重新想象 Windows 8 Store Apps (65) - 后台任务: 音乐的后台播放和控制
作者:webabcd
介绍
重新想象 Windows 8 Store Apps 之 后台任务
- 音乐的后台播放和控制
示例
用于保存每首音乐的相关信息的对象
BackgroundTask/SongModel.cs
/*
* 用于保存每首音乐的相关信息
*/ using System;
using System.Threading.Tasks;
using Windows.Storage; namespace XamlDemo.BackgroundTask
{
public class SongModel
{
/// <summary>
/// 音乐文件
/// </summary>
public StorageFile File; /// <summary>
/// 艺术家
/// </summary>
public string Artist; /// <summary>
/// 音乐名称
/// </summary>
public string Title; public SongModel(StorageFile file)
{
File = file;
} /// <summary>
/// 加载音乐的相关属性
/// </summary>
public async Task LoadMusicPropertiesAsync()
{
var properties = await this.File.Properties.GetMusicPropertiesAsync(); Artist = properties.Artist;
Title = properties.Title;
}
}
}
演示如何通过 MediaControl 实现音乐的后台播放和控制
BackgroundTask/MediaControlDemo.xaml
<Page
x:Class="XamlDemo.BackgroundTask.MediaControlDemo"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="using:XamlDemo.BackgroundTask"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d"> <Grid Background="Transparent">
<StackPanel Margin="120 0 0 0"> <TextBlock Name="lblMsg" FontSize="14.667" /> <Button Name="btnSelectFiles" Content="Select Files" Click="btnSelectFiles_Click" Margin="0 10 0 0" />
<Button Name="btnPlay" Content="Play" Click="btnPlay_Click" Margin="0 10 0 0" /> <!--
为了使音乐可以后台播放,需要将 MediaElement 的 AudioCategory 属性设置为 BackgroundCapableMedia
-->
<MediaElement Name="mediaElement" AudioCategory="BackgroundCapableMedia" AutoPlay="False"
MediaOpened="mediaElement_MediaOpened" MediaEnded="mediaElement_MediaEnded" CurrentStateChanged="mediaElement_CurrentStateChanged" /> </StackPanel>
</Grid> </Page>
BackgroundTask/MediaControlDemo.cs
/*
* 演示如何通过 MediaControl 实现音乐的后台播放和控制
*
* 注:
* 1、需要在 Package.appxmanifest 中增加后台任务声明,并勾选“音频”
* 2、需要将 MediaElement 的 AudioCategory 属性设置为 BackgroundCapableMedia
*
* 另:
* 按下平板上的音量键或者多媒体键盘上的相关按键,会弹出后台音频的控制框,通过 MediaControl 来监听用户在此音频控制框上的操作
*/ using System;
using System.Collections.Generic;
using System.Threading.Tasks;
using Windows.Media;
using Windows.Storage;
using Windows.Storage.Pickers;
using Windows.Storage.Streams;
using Windows.UI.Core;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Media; namespace XamlDemo.BackgroundTask
{
public sealed partial class MediaControlDemo : Page
{
private List<SongModel> _playList = new List<SongModel>(); // 后台需要播放的音乐列表
private int _currentSongIndex = ; // 当前播放的音乐 private bool _previousTrackPressedRegistered = false; // MediaControl 是否注册了 PreviousTrackPressed 事件
private bool _nextTrackPressedRegistered = false; // MediaControl 是否注册了 NextTrackPressed 事件 public MediaControlDemo()
{
this.InitializeComponent(); MediaControl.PlayPauseTogglePressed += MediaControl_PlayPauseTogglePressed; // 按下了 play/pause 键
MediaControl.PlayPressed += MediaControl_PlayPressed; // 按下了 play 键
MediaControl.PausePressed += MediaControl_PausePressed; // 按下了 pause 键
MediaControl.StopPressed += MediaControl_StopPressed; // 按下了 stop 键 MediaControl.PreviousTrackPressed += MediaControl_PreviousTrackPressed; // 按下了“上一首”键
MediaControl.NextTrackPressed += MediaControl_NextTrackPressed; // 按下了“下一首”键
MediaControl.RewindPressed += MediaControl_RewindPressed; // 按下了“快退”键
MediaControl.FastForwardPressed += MediaControl_FastForwardPressed; // 按下了“快进”键 MediaControl.SoundLevelChanged += MediaControl_SoundLevelChanged; // 音量级别发生了改变 // MediaControl.RecordPressed += MediaControl_RecordPressed;
// MediaControl.ChannelDownPressed += MediaControl_ChannelDownPressed;
// MediaControl.ChannelUpPressed += MediaControl_ChannelUpPressed; // MediaControl.ArtistName; // 当前播放的音乐的艺术家
// MediaControl.TrackName; // 当前播放的音乐的名称
// MediaControl.AlbumArt; // 当前播放的音乐的专辑封面的路径
// MediaControl.IsPlaying; // 当前音乐是否正在播放
// MediaControl.SoundLevel; // 当前播放的音乐的音量级别(Muted, Low, Full) _previousTrackPressedRegistered = true;
_nextTrackPressedRegistered = true;
} // 按下了音频控制框上的 play/pause 键
async void MediaControl_PlayPauseTogglePressed(object sender, object e)
{
if (MediaControl.IsPlaying)
{
await Dispatcher.RunAsync(CoreDispatcherPriority.Normal, () =>
{
mediaElement.Pause();
});
await OutputMessage("Play/Pause Pressed - Pause");
}
else
{
await Dispatcher.RunAsync(CoreDispatcherPriority.Normal, () =>
{
mediaElement.Play();
});
await OutputMessage("Play/Pause Pressed - Play");
}
} // 按下了音频控制框上的 play 键
async void MediaControl_PlayPressed(object sender, object e)
{
await Dispatcher.RunAsync(CoreDispatcherPriority.Normal, () =>
{
mediaElement.Play();
});
await OutputMessage("Play Pressed");
} // 按下了音频控制框上的 pause 键
async void MediaControl_PausePressed(object sender, object e)
{
await Dispatcher.RunAsync(Windows.UI.Core.CoreDispatcherPriority.Normal, () =>
{
mediaElement.Pause();
});
await OutputMessage("Pause Pressed");
} // 按下了音频控制框上的 stop 键
async void MediaControl_StopPressed(object sender, object e)
{
await Dispatcher.RunAsync(Windows.UI.Core.CoreDispatcherPriority.Normal, () =>
{
mediaElement.Stop();
});
await OutputMessage("Stop Pressed");
} // 按下了音频控制框上的“上一首”键
async void MediaControl_PreviousTrackPressed(object sender, object e)
{
await OutputMessage("Previous Track Pressed"); if (_currentSongIndex > )
{
if (_currentSongIndex == (_playList.Count - ))
{
if (!_nextTrackPressedRegistered)
{
MediaControl.NextTrackPressed += MediaControl_NextTrackPressed;
_nextTrackPressedRegistered = true;
}
} _currentSongIndex--; if (_currentSongIndex == )
{
MediaControl.PreviousTrackPressed -= MediaControl_PreviousTrackPressed;
_nextTrackPressedRegistered = false;
} await SetCurrentPlayingAsync(_currentSongIndex);
} } // 按下了音频控制框上的“下一首”键
async void MediaControl_NextTrackPressed(object sender, object e)
{
await OutputMessage("Next Track Pressed"); if (_currentSongIndex < (_playList.Count - ))
{
_currentSongIndex++;
await SetCurrentPlayingAsync(_currentSongIndex); if (_currentSongIndex > )
{
if (!_previousTrackPressedRegistered)
{
MediaControl.PreviousTrackPressed += MediaControl_PreviousTrackPressed;
_previousTrackPressedRegistered = true;
} } if (_currentSongIndex == (_playList.Count - ))
{
if (_nextTrackPressedRegistered)
{
MediaControl.NextTrackPressed -= MediaControl_NextTrackPressed;
_nextTrackPressedRegistered = false;
}
}
}
} // 按下了音频控制框上的“快退”键,即长按“上一首”键
async void MediaControl_RewindPressed(object sender, object e)
{
await OutputMessage("Rewind Pressed");
} // 按下了音频控制框上的“快进”键,即长按“下一首”键
async void MediaControl_FastForwardPressed(object sender, object e)
{
await OutputMessage("Fast Forward Pressed");
} // 音量级别发生变化时(Muted, Low, Full)
async void MediaControl_SoundLevelChanged(object sender, object e)
{
await OutputMessage("Sound Level Changed");
} // 创建一个需要在后台播放的音乐列表
private async void btnSelectFiles_Click(object sender, RoutedEventArgs e)
{
FileOpenPicker openPicker = new FileOpenPicker();
openPicker.ViewMode = PickerViewMode.List;
openPicker.SuggestedStartLocation = PickerLocationId.MusicLibrary;
openPicker.FileTypeFilter.Add(".mp3");
openPicker.FileTypeFilter.Add(".wma");
IReadOnlyList<StorageFile> files = await openPicker.PickMultipleFilesAsync();
if (files.Count > )
{
await CreatePlaylist(files);
await SetCurrentPlayingAsync(_currentSongIndex);
}
} // 开始播放
private async void btnPlay_Click(object sender, RoutedEventArgs e)
{
if (MediaControl.IsPlaying)
{
await Dispatcher.RunAsync(CoreDispatcherPriority.Normal, () =>
{
mediaElement.Pause();
});
await OutputMessage("Play/Pause Pressed - Pause");
}
else
{
await Dispatcher.RunAsync(CoreDispatcherPriority.Normal, () =>
{
mediaElement.Play();
});
await OutputMessage("Play/Pause Pressed - Play");
}
} // MediaElement 打开文件后,如果需要播放则立刻播放
private void mediaElement_MediaOpened(object sender, RoutedEventArgs e)
{
if (MediaControl.IsPlaying)
{
mediaElement.Play();
}
} // 当前音乐播放完后,转到下一首
private async void mediaElement_MediaEnded(object sender, RoutedEventArgs e)
{
if (_currentSongIndex < _playList.Count - )
{
_currentSongIndex++; await SetCurrentPlayingAsync(_currentSongIndex); if (MediaControl.IsPlaying)
{
mediaElement.Play();
}
}
} // 根据前台的操作,设置 MediaControl 的 IsPlaying 属性
private void mediaElement_CurrentStateChanged(object sender, RoutedEventArgs e)
{
if (mediaElement.CurrentState == MediaElementState.Playing)
{
MediaControl.IsPlaying = true;
btnPlay.Content = "Pause";
}
else
{
MediaControl.IsPlaying = false;
btnPlay.Content = "Play";
}
} // 创建音乐列表
private async Task CreatePlaylist(IReadOnlyList<StorageFile> files)
{
if (_previousTrackPressedRegistered)
{
MediaControl.PreviousTrackPressed -= MediaControl_PreviousTrackPressed;
_previousTrackPressedRegistered = false;
}
if (_nextTrackPressedRegistered)
{
MediaControl.NextTrackPressed -= MediaControl_NextTrackPressed;
_nextTrackPressedRegistered = false;
} _playList.Clear();
_currentSongIndex = ; if (files.Count > )
{
if (files.Count > )
{
MediaControl.NextTrackPressed += MediaControl_NextTrackPressed;
_nextTrackPressedRegistered = true;
} foreach (StorageFile file in files)
{
SongModel song = new SongModel(file);
await song.LoadMusicPropertiesAsync();
_playList.Add(song);
}
}
} // 指定当前需要播放的音乐
private async Task SetCurrentPlayingAsync(int playListIndex)
{
string errorMessage = null;
IRandomAccessStream stream = null; try
{
stream = await _playList[playListIndex].File.OpenAsync(Windows.Storage.FileAccessMode.Read);
await Dispatcher.RunAsync(CoreDispatcherPriority.Normal, () =>
{
mediaElement.SetSource(stream, _playList[playListIndex].File.ContentType);
});
}
catch (Exception e)
{
errorMessage = e.Message;
} if (errorMessage != null)
{
await OutputMessage(errorMessage);
} MediaControl.ArtistName = _playList[playListIndex].Artist;
MediaControl.TrackName = _playList[playListIndex].Title;
} // 输出信息
private async Task OutputMessage(string message)
{
await Dispatcher.RunAsync(CoreDispatcherPriority.Normal, () =>
{
lblMsg.Text = message + ": " + DateTime.Now.ToString("yyyy-MM-dd hh:mm:ss");
});
}
}
}
OK
[源码下载]
重新想象 Windows 8 Store Apps (65) - 后台任务: 音乐的后台播放和控制的更多相关文章
- 重新想象 Windows 8 Store Apps (64) - 后台任务: 开发一个简单的后台任务
[源码下载] 重新想象 Windows 8 Store Apps (64) - 后台任务: 开发一个简单的后台任务 作者:webabcd 介绍重新想象 Windows 8 Store Apps 之 后 ...
- 重新想象 Windows 8 Store Apps (66) - 后台任务: 下载和上传
[源码下载] 重新想象 Windows 8 Store Apps (66) - 后台任务: 下载和上传 作者:webabcd 介绍重新想象 Windows 8 Store Apps 之 后台任务 后台 ...
- 重新想象 Windows 8 Store Apps (67) - 后台任务: 推送通知
[源码下载] 重新想象 Windows 8 Store Apps (67) - 后台任务: 推送通知 作者:webabcd 介绍重新想象 Windows 8 Store Apps 之 后台任务 推送通 ...
- 重新想象 Windows 8 Store Apps (68) - 后台任务: 控制通道(ControlChannel)
[源码下载] 重新想象 Windows 8 Store Apps (68) - 后台任务: 控制通道(ControlChannel) 作者:webabcd 介绍重新想象 Windows 8 Store ...
- 重新想象 Windows 8 Store Apps 系列文章索引
[源码下载][重新想象 Windows 8.1 Store Apps 系列文章] 重新想象 Windows 8 Store Apps 系列文章索引 作者:webabcd 1.重新想象 Windows ...
- 重新想象 Windows 8 Store Apps (3) - 控件之内容控件: ToolTip, Frame, AppBar, ContentControl, ContentPresenter; 容器控件: Border, Viewbox, Popup
原文:重新想象 Windows 8 Store Apps (3) - 控件之内容控件: ToolTip, Frame, AppBar, ContentControl, ContentPresenter ...
- 重新想象 Windows 8 Store Apps (48) - 多线程之其他辅助类: SpinWait, SpinLock, Volatile, SynchronizationContext, CoreDispatcher, ThreadLocal, ThreadStaticAttribute
[源码下载] 重新想象 Windows 8 Store Apps (48) - 多线程之其他辅助类: SpinWait, SpinLock, Volatile, SynchronizationCont ...
- 重新想象 Windows 8 Store Apps (59) - 锁屏
[源码下载] 重新想象 Windows 8 Store Apps (59) - 锁屏 作者:webabcd 介绍重新想象 Windows 8 Store Apps 之 锁屏 登录锁屏,获取当前程序的锁 ...
- 重新想象 Windows 8 Store Apps (61) - 通信: http, oauth
[源码下载] 重新想象 Windows 8 Store Apps (61) - 通信: http, oauth 作者:webabcd 介绍重新想象 Windows 8 Store Apps 之 通信 ...
随机推荐
- 图像拼接 SIFT资料合集
转自 http://blog.csdn.net/stellar0/article/details/8741780 分类: 最近也注意一些图像拼接方面的文章,很多很多,尤其是全景图拼接的,实际上类似佳能 ...
- 面向.Net程序员的Sql版本管理
代码版本管理基本上程序员们都知道 TFS GIT SVN等等 但是对于数据库版本管理 java程序员或许会了解一些 但是.Net程序员收获的资料应该不多. 特别是现在云概念使用越来越广的情况下,与应用 ...
- Windows Tomcat7.0 安装 Solr
准备工作 1.下载Tomcat7.0 ,apache-tomcat-7.0.67.exe,安装目录如下:C:\workspace\Tomcat7.0\ 2.下载Solr 5.2,solr-5.2.0. ...
- [转]ios平台内存常见问题
本文转自CocoaChina,说的满详细的: 链接地址:http://www.cocoachina.com/bbs/read.php?tid=94017&keyword=%C4%DA%B4%E ...
- [leetcode]Rotate Array
in place交换 如果是k步,那么就是把后面k个放到前面了嘛. 我们先把整个数组reverse,然后把前面的reverse回来,再把后面的reverse回来 对于AB我们要通过reverse操作得 ...
- 堆的基础题目学习(EPI)
堆的应用范围也比较广泛,经常游走在各种面试题目之前,不论算法设计的题目还是海量数据处理的题目,经常能看到这种数据结构的身影.堆其实就是一个完全二叉树的结构,经常利用数组来实现.包含最大堆和最小堆两种. ...
- 三种ViewController跳转的异同
- (void)presentViewController:(UIViewController *)viewControllerToPresent animated:(BOOL)flag comple ...
- jQuery easyui combobox级联及内容联想
1.需求:已有一个下拉框A表示地区,现新增需求,需要在A选择不同地区时,增加一个展示该地区所有城市的下拉框B, 由于城市较多,要求B能实现用户输入和模糊匹配展示功能. 2.实现: (1)首先在A下面把 ...
- 关于bootstrapValidator提交问题的解决
关于bootstrapValidator的AJAX提交有几种方法: 1.form中一定要放一个类型为submit的按钮,然后添加 success.form.bv 事件,如下 on('success.f ...
- 更改linux文件夹的默认颜色
我不知道正常人看Linux下面文件夹的颜色(默认为深蓝)是不是有点晕晕的,看不清楚,反正对我这样的色弱的人来说,我看着很不爽,所以我到网上去找了一下,如果修改文件夹颜色的方法,网上真实众说纷纭,很多都 ...