利用晚上这点闲暇时间,写了一个Socket通信的小实例,该实例包含服务器端和客户端。其基本工作流程是:当服务器启动服务以后,客户端进行连接,如果连接成功,则用户可以在发送消息框中输入待发送的消息,然后点击“Send”按钮后向服务器发送消息,服务器在收到消息后立即向该客户端发送接收成功消息。其基本效果如图1.1和图1.2所示(注:下面两幅图于次日补上):

图1.1  服务器运行效果图

图1.2  客户端运行效果图

现将服务器和客户端部分代码贴出来,由于代码较简单,基本没有注释,并在此特别说明,该实例仅仅是一个简单的示例,其中的代码仍有进一步修改优化空间,同时亦欢迎各位朋友批评指正。
    服务器代码部分:
using System;
using System.Text;
using System.Windows.Forms;

using System.Net;
using System.Net.Sockets;
using System.Threading;

namespace SocketServer
{
    public partial class frmServer : Form
    {
        private Thread m_serverThread;
        private Socket m_serverSocket;
        private string m_serverIP;
        private int m_serverPort;

public delegate void ReceiveMessageDelegate(Client client);
        ReceiveMessageDelegate receiveMessageDelegate;
        
        public frmServer()
        {
            InitializeComponent();
            Control.CheckForIllegalCrossThreadCalls = false;
        }

private void frmServer_Load(object sender, EventArgs e)
        {
            string[] addresses = GetLocalAddresses();
            cmbIP.Items.Clear();
            if (addresses.Length > 0)
            {
                for (int i = 0; i < addresses.Length; i++)
                {
                    cmbIP.Items.Add(addresses[i]);
                }
                cmbIP.Text = (string)cmbIP.Items[0];
            }

txtPort.Text = "8899";
        }

private void btnStart_Click(object sender, EventArgs e)
        {
            m_serverIP = cmbIP.Text;
            m_serverPort = Int32.Parse(txtPort.Text);

Start();
            btnStart.Enabled = false;
            btnStop.Enabled = true;
        }

private void btnStop_Click(object sender, EventArgs e)
        {
            Stop();
            btnStart.Enabled = true;
            btnStop.Enabled = false;
        }

/// <summary>
        /// 开始服务
        /// </summary>
        private void Start()
        {
            try
            {
                m_serverSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
                IPEndPoint localEndPoint = new IPEndPoint(IPAddress.Parse(m_serverIP), m_serverPort);
                m_serverSocket.Bind(localEndPoint);
                m_serverSocket.Listen(10);

m_serverThread = new Thread(new ThreadStart(ReceiveAccept));
                m_serverThread.Start();

this.AddRunningInfo(">> " + DateTime.Now.ToString() + " Server started.");
            }
            catch (SocketException se)
            {
                throw new Exception(se.Message);
            }
            catch (Exception ex)
            {
                throw new Exception(ex.Message);
            }
        }

/// <summary>
        /// 停止服务
        /// </summary>
        private void Stop()
        {
            try
            {
                m_serverThread.Abort(); // 线程终止
                m_serverSocket.Close(); // Socket Close

this.AddRunningInfo(">> " + DateTime.Now.ToString() + " Server stoped.");
            }
            catch (Exception ex)
            {
                throw new Exception(ex.Message);
            }
        }

private void ReceiveAccept()
        {
            while (true)
            {
                Client client = new Client();

try
                {
                    client.ClientSocket = m_serverSocket.Accept();
                    this.AddRunningInfo(">> " + DateTime.Now.ToString() + " Client[" + client.ClientSocket.RemoteEndPoint.ToString() + "] connected.");

receiveMessageDelegate = new ReceiveMessageDelegate(ReceiveMessages);
                    receiveMessageDelegate.BeginInvoke(client, ReceiveMessagesCallback, "");
                }
                catch (Exception ex)
                {
                    throw new Exception(ex.Message);
                }
            }
        }

private void ReceiveMessages(Client client)
        {
            while (true)
            {
                byte[] receiveBuffer = new byte[1024];

client.ClientSocket.Receive(receiveBuffer);

string strReceiveData = Encoding.Unicode.GetString(receiveBuffer);
                if (!string.IsNullOrEmpty(strReceiveData))
                {
                    this.AddRunningInfo(">> Receive data from [" + client.ClientSocket.RemoteEndPoint.ToString()+ "]:" + strReceiveData);
                    string strSendData = "OK. The content is:" + strReceiveData;
                    int sendBufferSize = Encoding.Unicode.GetByteCount(strSendData);
                    byte[] sendBuffer = new byte[sendBufferSize];
                    sendBuffer = Encoding.Unicode.GetBytes(strSendData);

client.ClientSocket.Send(sendBuffer);
                }
            }
        }

private void ReceiveMessagesCallback(IAsyncResult AR)
        {
            receiveMessageDelegate.EndInvoke(AR);
        }

/// <summary>
        /// 将运行信息加入显示列表
        /// </summary>
        private void AddRunningInfo(string message)
        {
            lstRunningInfo.BeginUpdate();
            lstRunningInfo.Items.Insert(0, message);

if (lstRunningInfo.Items.Count > 100)
            {
                lstRunningInfo.Items.RemoveAt(100);
            }

lstRunningInfo.EndUpdate();
        }

/// <summary>
        /// 获取本机地址列表
        /// </summary>
        public string[] GetLocalAddresses()
        {
            // 获取主机名
            string strHostName = Dns.GetHostName();

// 根据主机名进行查找
            IPHostEntry iphostentry = Dns.GetHostEntry(strHostName);

string[] retval = new string[iphostentry.AddressList.Length];

int i = 0;
            foreach (IPAddress ipaddress in iphostentry.AddressList)
            {
                retval[i] = ipaddress.ToString();
                i++;
            }
            return retval;
        } 
    }

/// <summary>
    /// 客户端会话信息类
    /// </summary>
    public class Client
    {
        Socket m_clientSocket;

public Client() { }

public Socket ClientSocket
        {
            get { return m_clientSocket; }
            set { this.m_clientSocket = value; }
        }
    }
}

客户端部分:
using System;
using System.Text;
using System.Windows.Forms;

using System.Net;
using System.Net.Sockets;

namespace SocketClient
{
    public partial class frmClient : Form
    {
        private Socket m_clientSocket;
        private byte[] m_receiveBuffer = new byte[1024];

public frmClient()
        {
            InitializeComponent();
            Control.CheckForIllegalCrossThreadCalls = false;
        }

private void frmClient_Load(object sender, EventArgs e)
        {
            txtIP.Text = "172.18.20.234";
            txtPort.Text = "8899";
        }

/// <summary>
        /// 连接服务器
        /// </summary>
        private void btnConnect_Click(object sender, EventArgs e)
        {
            string serverIP = txtIP.Text;
            int serverPort = Int32.Parse(txtPort.Text);

m_clientSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
            IPEndPoint remoteEndPoint = new IPEndPoint(IPAddress.Parse(serverIP),serverPort);

try
            {
                m_clientSocket.Connect(remoteEndPoint);
                if (m_clientSocket.Connected)
                {
                    m_clientSocket.BeginReceive(m_receiveBuffer, 0, m_receiveBuffer.Length, 0, new AsyncCallback(ReceiveCallBack), null);

btnConnect.Enabled = false;
                    btnDisconnect.Enabled = true;

this.AddRunningInfo(">> " + DateTime.Now.ToString() + " Client connect server success.");
                }
            }
            catch (Exception)
            {
                this.AddRunningInfo(">> " + DateTime.Now.ToString() + " Client connect server fail.");
                m_clientSocket = null;
            }
        }

/// <summary>
        /// 断开连接
        /// </summary>
        private void btnDisconnect_Click(object sender, EventArgs e)
        {
            if (m_clientSocket != null)
            {
                m_clientSocket.Close();

btnConnect.Enabled = true;
                btnDisconnect.Enabled = false;
                btnSend.Enabled = false;

this.AddRunningInfo(">> " + DateTime.Now.ToString() + " Client disconnected.");
            }
        }

/// <summary>
        /// 发送信息
        /// </summary>
        private void btnSend_Click(object sender, EventArgs e)
        {
            string strSendData = txtSend.Text;
            byte[] sendBuffer = new byte[1024];
            sendBuffer = Encoding.Unicode.GetBytes(strSendData);

if (m_clientSocket != null)
            {
                m_clientSocket.Send(sendBuffer);
            }
        }

private void ReceiveCallBack(IAsyncResult ar)
        {
            try
            {
                int REnd = m_clientSocket.EndReceive(ar);
                string strReceiveData = Encoding.Unicode.GetString(m_receiveBuffer, 0, REnd);
                this.HandleMessage(strReceiveData);
                m_clientSocket.BeginReceive(m_receiveBuffer, 0, m_receiveBuffer.Length, 0, new AsyncCallback(ReceiveCallBack), null);
            }
            catch (Exception ex)
            {
                throw new Exception(ex.Message);
            }
        }

/// <summary>
        /// 处理接收到的数据
        /// </summary>
        private void HandleMessage(string message)
        {
            message = message.Replace("/0", "");
            if (!string.IsNullOrEmpty(message))
            {
                this.AddRunningInfo(">> Receive Data from server:" + message);
            }
        }

private void AddRunningInfo(string message)
        {
            lstRunningInfo.BeginUpdate();
            lstRunningInfo.Items.Insert(0, message);

if (lstRunningInfo.Items.Count > 100)
            {
                lstRunningInfo.Items.RemoveAt(100);
            }

lstRunningInfo.EndUpdate();
        }

private void txtSend_TextChanged(object sender, EventArgs e)
        {
            if (!string.IsNullOrEmpty(txtSend.Text) && m_clientSocket!=null)
            {
                btnSend.Enabled = true;
            }
            else
            {
                btnSend.Enabled = false;
            }
        }
    }
}

Socket 编程示例(二)的更多相关文章

  1. 多线程Java Socket编程示例

    package org.merit.test.socket; import java.io.BufferedReader; import java.io.IOException; import jav ...

  2. Linux学习之socket编程(二)

    Linux学习之socket编程(二) 1.C/S模型——UDP UDP处理模型 由于UDP不需要维护连接,程序逻辑简单了很多,但是UDP协议是不可靠的,实际上有很多保证通讯可靠性的机制需要在应用层实 ...

  3. Linux socket编程示例(最简单的TCP和UDP两个例子)

    一.socket编程 网络功能是Uinux/Linux的一个重要特点,有着悠久的历史,因此有一个非常固定的编程套路. 基于TCP的网络编程: 基于连接, 在交互过程中, 服务器和客户端要保持连接, 不 ...

  4. Java Socket编程示例

    一.Socket简介: 1.什么是Socket 网络上的两个程序通过一个双向的通讯连接实现数据的交换,这个双向链路的一端称为一个Socket.Socket通常用来实现客户方和服务方的连接.Socket ...

  5. Python 基础之socket编程(二)

    Python 基础之socket编程(二) 昨天只是对socket编程做了简单的介绍,只是把socket通信的框架搭建起来,要对其中的功能进行进一步的扩充,就来看看今天的料哈! 一.基于tcp的套接字 ...

  6. JAVA Socket编程(二)之TCP通信

    基于TCP(面向连接)的socket编程,分为客户端和服务器端. 客户端的流程如下: (1)创建套接字(socket) (2)向服务器发出连接请求(connect) (3)和服务器端进行通信(send ...

  7. Python Socket 编程示例 Echo Server

    简评:我们已经从「Python Socket 编程概览」了解了 socket API 的概述以及客户端和服务器的通信方式,接下来让我们创建第一个客户端和服务器,我们将从一个简单的实现开始,服务器将简单 ...

  8. linux网络编程之socket编程(十二)

    今天继续学习socket编程,期待的APEC会议终于在京召开了,听说昨晚鸟巢那灯火通明,遍地礼花,有点08年奥运会的架势,有种冲动想去瞅见一下习大大的真容,"伟大的祖国,我爱你~~~&quo ...

  9. python之socket编程(二)

    标签(空格分隔): socket编程 SocketServer解析 SocketServer内部使用I/O多路复用,多线程,多进程来实现客户端多并发访问Socket服务端,while循环时使用I/O多 ...

随机推荐

  1. Windows 1252和ISO 8859-1之间的区别(ISO 8859-1就是Latin-1,但1252与Latin1略有不同)

    2.6.5. ANSI字符编码和Windows 1252 Windows为了支持英语和西欧字符,自己设计了一个编码,对应的在Code Page号是1252,被称为Windows 1252. Windo ...

  2. svn: “sqlite: attempt to write a readonly database”

    原因很可能是在svn与本地同步的时候上锁了,可能没注意在svn执行与仓库同步的时候被中断,所以锁文件没有解锁,但是这样的错误,应该不是标题上所说的错误啊??搞不懂了,以前这样的错误,cleanup都有 ...

  3. cmake编译Debug和Release

    CMake 中有一个变量 CMAKE_BUILD_TYPE ,可以的取值是 Debug Release Rel WithDebInfo 和 MinSizeRel.当这个变量值为 Debug 的时候,C ...

  4. SEO的URL如何优化才是最佳

    原文地址:http://www.chinaz.com/web/2007/0413/6841.shtml 很多人都知道URL对SEO的重要之处,但是很多站点却忽略了站点的路径优化.今天本人在这里写几点关 ...

  5. 多系统实现单点登录方案:SSO 单点登录

    一.什么是单点登录SSO(Single Sign-On) SSO是一种统一认证和授权机制,指访问同一服务器不同应用中的受保护资源的同一用户,只需要登录一次,即通过一个应用中的安全验证后,再访问其他应用 ...

  6. 【poj】1001

    [题目] ExponentiationTime Limit: 500MS Memory Limit: 10000KTotal Submissions: 123707 Accepted: 30202De ...

  7. POJ 1065 Wooden Sticks / hdu 1257 最少拦截系统 DP 贪心

    参考链接:http://blog.csdn.net/xiaohuan1991/article/details/6956629 (HDU 1257 解题思路一样就不继续讲解) POJ 1065题意:给你 ...

  8. hdu4506小明系列故事——师兄帮帮忙 (用二进制,大数高速取余)

    Problem Description 小明自从告别了ACM/ICPC之后,就開始潜心研究数学问题了,一则能够为接下来的考研做准备,再者能够借此机会帮助一些同学,尤其是美丽的师妹.这不,班里唯一的女生 ...

  9. iOS 8 Metal Swift教程(一) :开始学习

    在本篇教程中,你将应用到3D图形中的一系列矩阵变换,并会学习到如下内容: 如何使用模型(model),视图(view)以及投影变换(projection transformations). 如何使用矩 ...

  10. Unity 图片的灰度处理

    我们平时在做项目时,经常遇到按钮的点击而且还要区分悬浮,点击,禁用的状态,美术要针对一张图片做多个状态图片,资源图片的数量也就增大了,那么打出的包的大小也就跟着上去了,所以我们可以针对原始图片进行Sh ...