班的时候突然发现幼儿园某处发生火灾,而且火势蔓延极快,老师在第一时间就发出了警报,位于幼儿园 ...
- zoj 1622 Switch 开关灯 简单枚举
ZOJ Problem Set - 1622 Switch Time Limit: 2 Seconds Memory Limit: 65536 KB There are N lights i ...
随机推荐
- HDU2035 人见人爱A^B(快速幂)
描述: 求A^B的最后三位数表示的整数.说明:A^B的含义是“A的B次方”. 输入: 输入数据包含多个测试实例,每个实例占一行,由两个正整数A和B组成(1<=A,B<=10000),如果A ...
- OSPF + LVS ,突破LVS瓶颈 (转)
突破LVS瓶颈,LVS Cluster部署(OSPF + LVS) 前言 架构简图 架构优势 部署方法 1.硬件资源准备 2.三层设备OSPF配置 3.LVS调度机的OSPF配置 a.安装软路由软件q ...
- GoJS研究,简单图表制作。
话不多说,先上图 我在这个中加入了缩略图.鼠标放大缩小等功能. <!doctype html> <html> <head> <title>Flowcha ...
- 关于反射Assembly.Load("程序集").CreateInstance("命名空间.类")
关于反射Assembly.Load("程序集").CreateInstance("命名空间.类") 而不管在哪一层写这段代码其中的("程序集" ...
- 原生javascript操作class-元素查找-元素是否存在-添加class-移除class
//判断元素是否有classfunction hasClass(ele, cls) { return ele.className.match(new RegExp('(\\s|^)'+cls+'(\\ ...
- IS---InstallShield第二天
在Setup.rul中,新增OnBegin函数 STRING str1,spath,szApplicationPath,szApplicationCmdLine,szCmdLine;function ...
- python运维开发之第二天
一.模块初识: 1.模块定义 python是由一系列的模块组成的,每个模块就是一个py为后缀的文件,同时模块也是一个命名空间,从而避免了变量名称冲突的问题.模块我们就可以理解为lib库,如果需要使用某 ...
- Collection View 自定义布局(custom flow layout)
Collection view自定义布局 一般我们自定义布局都会新建一个类,继承自UICollectionViewFlowLayout,然后重写几个方法: prepareLayout():当准备开始布 ...
- iOS 通知中心扩展制作初步-b
涉及的 Session 有 Creating Extensions for iOS and OS X, Part 1 Creating Extensions for iOS and OS X, Par ...
- C#(asp.net)备份还原mssql数据库代码【转】
采集自互联网,未验证..... 如果我们使用虚拟主机为网站空间,这时如果需要备份和还原msssql数据库是非常麻烦,如果在网站后台管理当中加入对msssql数据库的操纵,可以使我们对数据库的备份和还原 ...