https://wiki.unrealengine.com/Animation_Blueprint,_Set_Custom_Variables_Via_C%2B%2B Animation Blueprint, Set Custom Variables Via C++ Contents [hide]  Overview Extending AnimInstance YourAnimInstance .h YourAnimInstance .cpp Reparent Your AnimBluePri…
piwik custom variables  是一个功能非常强大的自定义变量跟踪方案,多用于基于访客或是页面级别的变量跟踪.piwik默认最多可以添加5个自定义变量. 使用方式是在客户端脚本里添加如下片断 _paq.push(['setCustomVariable', // Index, the number from 1 to 5 where this custom variable name is stored 1, // Name, the name of the variable, f…
http://aigo.iteye.com/blog/2283454 原文作者:@玄冬Wong 不好意思,我稍稍标题党了,目前还不清楚如何用C++代码来实现BlendSpace和Montage的逻辑,如果这两个文件也不我们创建了,那么以下内容就是真正意义上的纯C++实现角色蓝图和动画蓝图. 逻辑用C++,动画处理用蓝图,对于有一定复杂度的项目来说这种做法很不方便,最方便的方式就是所有跟蓝图相关的操作能够让C++编码实现.即使是简单项目,但是如果模型数量有几十个,每个模型的动画切换逻辑是一样的,让…
转自:https://blog.felixkate.net/2016/05/22/adding-a-custom-shading-model-1/ This was written in February 2016 which means it was written for an old version of the Unreal Engine.There were a few changes with the newer versions so this is not up to date…
Web: https://docs.unrealengine.com/latest/INT/Engine/AI/BehaviorTrees/index.html Test project: D:\EngineStudy\Unreal\4.14\TestProject\HowTo_BehaviorTree Behavior tree主要就是用来实现AI的一套系统,比如角落爬动的蟑螂,攻击主角的NPC等AI; creating a NavMesh, creating an AI Controller…
原文地址:http://demo.netfoucs.com/u011707076/article/details/44036839 前言 寒假回家到现在已经有十多天了,这些天回家不是睡就是吃....哎╮(╯▽╰)╭,今天早上一觉醒来,突然得知,UE4免费了,这绝对是个好消息,前不久我还在纠结怎么申请校园账号呢o(╯□╰)o.迫不及待打开电脑下载了UE引擎的一个类似管理的客户端,在里面最醒目的一栏,看到一个令人哭笑不得的导航,如下图: EPIC这是要逆天的节奏吗?不过不管他了,接下来,我们便一同学…
转自:https://forums.unrealengine.com/development-discussion/c-gameplay-programming/104831-creating-and-using-a-blendspace-in-c creating and using a blendspace in c++ 12-23-2016, 07:09 PM   Hello all, i'm trying to automatize the animation of (a lot of)…
这个课程的参考视频和图片来自youtube. 主要学到的知识点有: Class: Blueprint for an object. (e.g. dog is a class) Object: custom variables contain state an behavior. (e.g. a two-year old husky is an object of a class dog, it's age is 2, and behavior is bark. then it will have…
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注意:ue4 4.17调用LoadObject<UAnimBlueprintGeneratedClass>直接崩 http://aigo.iteye.com/blog/2285001 UAnimInstance https://docs.unrealengine.com/latest/INT/API/Runtime/Engine/Animation/UAnimInstance/index.html AnimInstance是Animation Blueprint的C++版本. 角色蓝图中,设置…