今天打包带有Android插件的unity3d 项目是,报错CommandInvokationFailure: Unable to convert classes into dex format. See the Console for details. 搜了一下说是因为出现了重复的class ,于是把在libs里面的class.jar干掉后发布正常.…
问题一:error: expression result unused [-Werror,-Wunused-value] 虽然看了输出日志知道了这行沉余代码删掉就行,但是不是很懂这个地方报错意义. 问题二:error: variable 'ImgFormat' is uninitialized when used here [-Werror,-Wuninitialized] 定义变量必须初始化. 问题三: 不可在Android环境下使用Try Catch 异常补抓语法. 问题四: 接口Virtu…
打包: ①Assets下新建文件夹Editor和steamingAssets ②对选定文件打包: using UnityEngine; using UnityEditor; using System.Collections; public class AssetBundle : MonoBehaviour { [MenuItem("Custom Editor/Create AssetBundles Main")] static void CreateAssetBundlesMain()…