ref: http://www.cplusplus.com/doc/tutorial/preprocessor/

concolusion:

directives:

#define #undef

#include

#if #else #elif #endif #ifdef #ifndef

#error ( #warning is NOT A STANDARD DIRECTIVE,  since not shown in the page above, but most compilers have it. more: http://stackoverflow.com/questions/171435/portability-of-warning-preprocessor-directive )

#line

#pragma ( all compiler support #pragma to set options, but "These options are specific for the platform and the compiler you use.", so no standard options.)

macros:

__LINE__

__FILE__

__DATE__

__TIME__

(__FUNCTION__ is NOT STANDARD MACRO. __FUNCTION__ is defined on both MSVC & GCC; GCC better use __PRETTY_FUNCTION__. c99 has standard __func__)

__cplusplus (has a value to identifying C++98 / 11 )

__STD_HOSTED__

optional: __STDC__ __STDC_VERSION__ __STDC_MB_MIGHT_NEQ_WC__ __STDC_ISO_10646__ __STDCPP_STRICT_POINTER_SAFETY__ __STDCPP_THREADS__

Example of use non standard macros (compiler specific) in Blade:

 /********************************************************************
created: 2009/02/07
filename: Platform.h
author: Crazii purpose: the platform dependent definitions
*********************************************************************/
#ifndef __Blade_Platform_h__
#define __Blade_Platform_h__ /************************************************************************/
/* processor unit */
/************************************************************************/
#define BLADE_PROCESSOR_X86 (0)
#define BLADE_PROCESSOR_IA64 (1)
#define BLADE_PROCESSOR_PPC (2)
#define BLADE_PROCESSOR_ARM (3) #if defined ARM || defined __arm__ || defined _ARM
# define BLADE_PROCESSOR BLADE_PROCESSOR_ARM #elif defined __ia64 || defined _M_IA64 || defined __ia64__
# define BLADE_PROCESSOR BLADE_PROCESSOR_IA64 #elif defined __X86__ || defined __i386__ || defined i386 || defined _M_IX86 || defined __386__ || defined __x86_64__ || defined _M_X64
# define BLADE_PROCESSOR BLADE_PROCESSOR_X86 #elif defined __PPC__ || defined __POWERPC__ || defined powerpc || defined _POWER || defined __ppc__ || defined __powerpc__ || defined _M_PPC
# define BLADE_PROCESSOR BLADE_PROCESSOR_PPC #else
# error "processor not supported yet."
#endif /************************************************************************/
/* this is the system specific,windows and linux, etc */
/************************************************************************/ #define BLADE_PLATFORM_WINDOWS (0)
#define BLADE_PLATFORM_WINPHONE (1) #define BLADE_PLATFORM_LINUX (2)
#define BLADE_PLATFORM_ANDROID (3)
#define BLADE_PLATFORM_IOS (4)
#define BLADE_PLATFORM_MAC (5) #if defined(WIN32) || defined(_WIN32) || defined(WIN64) || defined(_WIN64) # define BLADE_PLATFORM BLADE_PLATFORM_WINDOWS #elif defined(WP8) && defined(_WP8) # define BLADE_PLATFORM BLADE_PLATFORM_WINPHONE #elif defined(ANDROID) || defined(__ANDROID__)//since android will also define __linux__, we need check android first #define BLADE_PLATFORM BLADE_PLATFORM_ANDROID #elif defined(__linux__) # define BLADE_PLATFORM BLADE_PLATFORM_LINUX #else
# error "current system not support yet."
#endif //Careful on using those class system definition. different system may have different APIs.
//i.e. Unix POSIX version difference, windows Desktop/Mobile API differences. #if defined(__unix__)
# define BLADE_IS_UNIX_CLASS_SYSTEM
#else
# define BLADE_IS_UNIX_CLASS_SYSTEM
#endif #if defined(WIN32) || defined(_WIN32) || defined(WIN64) || defined(_WIN64) || defined(_WIN32_WCE) || defined(WINRT) || defined(_WINRT) || defined(WP8) || defined(_WP8)
# define BLADE_IS_WINDOWS_CLASS_SYSTEM
#else
# define BLADE_IS_WINDOWS_CLASS_SYSTEM
#endif /************************************************************************/
/* Architecture (32/64 bit) */
/************************************************************************/ #define BLADE_ARCHITECTURE_32BIT (0)
#define BLADE_ARCHITECTURE_64BIT (1) #if defined(__x86_64__) || defined(_M_X64) || defined(_M_IA64) || defined(_M_AMD64) || defined(__powerpc64__) || defined(__alpha__) || defined(__ia64__) || defined(__s390__) || defined(__s390x__)
# define BLADE_ARCHITECTURE BLADE_ARCHITECTURE_64BIT
# define BLADE_MEMORY_ALIGNMENT ()
#else
# define BLADE_ARCHITECTURE BLADE_ARCHITECTURE_32BIT
# define BLADE_MEMORY_ALIGNMENT ()
#endif /************************************************************************/
/* this is the compiler specific ,MSVC and GCC currently supported */
/************************************************************************/
#define BLADE_COMPILER_MSVC (0)
#define BLADE_COMPILER_GNUC (1) #if defined(_MSC_VER)
# define BLADE_COMPILER BLADE_COMPILER_MSVC
# define BLADE_ALIGNED(n) __declspec(align(n))
# define BLADE_CDECL __cdecl
# define BLADE_STDCALL __stdcall
# define BLADE_FASTCALL __fastcall
# define BLADE_FUNCTION __FUNCTION__
# define BLADE_ALLWAYS_INLINE __forceinline
#elif defined(__GNUC__)
# define BLADE_COMPILER BLADE_COMPILER_GNUC
# define BLADE_ALIGNED(n) __attribute__((aligned(n)))
# define BLADE_CDECL __attribute__((cdecl))
# define BLADE_STDCALL __attribute__((stdcall))
# define BLADE_FASTCALL __attribute__((fastcall))
# define BLADE_FUNCTION __PRETTY_FUNCTION__
# define BLADE_ALLWAYS_INLINE __attribute__((always_inline))
#else
# error "Compiler not supported yet."
# define BLADE_ALLWAYS_INLINE inline
#endif #if defined(_DEBUG) || defined(DEBUG)
# define BLADE_DEBUG
#else
# define BLADE_DEBUG
#endif #define BLADE_ENDIAN_LITTLE 0
#define BLADE_ENDIAN_BIG 1 //endian macros
//HOWTO: ARM processor can have dynamic endian with endian map, how to check? #if BLADE_PROCESSOR == BLADE_PROCESSOR_X86 || \
BLADE_PROCESSOR == BLADE_PROCESSOR_ARM #define BLADE_ENDIAN BLADE_ENDIAN_LITTLE #else #define BLADE_ENDIAN BLADE_ENDIAN_BIG #endif //make unicode macro having a value
#if defined(UNICODE) || defined(_UNICODE)
# undef UNICODE
# define UNICODE
# define BLADE_UNICODE
#else
# define BLADE_UNICODE
#endif #endif // __Blade_Platform_h__

Cross Platform Note: STD C++ Preprocessor directives & pre-defined macros的更多相关文章

  1. “CMake”这个名字是“cross platform make”

    cmake_百度百科 https://baike.baidu.com/item/cmake/7138032?fr=aladdin CMake 可以编译源代码.制作程序库.产生适配器(wrapper). ...

  2. V4 Reduce Transportable Tablespace Downtime using Cross Platform Incremental Backup (Doc ID 2471245.1)

    V4 Reduce Transportable Tablespace Downtime using Cross Platform Incremental Backup (Doc ID 2471245. ...

  3. Comparing Xamarin and Delphi XE5 to Xcode for Cross Platform Mobile App Development

    Comparing Xamarin and Delphi XE5 to Xcode for Cross Platform Mobile App Development If you are consi ...

  4. Gtest:Using visual studio 2017 cross platform feature to compile code remotely

    参考:使用Visual Studio 2017作为Linux C++开发工具 前言 最近在学Gtest单元测试框架,由于平时都是使用Source Insight写代码,遇到问题自己还是要到Linux下 ...

  5. Cross platform GUI for creating SSL certs with OpenSSL

    Someone said: from : https://micksmix.wordpress.com/2012/08/09/xca-cross-platform-gui-for-creating-s ...

  6. Cross platform

    值得学习的C/C++语言开源项目 (1)ACE 庞大.复杂,适合大型项目.开源.免费,不依赖第三方库,支持跨平台. http://www.cs.wustl.edu/~schmidt/ACE.html ...

  7. Qt编程之Qt样例表(QSS)

    For a long time, Qt has allowed you to decorate your GUIs with CSS’ish style sheets. Inspired by the ...

  8. c++11-17 模板核心知识(二)—— 类模板

    类模板声明.实现与使用 Class Instantiation 使用类模板的部分成员函数 Concept 友元 方式一 方式二 类模板的全特化 类模板的偏特化 多模板参数的偏特化 默认模板参数 Typ ...

  9. Visual Studio 2015 Pre Secondary Installer 在哪里

    安装vs2015 pre后,会自动打开Secondary Installer, 用于Cross Platform的移动开发框架,包括Cordova插件.若安装失败,启动程序位置: "D:\P ...

随机推荐

  1. 关于Linux时间设置的总结

    系统环境:centos Linux的时间有两种,一种是系统时间,一种是硬件时间. 系统时间的查看:#date 系统时间的设置:#date -set 时间同步工具准备 Linux进行时间同步要使用一个工 ...

  2. 运行python脚本时,报错InsecurePlatformWarning: A true SSLContext object is not available,解决方法

    今天,要在新环境里运行一个python脚本,遇到下面的报错: /usr/lib/python2.7/site-packages/urllib3/util/ssl_.py:160: InsecurePl ...

  3. Java并发知识分享

    volatile的内存语义 从JSR-133(即从JDK1.5开始),volatile变量的写-读可以实现线程之间的通信 当写一个volatile变量时,JMM会把该线程对应的本地内存中的共享变量值刷 ...

  4. Intellij IDEA 导入Maven项目

    本人一直使用的eclipse, 但都说IDEA 是java界中最好使用的编辑器 ,所以开始了IDEA的学习,最近使用到了 IDEA 但是,既然编辑器有所差别,所以在使用过程中也难免遇到一些费劲的事情. ...

  5. KeepAlive--高可用解决方案

     原文地址https://segmentfault.com/a/1190000011078937 一:keepalive简述 一;高可用的解决方案 1)vrrp协议的实现keepalive 2)ais ...

  6. IIs实验,中间件漏洞

    实验一.IIS实验 1.修改端口   开始→管理工具→Internet 信息服务(IIS)管理器,属性,将端口改为 8080 如图: 2.    IP 地址绑定 前面步骤同第一题一样,将 Ip 改为本 ...

  7. ubuntu 14.04 重装机 安装笔记 无线网卡+cuda+nvidia

    1. 安装QA6714 无线网卡重要参考网页 #22 回答 https://bugs.launchpad.net/ubuntu/+source/linux-firmware/+bug/1520343? ...

  8. Cookie Manager

    https://github.com/Rob--W/cookie-manager 修改饼干获取VIP标识

  9. Python SyntaxError: invalid token

    python命名不能以数字开头,import时会报错

  10. 3D数学基础(二)向量

    向量的基本运算包括加法.减法.点乘.叉乘.单位化运算等,而在游戏开发中使用最为广泛的是减法.点乘.叉乘.单位化运算.向量是具有方向和长度的矢量,有2D.3D.4D等的.在游戏开发里面一般使用的是2D和 ...