hdu 4183(网络流)
Pahom on Water
Time Limit: 2000/1000 MS (Java/Others) Memory Limit: 32768/32768 K (Java/Others)
Total Submission(s): 885 Accepted Submission(s): 409
on Water is an interactive computer game inspired by a short story of
Leo Tolstoy about a poor man who, in his lust for land, forfeits
everything. The game's starting screen displays a number of circular
pads painted with colours from the visible light spectrum. More than one
pad may be painted with the same colour (defined by a certain
frequency) except for the two colours red and violet. The display
contains only one red pad (the lowest frequency of 400 THz) and one
violet pad (the highest frequency of 789 THz). A pad may intersect, or
even contain another pad with a different colour but never merely touch
its boundary. The display also shows a figure representing Pahom
standing on the red pad.
The game's objective is to walk the figure
of Pahom from the red pad to the violet pad and return back to the red
pad. The walk must observe the following rules:
1.If pad α and pad β
have a common intersection and the frequency of the colour of pad α is
strictly smaller than the frequency of the colour of pad β, then Pahom
figure can walk from α to β during the walk from the red pad to the
violet pad
2. If pad α and pad β have a common intersection and the
frequency of the colour of pad α is strictly greater than the frequency
of the colour of pad β, then Pahom figure can walk from α to β during
the walk from the violet pad to the red pad
3. A coloured pad, with the exception of the red pad, disappears from display when the Pahom figure walks away from it.
The
developer of the game has programmed all the whizzbang features of the
game. All that is left is to ensure that Pahom has a chance to succeed
in each instance of the game (that is, there is at least one valid walk
from the red pad to the violet pad and then back again to the red pad.)
Your task is to write a program to check whether at least one valid path
exists in each instance of the game.
input starts with an integer K (1 <= K <= 50) indicating the
number of scenarios on a line by itself. The description for each
scenario starts with an integer N (2 <= N <= 300) indicating the
number of pads, on a line by itself, followed by N lines that describe
the colors, locations and sizes of the N pads. Each line contains the
frequency, followed by the x- and y-coordinates of the pad's center and
then the radius. The frequency is given as a real value with no more
than three decimal places. The coordinates and radius are given, in
meters, as integers. All values are separated by a single space. All
integer values are in the range of -10,000 to 10,000 inclusive. In each
scenario, all frequencies are in the range of 400.0 to 789.0 inclusive.
Exactly one pad will have a frequency of “400.0” and exactly one pad
will have a frequency of “789.0”.
2
400.0 0 0 4
789.0 7 0 2
4
400.0 0 0 4
789.0 7 0 2
500.35 5 0 2
500.32 5 0 3
Game is VALID
#include <stdio.h>
#include <algorithm>
#include <queue>
#include <string.h>
#include <math.h>
using namespace std;
const int N = ;
const int INF = ;
int cap[N][N];
int flow[N];
int pre[N];
int n;
struct Node{
int x,y,r;
double f;
}node[N];
double dis(Node a,Node b){
return sqrt(1.0*((a.x-b.x)*(a.x-b.x)+(a.y-b.y)*(a.y-b.y)));
}
int bfs(int src,int des){
queue<int> q;
for(int i=;i<=des;i++){
pre[i]=-;
}
pre[src]=;
flow[src]=INF;
q.push(src);
while(!q.empty()){
int u = q.front();
q.pop();
if(u==des) break;
for(int i=;i<=des;i++){
if(i!=src&&cap[u][i]>&&pre[i]==-){
pre[i] = u;
flow[i] = min(cap[u][i],flow[u]);
q.push(i);
}
}
}
if(pre[des]==-) return -;
return flow[des];
} int max_flow(int src,int des){
int ans = ,increaseRoad;
while((increaseRoad=bfs(src,des))!=-){
int k = des;
while(k!=src){
cap[pre[k]][k]-=increaseRoad;
cap[k][pre[k]]+=increaseRoad;
k = pre[k];
}
ans+=increaseRoad;
}
return ans;
}
int cmp(Node a,Node b){
return a.f<b.f;
}
void build(){
scanf("%d",&n);
memset(cap,,sizeof(cap));
for(int i=;i<=n;i++){
scanf("%lf%d%d%d",&node[i].f,&node[i].x,&node[i].y,&node[i].r);
}
sort(node+,node+n+,cmp);
for(int i=;i<=n;i++){
for(int j=i+;j<=n;j++){
if(i!=j&&dis(node[i],node[j])<=(node[i].r+node[j].r)){
cap[i][j]=;
}
}
}
}
int main(){
int tcase;
scanf("%d",&tcase);
while(tcase--){
build();
int t = max_flow(,n);
if(t>=) printf("Game is VALID\n");
else printf("Game is NOT VALID\n");
}
}
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