Realtime Rendering 6
【Realtime Rendering 6】
1、Lighting computations occur in two phases:
1)light phase.
used to compute the light’s direction vector l and irradiance contribution E^L.
2)material phaes.
In the material phase, the BRDF parameters and surface normal.
The result of the BRDF evaluation is multiplied by a cosine factor and by to produce the outgoing radiance EL.
Both phases are repeated for each light source and the results are summed to produce the total outgoing radiance for the fragment.
每个 surface对每个 light source 依次执行上面两个 phase,所有 light source 的计算结果结果最终汇总到一起。
2、 每一个material需要配合各种 light source组合,导致shader非常多。
Valve抯 Half-Life 2 has 1920 pixel shader combinations.
Light Type 组合会导致Shader爆炸。
3、让每个material处理所有的 light 会导致效率非常低。
A long hallway, which is lit by twenty spaced light sources. if dynamic branches are not employed, then all twenty light sources need to be computed for every pixel.
loop优化方式是:
loop over light sources dynamically in the pixel shader. Unfortunately, dynamic branches in the pixel shader perform poorly on many GPUs.
ubershader、supershader 优化方式:
write a single large shader that is compiled multiple times, using language features or code preprocessors to create a different specialized version of the shader each time.
只写一个通用Shader,通过mactro为每一种 light source组合生成相应shader。
4、一种常用策略。

5、Multipass Lighting.
The idea is to process every light in a separate rendering pass. using the hardware's additive blending capabilities to sum the results in the frame buffe
每个shader的每个 pass 渲染一种 light source type。从而shader与light source type 组合数解耦。
此法可以解决Shader爆炸的问题。
但是此种渲染效率并不高。 This is an O(mn) process.
6、Deferred Shading.
to perform all visibility testing before performing any lighting computations. If the fragment is completely covered by some later fragment, all the time spent computing its shade is wasted.
用于优化因深度问题而导致的无效渲染的问题。
A rough front-to-back sort of objects can help minimize this problem, but deferred shading completely resolves it.
从前向后渲染中以缓解无用渲染问题,但延迟渲染可以完全解决它。
Be done with a Z-buffer by performing a rendering pass that stores away the attributes of the closest visible surface. Values saved include the z-depth, normal, texture coordinates, and material parameters.
These values are saved to multiple render targets accessed by the pixel shader program. The stored buffers are commonly called G-buffers,short for “geometric buffers
第一个Pass渲染所有信息到 G-Buffer,包括 z-depth,normal,texture coordinate, material parameter。第一个pass从G-buffer中读取数据,进行渲染。
Fragment shading is done only once per pixel (per shading program) and so has a predictable upper bound on rendering cost. Geometric transformation is done only once, in the initial pass, and any computations needed for lighting are done only once.
Fifty or more dynamic lights in a scene can easily be handled by deferred shading;
延迟渲染中以轻松处理50个以上的灯光。
7、Early Z pass。
分两步:
1)performing an initial pass and establishing the Z-buffer.
2)scene is rendered normally with full shading.
8、Deferred Shading Zioma变种。
local light sources are rendered to and stored in buffer. Depth peeling can be used to handle storing the information for overlapping light sources. The scene’s geometry is then rendered, using these stored light representations during shading.
此法有两个好处:
1)surface materials are not limited by what is stored in the G-buffer
2)storing light source descriptions can take considerably less space than storing a full material description.
Realtime Rendering 6的更多相关文章
- Rendering pipeline overview(读书笔记1 --- Real-Time rendering)
1. Rendering pipeline的作用就是在给定的虚拟相机.三维物体.光源.着色方程式.纹理等的条件下产生(渲染)二维图像 2. pipeline包含很多个stage,其效率由最慢的stag ...
- Realtime Rendering 1.1
[Realtime Rendering 1.1] 1.A linear transform is one that preserves vector addition and scalar multi ...
- Realtime Rendering 5
[Real Time Rendering 5] 1.In radiometry, the function that is used to describe how a surface reflect ...
- 画面渲染:实时渲染(Real-time Rendering)、离线渲染(Offline Rendering)[转]
实时渲染(Real-time Rendering) 实时渲染的本质就是图形数据的实时计算和输出.最典型的图形数据源是顶点.顶点包括了位置.法向.颜色.纹理坐标.顶点的权重等.在第一代渲染技术中(198 ...
- Real-Time Rendering (2) - 变换和矩阵(Transforms and Matrics)
http://blog.csdn.net/silangquan/article/details/9970673 提要 在图形的计算中,比如旋转.缩放.平移.投影等操作,矩阵都扮演着极其重要的角色,它是 ...
- 基本变换(读书笔记5 --- Real-Time rendering)
刚体变换 即变换不改变了被变换顶点之间的距离,以及偏手性(不会让左右手坐标系颠倒). 下面的平移变换.旋转变换即属于刚体变换 平移 从一个位置变到另一个位置可以用平移矩阵T来表示,这个矩阵将一个实体变 ...
- Shaders(读书笔记4 --- Real-Time rendering)
1. vertex,pixel以及geometry shaders共享一个programming model,即common-shader core,在GPU架构中的unified shader可以和 ...
- Rasterizer Stage(读书笔记3 --- Real-Time rendering)
rasterizer stage的目标:计算和设置每个像素的颜色.将屏幕空间的二维顶点和每个顶点的shading信息转换为屏幕上的像素. rasterizer stage可以分为几个阶段:triang ...
- Geometry Stage in Rendering pipeline (读书笔记2 --- Real-Time rendering)
Geometry Stage一般包含下面几个阶段 1. Model & View Transform(模型和视图变换) --- 模型空间--> 世界空间 模型变换:每个模型经过模型变换来 ...
随机推荐
- MySQL 可以用localhost 连接,但不能用IP连接的问题
连接问题 由于数据库配置的问题,当我们用ip连接数据库时,会出现连接不上的情况,而用localhost连接则没有任何的问题.解决方法: mysql安装完后,默认是root用户,root用户只能在服务器 ...
- Application failed to start because it could not find or load the QT platform plugin “windows”
只需要在.exe所在的目录下创建一个目录platforms添加进去缺失的dll即可如图: 参考链接:https://stackoverflow.com/questions/21268558/appli ...
- Ansible:遇到错误 "sudo: /etc/sudoers is world writable\r\nsudo: no valid sudoers sources found, quitting
执行ansible-playbook时,遇到该错误: 经过检查发现是因为在Linux中 /etc/sudoers该文件必须是只读权限的才行,故我们需要修改其权限为440,到root账户下修改,直接ch ...
- 重识linux-关于selinux
重识linux-关于selinux 1 selinux是一个内核模块,有美国国家安全局研发,主要在基因redhat分支的系统上实现,当初的设计是未了避免用户资源的误用, 而SELINUX使用的是MAC ...
- 34.纯 CSS 创作在文本前后穿梭的边框
原文地址: https://segmentfault.com/a/1190000015045700 感想: 动画 + z-index:n ; HTML code: <div class= ...
- Linux系统Oracle启动、关闭
Linux系统启动Oracle命令 su - oracle sqlplus /nolog conn / as sysdba startup exit lsnrctl start exit Linux系 ...
- Xpath选择、操作web元素
11月6日 xpath选择 XPath(XML Path Language)是W3C(World Wide Web Consortium)定义的用来在XML文档中选择节点的语言, 主浏览器也支持XPa ...
- Excel和Word 简易工具类,JEasyPoi 2.1.7 版本发布
JEasyPOI 简介 EasyPOI 功能如同名字easy,追求的就是简易,让一个没接触过poi的人员,可以傻瓜化的快速实现Excel导入导出.Word模板导出,可以仅仅5行代码就可以完成Excel ...
- Java快速开发平台,JEECG 3.7.6性能增强版本发布
JEECG 3.7.6 性能增强版本发布 导读 ⊙Vue SPA单页面应用 ⊙Datagrid标签实现不同风格切换,支持BootstrapTable.EasyUI ⊙灵活通用代码生成器工厂 ...
- JEECG新版UI规划,主要提供H5方案(采用主流技术)
JEECG 结合当前主流的UI技术,在新版3.7.4 即将推出新的UI方案,主要采用Bootstrap,Vue技术.同时提供代码生成器模板(单表.一对多),快速生成你喜好的模板代码. 版本一: Boo ...