HDU 4121 Xiangqi 我老了?
Xiangqi
Time Limit: 2000/1000 MS (Java/Others) Memory Limit: 32768/32768 K (Java/Others)
Total Submission(s): 3193 Accepted Submission(s): 780
Now we introduce some basic rules of Xiangqi. Xiangqi is played on a 10×9 board and the pieces are placed on the intersections (points). The top left point is (1,1) and the bottom right point is (10,9). There are two groups of pieces marked by black or red Chinese characters, belonging to the two players separately. During the game, each player in turn moves one piece from the point it occupies to another point. No two pieces can occupy the same point at the same time. A piece can be moved onto a point occupied by an enemy piece, in which case the enemy piece is "captured" and removed from the board. When the general is in danger of being captured by the enemy player on the enemy player’s next move, the enemy player is said to have "delivered a check". If the general's player can make no move to prevent the general's capture by next enemy move, the situation is called “checkmate”.
We only use 4 kinds of pieces introducing as follows:
General: the generals can move and capture one point either vertically or horizontally and cannot leave the “palace” unless the situation called “flying general” (see the figure above). “Flying general” means that one general can “fly” across the board to capture the enemy general if they stand on the same line without intervening pieces.
Chariot: the chariots can move and capture vertically and horizontally by any distance, but may not jump over intervening pieces
Cannon: the cannons move like the chariots, horizontally and vertically, but capture by jumping exactly one piece (whether it is friendly or enemy) over to its target.
Horse: the horses have 8 kinds of jumps to move and capture shown in the left figure. However, if there is any pieces lying on a point away from the horse horizontally or vertically it cannot move or capture in that direction (see the figure below), which is called “hobbling the horse’s leg”.

Now you are given a situation only containing a black general, a red general and several red chariots, cannons and horses, and the red side has delivered a check. Now it turns to black side’s move. Your job is to determine that whether this situation is “checkmate”.
There is a blank line between two test cases. The input ends by 0 0 0.
G 10 5
R 6 4
3 1 5
H 4 5
G 10 5
C 7 5
0 0 0
NO

In the first situation, the black general is checked by chariot and “flying general”.
In the second situation, the black general can move to (1, 4) or (1, 6) to stop check.
See the figure above.

#include <iostream>
#include <stdio.h>
#include <string>
#include <string.h>
#include <algorithm>
#include <stdlib.h>
#include <math.h>
#include <vector>
#include <map>
using namespace std;
int d[][]={{,},{-,},{,},{,-}};
struct Node{
int x;
int y;
char ch;
}node[];
char grid[][];
int n;
bool put[][];
bool cango(int x,int y){
if(x<||x>||y<||y>)
return ;
return ;
}
bool judge(int x,int y){
int i,j,xx,yy;
for(i=;i<=n;i++){
if(node[i].x==x&&node[i].y==y)
continue;
if(node[i].ch=='R'||node[i].ch=='G'){
for(j=;j<;j++){
xx=node[i].x+d[j][];
yy=node[i].y+d[j][];
while(cango(xx,yy)&&put[xx][yy]==){
if(xx==x&&yy==y)
return ;
xx+=d[j][];
yy+=d[j][];
}
}
}
else if(node[i].ch=='C'){
for(j=;j<;j++){
xx=node[i].x+d[j][];
yy=node[i].y+d[j][];
while(cango(xx,yy)&&put[xx][yy]==){
xx+=d[j][];
yy+=d[j][];
}
xx+=d[j][];
yy+=d[j][];
while(cango(xx,yy)&&put[xx][yy]==){
if(xx==x&&yy==y)
return ;
xx+=d[j][];
yy+=d[j][];
}
}
}
else if(node[i].ch=='H'){
int X=node[i].x ,h_x;
int Y=node[i].y ,h_y;
if(cango(X-,Y)&&put[X-][Y]==){
h_x=X-;
h_y=Y+;
if(cango(h_x,h_y)&&put[h_x][h_y]==){
if(h_x==x&&h_y==y)
return ;
}
h_x=X-;
h_y=Y-;
if(cango(h_x,h_y)&&put[h_x][h_y]==){
if(h_x==x&&h_y==y)
return ;
}
}
if(cango(X+,Y)&&put[X+][Y]==){
h_x=X+;
h_y=Y+;
if(cango(h_x,h_y)&&put[h_x][h_y]==){
if(h_x==x&&h_y==y)
return ;
}
h_x=X+;
h_y=Y-;
if(cango(h_x,h_y)&&put[h_x][h_y]==){
if(h_x==x&&h_y==y)
return ;
}
} if(cango(X,Y-)&&put[X][Y-]==){
h_x=X+;
h_y=Y-;
if(cango(h_x,h_y)&&put[h_x][h_y]==){
if(h_x==x&&h_y==y)
return ;
}
h_x=X-;
h_y=Y-;
if(cango(h_x,h_y)&&put[h_x][h_y]==){
if(h_x==x&&h_y==y)
return ;
}
} if(cango(X,Y+)&&put[X][Y+]==){
h_x=X+;
h_y=Y+;
if(cango(h_x,h_y)&&put[h_x][h_y]==){
if(h_x==x&&h_y==y)
return ;
}
h_x=X-;
h_y=Y+;
if(cango(h_x,h_y)&&put[h_x][h_y]==){
if(h_x==x&&h_y==y)
return ;
}
}
}
}
return ;
}
int main(){
int ch,i,j,xx,yy,x,y,flag,sum,f;
while(scanf("%d%d%d",&n,&x,&y)){
if(n==&&x==&&y==)
break;
memset(put,,sizeof(put));
for(i=;i<=;i++)
for(j=;j<=;j++)
grid[i][j]='#';
for(i=;i<=n;i++){
cin>>node[i].ch>>node[i].x>>node[i].y;
put[node[i].x][node[i].y]=;
grid[node[i].x][node[i].y]=node[i].ch;
}
f=;
xx=x;
yy=y;
while(cango(xx,yy)){
xx+=;
if(grid[xx][yy]=='G'){
f=;
}
else if(grid[xx][yy]!='#')
break;
}
if(f){
printf("NO\n");
continue;
}
sum=flag=;
for(i=;i<;i++){
xx=x+d[i][];
yy=y+d[i][];
if(xx>=&&xx<=&&yy>=&&yy<=){
sum++;
put[xx][yy]=;
if(judge(xx,yy))
flag++;
if(grid[xx][yy]!='#')
put[xx][yy]=;
}
}
//printf("sum %d flag %d\n",sum,flag);
if(flag==sum)
printf("YES\n");
else
printf("NO\n");
}
return ;
}
13年

#include <iostream>
#include <string>
#include <string.h>
#include <map>
#include <stdio.h>
#include <algorithm>
#include <queue>
#include <vector>
#include <math.h>
#include <set>
#define Max(a,b) ((a)>(b)?(a):(b))
#define Min(a,b) ((a)<(b)?(a):(b))
#pragma comment(linker, "/STACK:16777216")
using namespace std ;
typedef long long LL ;
struct Point{ /*坐标点*/
int X ;
int Y ;
Point(){} ;
Point(int x,int y):X(x),Y(y){} ;
}; struct Chess{ /*棋子数据*/
string S ;
Point P ;
Chess(){} ;
Chess(string s ,Point p):S(s),P(p){} ;
}; class Man{ /*玩家*/
private :
static int d_horse[][] ;
static int d_obstacle[][] ;
int N ;
int black_x ,black_y ;
bool grid[][] ;
vector<Chess> Genaral_Or_Che_Pao ; //将 or 车 or 炮
vector<Chess> Horse ; //马
public :
Man() ;
void read(vector<Chess> ,int ,int) ;
int cango(int,int) ;
int ok_genaral_or_che_pao() ;
int ok_horse() ;
int win() ; //是否必胜
}; int Man::d_horse[][]={{-,-},{-,},{-,},{,},
{,-},{,},{-,-},{,-} } ; int Man::d_obstacle[][]={{-,},{,},{,},{,-}}; Man::Man(){ } int Man::cango(int x ,int y){
return <= x && x<= && <= y && y <= ;
} void Man::read(vector<Chess> chess,int b_x ,int b_y){
black_x = b_x ;
black_y = b_y ;
memset(grid,,sizeof(grid)) ;
Genaral_Or_Che_Pao.clear() ;
grid[black_x][black_y] = ;
string s ;
int x ,y ;
for(int i = ;i < chess.size() ;i++){
s = chess[i].S ;
x = chess[i].P.X ;
y = chess[i].P.Y ;
if(x == black_x && y == black_y)
continue ;
grid[x][y] = ;
if(s == "H")
Horse.push_back(chess[i]) ;
else
Genaral_Or_Che_Pao.push_back(chess[i]) ;
}
} int Man::ok_genaral_or_che_pao(){
int x ,y ,L ,R ,k;
string s ;
for(int i = ;i < Genaral_Or_Che_Pao.size() ;i++){
x = Genaral_Or_Che_Pao[i].P.X ;
y = Genaral_Or_Che_Pao[i].P.Y ;
s = Genaral_Or_Che_Pao[i].S ;
if(x == black_x){
L = Min(y ,black_y) + ;
R = Max(y ,black_y) - ;
int dot = ;
for(k = L ;k <= R ;k++)
dot += grid[x][k] ;
if(dot == && s == "C")
return ;
if(dot == && s!= "C")
return ;
}
if(y == black_y){
L = Min(x ,black_x) + ;
R = Max(x ,black_x) - ;
int dot = ;
for(k = L ;k <= R ;k++)
dot += grid[k][y] ;
if(dot == && s == "C")
return ;
if(dot == && s!= "C")
return ;
}
}
return ;
} int Man::ok_horse(){
int x ,y ,k ,x2 ,y2 ,x1,y1;
for(int i = ;i < Horse.size() ;i++){
x = Horse[i].P.X ;
y = Horse[i].P.Y ;
for(k = ;k < ;k++){
x2 = d_horse[k][] + x ;
y2 = d_horse[k][] + y ;
x1 = d_obstacle[k>>][] + x ;
y1 = d_obstacle[k>>][] + y ;
if(!cango(x2,y2)||!cango(x1,y1))
continue ;
if(!grid[x1][y1] && black_x == x2 && black_y == y2)
return ;
}
}
return ;
} int Man::win(){
if(ok_genaral_or_che_pao())
return ;
if(ok_horse())
return ;
return ;
} class App{
private :
vector<Chess> chess ;
bool mat[][] ;
static int d[][] ;
int N ;
int black_x ;
int black_y ;
int red_x ;
int red_y ;
public :
App(){};
App(int ,int ,int) ;
int cango(int ,int) ;
int judge() ;
void read() ;
}; App::App(int n ,int x , int y):N(n),black_x(x),black_y(y){
chess.clear() ;
memset(mat,,sizeof(mat)) ;
}; int App::d[][]={{,},{-,},{,-},{,}} ; int App::cango(int x ,int y){
return <= x && x<= && <= y && y<= ;
} void App::read(){
chess.clear() ;
string s ;
int x ,y ;
for(int i = ;i <= N ;i++){
cin>>s>>x>>y ;
mat[x][y] = ;
chess.push_back(Chess(s,Point(x,y))) ;
if(s == "G"){
red_x = x ;
red_y = y ;
}
}
} int App::judge(){
if(black_y == red_y){ //黑方 将 直接 干死 红方 将
int dot = ;
for(int i = black_x + ;i <= red_x- ;i++)
dot += mat[i][red_y] ;
if(dot == )
return ;
}
int sum = ;
for(int i = ; i < ;i++){ //黑方 将 四个方向逃跑
int x = black_x + d[i][] ;
int y = black_y + d[i][] ;
if(!cango(x,y))
continue ;
Man red ;
red.read(chess,x,y) ; //传递数据,(x,y)为此时黑方的将
if(!red.win()) //只要红方不能赢 则不是 死局
return ;
}
return ;
} int main(){
int n ,x, y;
while(cin>>n>>x>>y){
if(n==&&x==&&y==)
break ;
App app(n,x,y) ;
app.read() ;
if(app.judge())
puts("NO") ;
else
puts("YES") ;
}
return ;
}
SR~046NDV.jpg)
HDU 4121 Xiangqi 我老了?的更多相关文章
- HDU 4121 Xiangqi 模拟题
Xiangqi Time Limit: 20 Sec Memory Limit: 256 MB 题目连接 http://acm.hdu.edu.cn/showproblem.php?pid=4121 ...
- HDU 4121 Xiangqi (算是模拟吧)
传送门:http://acm.hdu.edu.cn/showproblem.php?pid=4121 题意:中国象棋对决,黑棋只有一个将,红棋有一个帅和不定个车 马 炮冰给定位置,这时当黑棋走,问你黑 ...
- HDU 4121 Xiangqi --模拟
题意: 给一个象棋局势,问黑棋是否死棋了,黑棋只有一个将,红棋可能有2~7个棋,分别可能是车,马,炮以及帅. 解法: 开始写法是对每个棋子,都处理处他能吃的地方,赋为-1,然后判断将能不能走到非-1的 ...
- HDU 4121 Xiangqi
模拟吧,算是... 被这个题wa到哭,真是什么都不想说了...上代码 #include <iostream> #include <cstring> using namespac ...
- HDU 4121
http://www.bnuoj.com/v3/problem_show.php?pid=10277 //#pragma comment(linker, "/STACK:16777216&q ...
- HDU 4461:The Power of Xiangqi(水题)
http://acm.hdu.edu.cn/showproblem.php?pid=4461 题意:每个棋子有一个权值,给出红方的棋子情况,黑方的棋子情况,问谁能赢. 思路:注意“ if a play ...
- HDU 4461 The Power of Xiangqi (水题)
题意:给定一些字母,每个字母都代表一值,如果字母中没有B,或者C,那么就在总值大于1的条件下删除1,然后比较大小. 析:没什么好说的,加起来比较就好了. 代码如下: #pragma comment(l ...
- *HDU 2108 计算几何
Shape of HDU Time Limit: 3000/1000 MS (Java/Others) Memory Limit: 32768/32768 K (Java/Others)Tota ...
- hdu 1010 深搜+剪枝
深度搜索 剪枝 还不是很理解 贴上众神代码 //http://blog.csdn.net/vsooda/article/details/7884772#include<iostream> ...
随机推荐
- HBase(七): HBase体系结构剖析(下)
目录: write Compaction splite read Write: 当客户端发起一个Put请求时,首先根据RowKey寻址,从hbase:meta表中查出该Put数据最终需要去的HRegi ...
- HTML5显示地图例子
html 5获取GPS位置,Google地图显示 场景: JQuery Mobile 代码片段: <script type="text/javascript"> $(' ...
- LintCode "Number of Islands II"
A typical Union-Find one. I'm using a kinda Union-Find solution here. Some boiler-plate code - yeah ...
- Redis在Windows环境下搭建
1. 下载Redis-Windows版本 Redis官网下载页面: http://redis.io/download Windows下Redis项目: https://github.com/MSOp ...
- bzoj4637: 期望
Description 在米国有一所大学,名叫万国歌剧与信息大学(UniversalOperaandInformaticasUniversity).简称UOI大学.UO I大学的建筑与道路分布很有趣, ...
- Python的更多内容
到目前为止,我们已经学习了绝大多数常用的Python知识.在这一章中,我们将要学习另外一些方面的Python知识,从而使我们对Python的了解更加 完整 . 1.特殊的方法 在类中有一些特殊的方法具 ...
- centos7开机/etc/rc.local不执行的问题
最近发现centos7 的/etc/rc.local不会开机执行,于是认真看了下/etc/rc.local文件内容的就发现了问题的原因了 #!/bin/bash# THIS FILE IS ADDED ...
- TortoiseSVN 同步分支
对比工具可以使用 winmerge 和 beyond compare ,winmerge免费小巧,beyond compare功能更强大.这两款工具都比TortoiseSVN自带的对比工具要好一些. ...
- 【转】Oracle 表空间与数据文件
--============================== --Oracle 表空间与数据文件 --============================== /* 一.概念 表空间:是一个或 ...
- CXF发布restful WebService的入门例子(客户端)
上篇说了怎么用cxf发布restful webservice,由于浏览器只能对该service发送http的GET请求,所以如果想对服务器上的数据,还需要实现客户端. 客户端的实现方式有无数种...可 ...