重看:opengl笔记——OpenGL好资料备忘 在找到这段代码,对理解opengl旋转很有帮助 ... glPushMatrix(); // initialze ModelView matrix glLoadIdentity(); // First, transform the camera (viewing matrix) from world space to eye space // Notice all values are negated, because we move the w…
ref: Jayway Team Blog中OpenGL ES简明开发教程https://blog.jayway.com/tag/opengl-es/ OpenGL ES 开发教程http://www.guidebee.info/wordpress/%E6%95%99%E7%A8%8B/android-opengl-es-%E5%BC%80%E5%8F%91%E6%95%99%E7%A8%8B http://blog.csdn.net/jason0539/article/details/9164…