using System; using System.Collections.Generic; using System.Text; using System.Text.RegularExpressions; using UnityEngine; using UnityEngine.Events; using UnityEngine.EventSystems; using UnityEngine.UI; /// <summary> /// 文本控件,支持超链接.图片 /// </summ…
将脚本随意挂在任何位置 但是这个btnParent一定是 按钮的父节点 脚本很简单自己敲一遍就全都明白了 上脚本 OnClickTest using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; public class OnClickTest : MonoBehaviour { //所有Button的父节点 public Transform btnParent; private Button[] b…
其实是绕了一圈,把数组里的元素放进数组列表里再读取它的下标 using System.Collections; using System.Collections.Generic; using UnityEngine.EventSystems; using UnityEngine; using UnityEngine.UI; public class AddListener : MonoBehaviour { public GameObject[] arrayButton;//存放按钮的数组 pr…