FIELD OF INVENTION This invention relates to computer graphics processing, and more specifically to computer graphics processing using two or more architecturally distinct graphics processors. BACKGROUND OF INVENTION Many computing devices utilize hi…
http://www.embedded.com/design/embedded/4231326/Taking-advantage-of-the-Cortex-M3-s-pre-emptive-context-switches The ARM Cortex-M3 (CM3) architecture is a 32-bit microcontroller core designed to replace many 8-bit and 16-bit devices by offering faste…
A real-time operating system (RTOS) for use with minimal-memory controllers has a kernel for managing task execution, including context switching, a plurality of defined tasks, individual ones of the tasks having subroutines callable in nested levels…
http://coactionos.com/embedded%20design%20tips/2013/10/09/Tips-Context-Switching-on-the-Cortex-M3/ The ARM Cortex-M3 architecture is designed with special features to facilitate implementing a pre-emptive RTOS. The system code takes advantage of thes…
一. 进程Context 定义 当一个进程在执行时, CPU的所有寄存器中的值.进程的状态以及堆栈中的内容,比如各个变量和数据,包括所有的寄存器变量.进程打开的文件.内存信息等.这些信息被称为该进程的上下文(Context). 一个进程的Context可以分为三个部分:用户级上下文.寄存器上下文以及系统级上下文: (1)用户级上下文: 正文.数据.用户堆栈以及共享存储区:       (2)寄存器上下文: 通用寄存器.程序寄存器(IP).处理器状态寄存器(EFLAGS).栈指针(ESP):   …
转自:http://blog.csdn.net/tianlesoftware/article/details/6461207 一. 进程Context 定义 当一个进程在执行时, CPU的所有寄存器中的值.进程的状态以及堆栈中的内容,比如各个变量和数据,包括所有的寄存器变量.进程打开的文件.内存信息等.这些信息被称为该进程的上下文(Context). 一个进程的Context可以分为三个部分:用户级上下文.寄存器上下文以及系统级上下文: (1)用户级上下文: 正文.数据.用户堆栈以及共享存储区:…
 Just like passing in an array to *ngFor, you can pass in any value into your structural directive so that it can render templates based on those values. It's crucial to understand how the *directive syntax expands into a <template> and adds a custo…
http://en.wikipedia.org/wiki/Comparison_of_Intel_graphics_processing_units Comparison of Intel graphics processing units From Wikipedia, the free encyclopedia     This page contains information about Intel's GPUs and motherboard graphics chipsets in…
A method and mechanism for performing an unconditional stack switch in a processor. A processor includes a processing unit coupled to a memory. The memory includes a plurality of stacks, a special mode task state segment, and a descriptor table. The…
A system and method for providing dynamic device virtualization is herein disclosed. According to one embodiment, the computer-implemented method includes providing a hypervisor and one or more guest virtual machines (VMs). Each guest VM is disposed…
原文:http://www.codeaffine.com/2015/03/04/map-distinct-value-types-using-java-generics/ Occasionally the average developer runs into a situation where he has to map values of arbitrary types within a particular container. However the Java collection AP…
A context switch (also sometimes referred to as a process switch or a task switch) is the switching of the CPU (central processing unit) from one process or thread to another. A process (also sometimes referred to as a task) is an executing (i.e., ru…
1 引言 2 数学知识 3 光栅算法 4 信号处理 5 线性代数 6 矩阵变换 7 观察 8 隐藏面消除 9 表面明暗处理 10 光线追踪 11 纹理映射 12 完整的图形流水线 13 图形学的数据结构 14 采样 15 曲线 16 计算机动画 17 使用图形硬件 18 构建交互式图形应用程序 19 光照 20 颜色 21 视觉感知 22 色调再现 23 全局照明 24 反射模型 25 基于图像的绘制 26 可视化 参考文献 1 引言 2 数学知识 3 光栅算法 4 信号处理 5 线性代数 6…
BACKGROUND OF THE INVENTION  1. Field of the Invention  The present invention relates generally to heterogeneous computer systems.  2. Background Art  Computers and other such data processing devices have at least one control processor that is genera…
BACKGROUND The evolution of graphics rendering technology has led to the development of procedural techniques for describing various steps in the rendering process. Procedural geometry is useful as a mechanism for producing arbitrarily complex geomet…
FIELD OF THE INVENTION The present invention generally relates to graphics processors and, more particularly, to a graphics processor architecture employing a single shader. BACKGROUND OF THE INVENTION In computer graphics applications, complex shape…
BACKGROUND The technology described herein relates to methods of and apparatus for using and handling textures, and in particular for carrying out so-called "virtual texturing", in computer graphics systems. It is common in computer graphics sys…
重点类: 1.ApplicationContext是核心接口,它为一个应用提供了环境配置.当应用在运行时ApplicationContext是只读的,但你可以在该接口的实现中来支持reload功能. 定义 public interface ApplicationContext extends EnvironmentCapable, ListableBeanFactory, HierarchicalBeanFactory, MessageSource, ApplicationEventPublis…
在我理解看来,Graphics是一个device context和你的drawing conetent之间的一个中介.它存储了device context的相关属性,以及drawing content的属性.这样,它就能用自己的方法把drawing content“映射”到device content 之上.GDI中的绘图工作是直接在device context之上进行的.在GDI—+中,你因该在device context之上再建立一个graphics,然后调用graphics的相关方法完成绘…
以下几遍关于Quartz 2D博文都是转载自:http://www.cocoachina.com/bbs/u.php?action=topic&uid=38018 iPhone之Quartz 2D系列--图形上下文(2)(Graphics Contexts) 一个Graphics Context表示一个绘制目标.它包含绘制系统用于完成绘制指令的绘制参数和设备相关信息.Graphics Context定义了基本的绘制属性,如颜色.裁减区域.线条宽度和样式信息.字体信息.混合模式等. 我们可以通过几…
一个Graphics Context表示一个绘制目标.它包含绘制系统用于完成绘制指令的绘制参数和设备相关信息.Graphics Context定义了基本的绘制属性,如颜色.裁减区域.线条宽度和样式信息.字体信息.混合模式等. 我们可以通过几种方式来获取Graphics Context:Quartz提供的创建函数.Mac OS X框架或IOS的UIKit框架提供的函数.Quartz提供了多种Graphics Context的创建函数,包括bitmap和PDF,我们可以使用这些Graphics Co…
How many Context Switches is “normal”? This depends very much on the type of application you run. If you've got applications which are very trigger-happy WRT syscalls you can expect to see high amounts of context switching. If most of your applicatio…
context作为view与template之间的桥梁,理解它的工作原理对于djagno的模板工作机制至关重要. class ContextDict(dict):#上下文词典,由词典可以通过context找到属于那个上下文,dicts是列表 def __init__(self, context, *args, **kwargs): super(ContextDict, self).__init__(*args, **kwargs) context.dicts.append(self) self.…
什么是CPU上下文切换? 现在linux是大多基于抢占式,CPU给每个任务一定的服务时间,当时间片轮转的时候,需要把当前状态保存下来,同时加载下一个任务,这个过程叫做上下文切换.时间片轮转的方式,使得多个任务利用一个CPU执行成为可能,但是保存现场和加载现场,也带来了性能消耗.  那线程上下文切换的次数和时间以及性能消耗如何看呢?                ​    ​如何获得上下文切换的次数? vmstat直接运行即可,在最后几列,有CPU的context switch次数. 这个是系统层…
Graphics Contexts       一个Graphics Context表示一个绘制目标(也能够理解为图形上下文).它包括绘制系统用于完毕绘制指令的绘制參数和设备相关信息.Graphics Context定义了主要的绘制属性,如颜色.裁减区域.线条宽度和样式信息.字体信息.混合模式等.       通过使用Quartz提供的创建函数获得图形上下文或者使用Mac OS X框架或IOS的UIKit框架提供的更高级的函数来获取. Quartz提供了多种Graphics Context的创建…
Minimizing the overall power conservation in a symmetric multiprocessor system disposed in a system-on-chip (SoC) depends on using voltage islands operated at different voltages such that similar circuits will perform at significantly different level…
How long does it take to make a context switch?   FROM: http://blog.tsunanet.net/2010/11/how-long-does-it-take-to-make-context.html That's a interesting question I'm willing to spend some of my time on. Someone at StumbleUpon emitted the hypothesis t…
FROM: http://blog.tsunanet.net/2010/11/how-long-does-it-take-to-make-context.html That's a interesting question I'm willing to spend some of my time on. Someone at StumbleUpon emitted the hypothesis that with all the improvements in the Nehalem archi…
今天看了一下Spring Boot的run函数运行过程,发现它调用了Context中的refresh函数.所以先分析一下Spring context的refresh过程,然后再分析Spring boot中run的流程. 首先我们找到spring-context组件的AbstractApplicationContext类下的refresh函数: @Override public void refresh() throws BeansException, IllegalStateException…
http://www.onjava.com/pub/a/onjava/2001/05/30/optimization.htmlComparing the performance of LinkedLists and ArrayLists (and Vectors) (Page last updated May 2001, Added 2001-06-18, Author Jack Shirazi, Publisher OnJava). Tips: ArrayList is faster than…