poj2286The Rotation Game(迭代加深dfs)】的更多相关文章

Description Starting with x and repeatedly multiplying by x, we can compute x31 with thirty multiplications: x2 = x × x, x3 = x2 × x, x4 = x3 × x, …, x31 = x30 × x. The operation of squaring can be appreciably shorten the sequence of multiplications.…
题目链接:http://bailian.openjudge.cn/practice/2248 题解: 迭代加深DFS. DFS思路:从目前 $x[1 \sim p]$ 中选取两个,作为一个新的值尝试放入 $x[p+1]$. 迭代加深思路:设定一个深度限制,一旦到达这个界限,即继续往下搜索:该深度限制从 $1$ 开始,每次自加 $1$.这么做的好处是,正好也符合题目要求的最短的数组长度. AC代码: #include<bits/stdc++.h> using namespace std; ];…
链接 把迭代加深理解错了 自己写了半天也没写对 所谓迭代加深,就是在深度无上限的情况下,先预估一个深度(尽量小)进行搜索,如果没有找到解,再逐步放大深度搜索.这种方法虽然会导致重复的遍历 某些结点,但是由于搜索的复杂度是呈指数级别增加的,所以对于下一层搜索,前面的工作可以忽略不计,因而不会导致时间上的亏空. IDA*就是一个加了层数限制depth的DFS,超过了限制就不在搜索下去,如果在当前层数没有搜到目标状态,就加大层数限制depth,这里还只是一个IDA算法,并不是A*的.当然我们可以用A*…
Description Starting with x and repeatedly multiplying by x, we can compute x31 with thirty multiplications: x2 = x × x, x3 = x2 × x, x4 = x3 × x, -, x31 = x30 × x. The operation of squaring can be appreciably shorten the sequence of multiplications.…
解题思路: 这是紫书上的一道题,一开始笔者按照书上的思路采用状态空间搜索,想了很多办法优化可是仍然超时,时间消耗大的原因是主要是: 1)状态转移代价很大,一次需要向八个方向寻找: 2)哈希表更新频繁: 3)采用广度优先搜索结点数越来越多,耗时过大: 经过简单计算,最长大概10次左右的变换就能出解,于是笔者就尝试采用IDA*,迭代加深搜索的好处是: 1)无需存储状态,节约时间和空间: 2)深度优先搜索查找的结点数少: 3)递归方便剪枝: 代码如下: #include <iostream> #in…
Problem UVA1434-The Rotation Game Accept:2209  Submit:203 Time Limit: 3000 mSec  Problem Description  Input The input consists of no more than 30 test cases. Each test case has only one line that contains 24 numbers, which are the symbols of the bloc…
An addition chain for n is an integer sequence <a0, a1,a2,...,am=""> with the following four properties: a0 = 1 am = n a0 < a1 < a2 < ... < am-1 < am For each k (1<=k<=m) there exist two (not necessarily different) int…
Water pipe Time Limit: 3000MS Memory Limit: 65536K Total Submissions: 2265 Accepted: 602 Description The Eastowner city is perpetually haunted with water supply shortages, so in order to remedy this problem a new water-pipe has been built. Builders s…
Channel Allocation Time Limit: 1000MS   Memory Limit: 10000K Total Submissions: 14601   Accepted: 7427 Description When a radio station is broadcasting over a very large area, repeaters are used to retransmit the signal so that every receiver has a s…
1085: [SCOI2005]骑士精神 Time Limit: 10 Sec  Memory Limit: 162 MBSubmit: 1800  Solved: 984[Submit][Status][Discuss] Description 在一个5×5的棋盘上有12个白色的骑士和12个黑色的骑士, 且有一个空位.在任何时候一个骑士都能按照骑士的走法(它可以走到和它横坐标相差为1,纵坐标相差为2或者横坐标相差为2,纵坐标相差为1的格子)移动到空位上. 给定一个初始的棋盘,怎样才能经过移动变…